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High Ping Kick Filter [Suggestion]
#1
Posted 20 November 2012 - 09:49 PM
There needs to be a ping limit set to this game, because there's no way I can play if the server is being lagged by users with low-speed connections. The screen jumping around is nervewracking in the middle of a firefight, I often end up walking into every possible obstacle because of the lag produced by low-speed connections.
Set a ping limit of, I dunno, 400 or something?
#2
Posted 20 November 2012 - 09:59 PM
#3
Posted 20 November 2012 - 10:35 PM
But you can eat it and blow with it .
Annoying whinner .
#4
Posted 20 November 2012 - 11:02 PM
#5
Posted 21 November 2012 - 12:10 AM
#6
Posted 21 November 2012 - 06:56 AM
(They were tools then, too.)
#7
Posted 21 November 2012 - 09:25 AM
If the packet returns info that states, this PC is a Single/double Core, immediately boot them from the Server. That way you get them all, all the time.. LOL
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(holy smokes Batman, who would think we could get surprised by the stupidity level, yet again)
Edited by MaddMaxx, 21 November 2012 - 09:26 AM.
#8
Posted 22 November 2012 - 05:10 AM
MaddMaxx, on 21 November 2012 - 09:25 AM, said:
If the packet returns info that states, this PC is a Single/double Core, immediately boot them from the Server. That way you get them all, all the time.. LOL
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(holy smokes Batman, who would think we could get surprised by the stupidity level, yet again)
I'm sorry, I run a Dual core and the only time I ~ever~ lag is when someone with a ping in the 900 range and higher comes in.
~MY~ PC runs the game fine on lowest possible settings, too, so Iknow for a fact it's not me. If I have to start screencapping these high pings to prove they exist, I will, but anytime you get weird lag, hit tab and look at the pings on the scoreboard, it's likely one or more players is connecting via Dial-up or some ****.
klownnection, on 20 November 2012 - 10:35 PM, said:
But you can eat it and blow with it .
Annoying whinner .
You should really learn to punctuate, and you did tell me what you 'think' (I assume you meant think, unless you're too stupid to know the difference). Contradictory, much? Yeah, thought so. Take a big step back, and **** your own face.
Salacious Sparrow, on 20 November 2012 - 11:02 PM, said:
Hmm..maybe, I dunno..I mostly see people with pings in the 45-400 range, though, and don't have any problems. It's when pings reach the 4-digit range that I begin to see trouble in gameplay due to severe spikes in the lag.
#9
Posted 22 November 2012 - 05:17 AM
#10
Posted 22 November 2012 - 05:53 AM
sycocys, on 22 November 2012 - 05:17 AM, said:
And in turn, peopel connecting to a game they can't support a connection for run players off even more when they're allowed to play with a connection that this game doesn't actually support. Unless they start custom servers soon, that is, so that people with low-speed connections can play together and stay out of low-ping servers.
#11
Posted 22 November 2012 - 06:03 AM
I see pings generally in the 130-150 range on the high end with a few in the 400 range every now and again - not game breaking at all. I'm nearly always on the low end of the 30s, but my provider has occasion bouts of massive noise that slows things down for a bit here and there and even on the higher end of the 400s the game is quite playable.
To me this is similar to the - add a kick feature for TKers, it's not a problem we are being overrun with and there is no reason to get all worked up about it, much less force limits that restrict players from even having a chance to play if they unknowingly have a higher ping rate.
#12
Posted 22 November 2012 - 06:07 AM
But with the autokick, i would get kicked instantly.
Oh ofc, i could stop steam before starting MWO, or add the game to steam, so it doesn't load updates, but you see the issue?
#13
Posted 22 November 2012 - 06:20 AM
Reno Blade, on 22 November 2012 - 06:07 AM, said:
But with the autokick, i would get kicked instantly.
Oh ofc, i could stop steam before starting MWO, or add the game to steam, so it doesn't load updates, but you see the issue?
WOuld optimization of the game itself help? I notice that they seem to take a lot of pride in the texturing of the maps, adding surreal detailing is nice, but it would be nicer if, ya know, we could destroy the terrain, etc., like in previous Mechwarrior incarnations. You don't need the most awesome graphics to have a good game. Right now, it's balance is more toward graphics than gameplay, and that's where a lot of developer's are starting to fail. Halo 4, for instance, was great graphically, but it was too short.
#14
Posted 12 May 2013 - 08:17 PM
After the recent patch though this started happening; the game runs great for the first couple of minutes the boom! Massive lag spike. I usually run the game at the 40-50 fps then it would fall to like 4-12 fps. Happens every game recently. Clearing the cache and restarting every game doesn't seem to help. Does this happen to anyone else?
And is there a fix for this? I tried dropping graphics to the lowest possible setting (no AA, effects and everything is set to Low) and it still happens.
By the way (if it matters) my system is Win7 Ult 64 on a Phenom II X6, 12GB RAM, and a Radeon 7950HD.
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