Khobai, on 04 April 2014 - 05:37 AM, said:
its just a gimmicky way to free look and nothing more.
If it's immersive and adds more options to control it won't be a gimmick. The flexibility of being able to look in one direction, aim in another and move in another will probably be the same difference as going between no mouselook and mouselook in games like quake. However this depends on the implementation, but then again who know what new imaginative control methods will be dreamt up by using Rift in a game?
Khobai, on 04 April 2014 - 05:37 AM, said:
The real potential for a product like oculus rift isnt gaming but rather integration with smartphone technology. Theres far more potential in developing oculus rift into a social media tool to compete with google glasses. Which is exactly why facebook bought them, and why facebook overpayed so much to acquire them, because they see the potential for furthering social media.
In its current incarnation Rift is VR, not AR which would be more suited to a smartphone mobile device interaction (the clue here is 'mobile', you want to see stuff around you). Google glass is a very different implementation to Rift. The closest halfway between the two is probably the Moverio from Epson
http://www.tomsguide...news-18110.html