I am, on 14 May 2013 - 06:40 PM, said:
I put a cap mod in my triple SSRM comando. It helps me alot, since I am usually capping right off the bat, and my team isn't there to help me.
Every time I cap a team out I ask myself the same question.. "Were they really dumb enough to leave their base totally undefended, and expect that to work out for them?" or "Do they just not care if they win?"
Used to play a game called Supreme Commander 2. It is an RTS, and unlike most RTS's you can turn off alot of different units, restricting the play to just land units, air units, etc etc. Basically a team could limit all units to land, then specialize in anti-land units, and win way more than not. They could completely disregard teh danger of not building AA towers, because they limited the ways they could lose, and air units was one of the disabled options.
Thats waht you have here. Guys that cant fathom base D, are crying getting capped. That would be like ODB complaing he had to pay child support. You chose to leave your base wide open, you accept that. I promise to continue to remind every team I play with, only in asslt mode, of this fact. Your minimizing your vulnerabilities, then specializing with no regard for them. Better engine, nah, we'll jsut QQ the forums enough, and PGI will ensure we never have to consider defense again.
Threads like this make me want to rush cap more. I might buy a second commando, so I can cap while I cap, albeit in different matches.
Nonsense. The problem with rush capping is that it puts combat 'mechs in an impossible position. If they leave a force back at base, they risk getting run over by a combat team. If they stay together in order to deal with the combat team, they run the risk of getting base capped. There's no way to tell for sure which is better, because there's no way to predict what the enemy team will have based on your own team comp any more. Which means you may not have enough scouts available to even cover all the approaches to your base in many maps. That's not tactical gameplay, and it's
certainly not you being a smart, special player - it's just Russian Roulette with BattleMechs, and it's lowering the quality of the game.
All of which is somewhat beside the point. The above diatribe completely misrepresents the issue; no one really cares if you cap normally on most maps. It's part of the game, and everyone knows it. What's being objected to is toxic players like the poster above who rush cap in order to support their own egos at the expense of
both teams. It's about premade teams of 4 Ravens who, having deliberately broken tonnage matching, rush the base with cap modules by the most covered route they can find - leaving their team as unwilling bait while they refuse combat. It's about people who abuse Alpine and Tourmaline's huge scale and too-short cap timers to make certain that no team which did not simply camp its base will be able to get back in time to stop them. This is about certain game mechanics driving negative behaviors from a minority of toxic players for their own unhealthy gratification - at everyone else's expense.
And make no mistake, this is about ego, not gameplay: it's all right there in the quote. "Were they really dumb enough...?" ".. can't fathom base defense [proper spelling and punctuation added]..." Players of this stripe are in it to get the win any way they can so that they can feel smart and superior - and the negative attention they receive in-game (and in threads like this one) are a
benefit of their behavior. They don't care if their team is winning already, or would like to match their skills against the other live players on the enemy team. They don't care that they're actually doing material harm to the players on their own team by denying them combat practice, c-bills and
enjoyment. This is about
them getting
their way, and the justified ire their behavior evokes simply serves as a means for them to pretend superiority. They slander their detractors as being stupid, and ignorant of tactics; they make up lies, claiming to know things they cannot possibly know ("most people don't need [c-bills] any more.") And they make posts advocating their toxic behavior so they can feel justified in their own eyes. After all, if you don't care if your argument is true, as long as you keep arguing you get to feel
right.
That's what this thread is really about; an ego boost from arguing with the made-up bullies of the "Assault Racket," who are being mean and oppressing the smart, upright CapWarriors by pushing them around with nasty words. Sadly, this toxic little fairy tale will keep going on and on as long as we feed into it. So I guess the only thing left to say is this:
Don't feed the trolls. "To give truth to him who loves it not is only to give him more multiplied reasons for misinterpretation."
Edited by Void Angel, 15 May 2013 - 12:33 AM.