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Battle Damage Skin Mapping Feedback


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#1 Felicitatem Parco

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Posted 08 May 2013 - 10:10 PM

I do like how the new Battle Damage is made visible... as your Mech receives damage and the skin begins to glow, it later cools down to reveal a pock-marked surface reminiscent of an armor plate that's been shot at.

HOWEVER...

I miss the older scheme, too, where battle damage results in the unveiling of mechanical components and workings.

Is is possible to maybe create a 2-tiered system, where the first "peeling-back" of the skin reveals a pock-marked surface, and then [once the armor has been removed from a component] begin revealing the old artwork of the mechanical internals of the Mech with successive Skin Glowing events?

#2 Pariah Devalis

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Posted 09 May 2013 - 11:02 AM

What bothers me is the pockmarking happens if it was hit by lasers or by projectiles. No laser furrow decal, just the weird barnacle look. I mean, it looks good, but it is odd how everything looks like it was hit by a meteor shower.

#3 TwigTech

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Posted 10 May 2013 - 09:45 PM

I agree. I liked how each chassis had its own damage map, instead of this generic "shot-up" texture which now seems to blanket everything. It's too generic and pock-marked to be convincing.

#4 Max Immelmann

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Posted 11 May 2013 - 03:15 PM

i agree with all this.

#5 Yiazmat

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Posted 11 May 2013 - 03:15 PM

Yup, I agree with the OP here. That would be cool to have both in. Pot marked armor then stripped off to see internals. win/win





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