Trauglodyte, on 15 May 2013 - 01:21 PM, said:
You know, I had something really nice written out and I decided otherwise. Until PGI applies tonnage limitations or weight class number limitations on drops, nothing is going to change. Even adding some quality of life benefits to the mechs won't help fix your perceived inadequacies with the weight class. On top of that, you can still complain that a 55 tonner is better then a 45 tonner. When is it going to end? The answer is it won't because malcontents like you just whine insessently cause the game isn't falling in line with how you want it to be. Assault drivers don't complain because they can't scout. Light drivers don't complain because they can't withstand an Assault barrage. Mech drivers that want energy/ballistics/missiles can't complain that they don't have them when they've chosen the mech chassis/variant that doesn't carry them. You have been given the tool box with which to be successful within the limitations of the design. If that isn't enough for you, stop playing them. Other people are more than successful with them. That you can't speaks more about your inability to get the most out of the mech or perhaps poor designs that you're using then the mechs themselves.
I have tried to help. And I have explained where your niche is. To that end, I feel the frustration. I drive Cicadas, Dragons, and Awesomes. I am always handicapped by a lack of tonnage when it comes to the heavier chassis in my weight class. But I make them work because I understand the intent and I maximize the capabilities within that intent. When I don't, I get smashed and that is the price to be paid for making mistakes.
Everyone can do well in a medium once in a while. A great game in a medium is an average game in my Light/assault/Heavy mechs.
its a simple fact that Mediums do nothing great. They do everything meh, and because of that Meh, they do not outclass anyone at any time. If you want fast and harass, you go light, if you want reasonable speed and good firepower & armor, you go heavy. If you want more weapons than any other class and to take a larger beating than any other class, you take an assault.
If you want to be a crappy scout/capper/harasser, you take a medium. If you want to be a weak brawler, you take a medium, if you want carry very limited firepower and no means to have a decent alpha that everything heavier than you can manage, you take a medium. If want to get blown away in a single volley from an enemy, you take a medium. I could keep going on. The fact is that the medium is always at a disadvantage when not fighting a medium. Against equally skilled opponents, the medium is a waste.
The strengths of the medium are NONE. I know this because i started with them for the longest time, then I figure meh ill try an assault, and suddenly the game became easy. It was crazy. All that time piloting my hunches, and cents, I thought that this was how the game was for everyone, busting your *** earning every point of damage I delivered having to out think and work my opponent. My mind was blown when i moved past Medium mechs, I bought an Awesome, and instantly the game felt like easy mode. Then I bought myself a cicada, and witnessed just how superior that guy is when it comes to flanking and fighting lights. I despise mentioning using the Cent, because something is wrong with that mech, the beating it can take has got to be a bug. If it werent for piloting Hunches and Trenches, And my only experience was the cent, I would say mediums are all right.
Edited by Braggart, 15 May 2013 - 01:40 PM.