Zylo, on 11 May 2013 - 09:46 AM, said:
WoT also has the population to support 15 vs 15 pre-made battles, MWO doesn't even have enough players to make weight matching + Elo work properly.
Think about what you are saying there. We cant have a structure which allows us to have more balance, because so few people play mwo. (true to a great extent) But we have "less players" due to a lack of balance. So, because it is not balanced, it will never see the population swell to support a 15 v 15 MM, but without a large population a more balanced system cannot be put in place to assumably create a more balanced playing field.
Its a cyclical problem, which feeds itself and stifles growth.
Answer: Implement it anyways. And hope, HOPE, people give mwo a second chance, experience the new balanced gaming experience, stay, and the population grows to make it easier for MM to continue to match in a more balanced fashion.
Kitane, on 11 May 2013 - 09:41 AM, said:
WoT doesn't really care about balance. Their metrics are simple:
If a tank wins more than 50% of its matches, it needs a nerf.
If a tank loses more than 50% of its matches, it needs a buff.
Nothing else gets in their way. They don't look at its popularity, they don't give a damn if it is mostly drived by newbs or veteran people looking for a challenge
If it is a newly introduced shiny tank, it comes already buffed to motivate nerd hordes to burn their cash.
And its going to be nerfed few months after introduction, just in time for the introduction of a new shiny and powerful tank.
To your first statement, to an extent you are right, but in the end their communities stats are really much closer to 50% than we have here. Why? Their MM is hands over feet better.
As for your second point, about new tanks being buffed so people buy them when their new, that is EXACTLY what we have here. Its PPC Gauss-a-palooza, and here comes the Misery Mech, right after the JJing Gauss toting Heavy Metal. That you can spot wargaming doing it in wot, tells me your smart enough to realize the exact same thing is happening with PGI.
SerpentrasD, on 11 May 2013 - 09:39 AM, said:
I played WOT when it was beta and played it after beta for some month and drop MWO for 4 months vs WOT this year.
BUT and thats it that. WOT still had no implemented system to track and combine players with the same skill LVL.
I was a 1560 ER/Performance guy who is above the avg gamer. For the last 3k battles I even was over 1,8k.
And I saw a lot 15:2. Wot suffers from that you can not kill any tank with any other tank also that they dont match the Tech lvl who you get for your tank and crew. It is total awesome if you get 3x E75 who are top tier and are also not upgraded and have the first bad crew and the enemy roll also with 3xE75 but they are full upgraded and the crew had also 2+ skills. That is no ******* macht! Also WOT had some tanks who are really weak for most of their stats and cant even compensate it with another stat who just get the same TECH lvl match.
But WOT do one thing better then MWO, random matches can only be entered with a 3 man group.
If PGI set also 15 mechs vs 15 on one map and turn down the premades to only 3 it would be for me in my head more fun. And sure some mech should now need more Ammo
. Or just change the teams to 2.
Hard to follow, but I'll bite. Thats a pretty good XVM rating you had in WoT, so your above the average players by a fair amount, in fact alot, go look yourself up you may be in the top 20%ile. COngrats, taht said if you struggle there, as many do in pub matches, you will sink again. Don't expect to keep that, because the MM in WoT has its eye on you, and wants to push you back down to 50%. You can overcome this, but its forever an uphill fight. WoT MM wants everyone at 50% and tries to make that happen by hamstringing you with terribad players. Its what makes having the stats you, I, and a number of other WoT tankers have, mean something becaause its hard to get, and damn difficult to keep.
*Food for thought*
Zylo, on 11 May 2013 - 09:46 AM, said:
WoT also has the population to support 15 vs 15 pre-made battles, MWO doesn't even have enough players to make weight matching + Elo work properly.
Think about what you are saying there. We cant have a structure which allows us to have more balance, because so few people play mwo. (true to a great extent) But we have "less players" due to a lack of balance. So, because it is not balanced, it will never see the population swell to support a 15 v 15 MM, but without a large population a more balanced system cannot be put in place to assumably create a more balanced playing field.
Its a cyclical problem, which feeds itself and stifles growth.
Answer: Implement it anyways. And hope, HOPE, people give mwo a second chance, experience the new balanced gaming experience, stay, and the population grows to make it easier for MM to continue to match in a more balanced fashion.
Kitane, on 11 May 2013 - 09:41 AM, said:
WoT doesn't really care about balance. Their metrics are simple:
If a tank wins more than 50% of its matches, it needs a nerf.
If a tank loses more than 50% of its matches, it needs a buff.
Nothing else gets in their way. They don't look at its popularity, they don't give a damn if it is mostly drived by newbs or veteran people looking for a challenge
If it is a newly introduced shiny tank, it comes already buffed to motivate nerd hordes to burn their cash.
And its going to be nerfed few months after introduction, just in time for the introduction of a new shiny and powerful tank.
To your first statement, to an extent you are right, but in the end their communities stats are really much closer to 50% than we have here. Why? Their MM is hands over feet better.
As for your second point, about new tanks being buffed so people buy them when their new, that is EXACTLY what we ahve here. Its PPC Gauss-a-palooza, and here comes the Misery Mech, right after teh JJing Gauss toting Heavy Metal. That you can spot wargaming doing it in wot, tells me your smart enough to realize the exact same thing is happening with PGI.
SerpentrasD, on 11 May 2013 - 09:39 AM, said:
I played WOT when it was beta and played it after beta for some month and drop MWO for 4 months vs WOT this year.
BUT and thats it that. WOT still had no implemented system to track and combine players with the same skill LVL.
I was a 1560 ER/Performance guy who is above the avg gamer. For the last 3k battles I even was over 1,8k.
And I saw a lot 15:2. Wot suffers from that you can not kill any tank with any other tank also that they dont match the Tech lvl who you get for your tank and crew. It is total awesome if you get 3x E75 who are top tier and are also not upgraded and have the first bad crew and the enemy roll also with 3xE75 but they are full upgraded and the crew had also 2+ skills. That is no ******* macht! Also WOT had some tanks who are really weak for most of their stats and cant even compensate it with another stat who just get the same TECH lvl match.
But WOT do one thing better then MWO, random matches can only be entered with a 3 man group.
If PGI set also 15 mechs vs 15 on one map and turn down the premades to only 3 it would be for me in my head more fun. And sure some mech should now need more Ammo
. Or just change the teams to 2.
Hard to follow, but I'll bite. Thats a pretty good XVM rating you had in WoT, so your above the average players by a fair amount, in fact alot, go look yourself up you may be in the top 20 percentile. Congrats! That said if you struggle there, as many do in pub matches (including myself), you will sink again. Don't expect to keep that, because the MM in WoT has its eye on you, and wants to push you back down to 50%. You can overcome this, but its forever an uphill fight. WoT MM wants everyone at 50% and tries to make that happen by hamstringing you with terribad players. Its what makes having the stats you, I, and a number of other WoT tankers have, mean something becaause its hard to get, and damn difficult to keep.
*Food for thought*
Edited by I am, 11 May 2013 - 10:57 AM.