Jman5, on 17 May 2013 - 08:06 AM, said:
Having to position/scout properly and continually scan the battlefield for flankers puts a wrench in your dull gameplay. It requires you to actually put effort into your win.
I see this argument all the time, but there seems to be some sort of inability to understand that by playing properly, you prevent the base capture and ensure you get the fight you so desperately want. The only difference is that players who aren't suited for artillery exchange, or damage soaking brawl builds, can fight in a way that works for them.
This is entirely an issue of poor planning and forethought on the losing team's side. What makes it worse is just how trivial it is to counter. One mech is all you need and you will guarantee a good fight. If you think scouting should be unimportant, then perhaps you shouldn't be playing this game. Mechwarrior online is all about role warfare and map awareness is a big part of that. This will never change.
You're repeating points I have already addressed, so I don't see any point in repeating my counterarguments.
In short, one way of playing is not smarter or better than the other. There are two different ways of playing the game, and different people prefer different things. That is all. Unless the game mode is changed, this will never change. Trying to belittle people who have different ideas of what is fun will get us nowhere.
Jman5, on 17 May 2013 - 08:21 AM, said:
It's hard to compare games that are so completely different. You might as well compare different business strategies in Transport Tycoon. In RTS games, working with different resources is a major part of the game. The way to win is to ensure that you have a bigger army than your enemy, most of the time. That is quite different from MW:O.
But most games and sports do have rules that allow for a playing style that others find boring. In most ball games, defensive play is considered boring. In combat sports, a very cautious game is considered boring. People have different ideas of how those games and sports should be played.
Ideally, you want a game where 99% of the players agree on the most fun way to play the game. There are FPS games (and RTS games and MMORPGs) out there where people don't argue about which victory condition should be pursued. Usually this is accomplished by having different game modes that cater to different players. Quake 2 had both Capture the Flag and Deathmatch, for example. I don't recall ever seeing anyone complaining in CTF that the match didn't turn into a Deathmatch. People who wanted a Deathmatch played Deathmatch.
I've lost the will to go on explaining myself. I hope PGI will create more game modes that cater to different players, so everyone can get what they want. That ther are only 2 game modes, which are so similar, is one of the reasons this game isn't doing better than it is. They're working on an assymetrical game mode, perhaps something along the lines of a base attack. That is my only hope for the longevity of this game.