I understand this is beta but when will they fix the minimap, hud, and crash to desktop bugs?
Once every few games, I experience one of the following bugs: missing my mini map or my mini map was bugging out rotating and disappearing or hud was buggy and arrows over mechs were missing. I just gave up after my friend and I both crashed to desktop last night.
This was not a problem back in January.
We both play other games like Neverwinter and Guild Wars 2 just fine with no issues.
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When Will They Fix The Minimap, Hud, And Crash To Desktop Bugs?
Started by Athena Pryde, May 10 2013 09:45 AM
8 replies to this topic
#1
Posted 10 May 2013 - 09:45 AM
#2
Posted 10 May 2013 - 09:56 AM
Minimap bugs have not been addressed in ages, and really should, I mean, I got the rainbow mini map bug in training grounds even! The CTDs on the other hand can be caused by any number of things, even incompatibilities and issues with your own machine. Some users may have CTDs no matter what PGI does until they fully upgrade or swap out certain parts or sfotwares from their setups.
-k
-k
Kdogg788, on 10 May 2013 - 09:55 AM, said:
Minimap bugs have not been addressed in ages, and really should, I mean, I got the rainbow mini map bug in training grounds even! The CTDs on the other hand can be caused by any number of things, even incompatibilities and issues with your own machine. Some users may have CTDs no matter what PGI does until they fully upgrade or swap out certain parts or softwares from their setups.
-k
-k
#3
Posted 10 May 2013 - 10:17 AM
They have said that the minimap and hud bugs are problems because of interactions between the game code and the engine code, which is ridiculously complex and difficult to address. If you will look at the known issues forums and the command chair and announcement boards, you will see that PGI is aware of these problems and is actively working to stamp them out, having fixed a CTD issue in Tuesday's patch and giving a soon ® on at least some of the hud bugs.
#4
Posted 10 May 2013 - 12:16 PM
Before the patch on the 7th I would experience issues quite a bit but nowadays it rarely happens
thnx PGI
thnx PGI
#5
Posted 10 May 2013 - 12:42 PM
on the 7th's patch i didn't have any such problem of ctd's or bugs, and I played for a good many of hours. Then on the 9th, I had 2 ctd's interval of maybe 2 hours? no other bugs. We will see what today brings. Although previous to the patch on the 7th, I would crash get bugs back to back so they are narrowing it down, GJ guys. I know ppl have said it in the past and not so far past. Give them time. betas are all about finding bugs.
#6
Posted 10 May 2013 - 04:23 PM
Come on..the bugs have been around from Closed BETA.......LAZY PROGRAMMERS....PLAIN and Simple LAZY
AP514
AP514
#7
Posted 10 May 2013 - 08:36 PM
I get the minimap bugs more often in Testing Grounds than I do any other time.
#8
Posted 11 May 2013 - 11:42 AM
AP514, on 10 May 2013 - 04:23 PM, said:
Come on..the bugs have been around from Closed BETA.......LAZY PROGRAMMERS....PLAIN and Simple LAZY
AP514
AP514
Once you've tried to run through three different kinds of code that interact in millions of ways and cross interact in many more, THEN you're allowed to call the programmers lazy. Also remember PGI has around 50 EMPLOYEES. That's not 50 code-monkeys, that's 50 PEOPLE. Probably only a few true code-monkeys, in which case, they've been working their butts off to fix this stuff. It just takes time--a LOT of time! If you noticed, one of the issues was CryEngine itself. So not only are they working with code THEY wrote, they're working with OTHER PEOPLE'S CODE.
I think they've done this damn fast.
PS: thanks for the quote Thontor, I was looking for that.
#9
Posted 12 May 2013 - 11:11 AM
They are extra features for none premium users ;-)
I hope they get the bugs fixed soon. They are realy fun killer.
I hope they get the bugs fixed soon. They are realy fun killer.
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