To all who were wanting 'combat' footage and not 'testing ground' footage, there is this video -
Essentially, what has been hashed out over and over again is that the major issue at the moment seems to be that the 'direct impact' damage of SSRMs is being applied far too often to the Center Torso- the nutshell version of the math states that currently (as of the missile hotfix) any missile does AT MOST 40% of its damage in splash to any component that is right next to the impact point (the language was worded to make it seem as if this only happens once in a blue moon) which means that you need three instances of perfect splash over damage to do the same as a single direct missile hit.
Combine those numbers with the fact that usually the CT is 30-40% more armored than the rest of the mech, and there is absolutely no way that the current damage application should be happening- there are numerous examples, screencaps and vids, of the paperdoll of a destroyed mech showing only lightly yellow side torsos while being completely cored out in the CT.
Combine this with the fact that the last ATD answer regarding this only re-iterated that this 'isn't happening', and I am seriously worried about whether or not this will in fact be fixed with the upcoming missile tweaks, or if it will just be made worse again a la the last missile hell death period.
Edited by Felix Reynolds, 11 May 2013 - 09:06 PM.