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Drop Command Podcast


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#21 TheMagician

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Posted 26 May 2013 - 04:45 AM

So where is this wetness inducing pewter figure? Pictures, or it doesn't exist.

#22 Phelan Carns

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Posted 26 May 2013 - 09:11 AM

This was a really fun episode to record, all feedback is encouraged and appreciated. And, as always, thank YOU, the listeners.

#23 John Clavell

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Posted 26 May 2013 - 09:46 AM

View PostTheMagician, on 26 May 2013 - 04:45 AM, said:

So where is this wetness inducing pewter figure? Pictures, or it doesn't exist.


I agree! Carn's take a picture! :)

#24 StandingCow

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Posted 27 May 2013 - 11:20 PM

When is the missing part coming out?

#25 John Clavell

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Posted 28 May 2013 - 07:12 AM

View PostStandingCow, on 27 May 2013 - 11:20 PM, said:

When is the missing part coming out?


Well, it's got to be totally re-recorded, we're aiming for today I believe.

#26 Dirus Nigh

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Posted 29 May 2013 - 12:15 AM

Good pods casts guys. It's wonderful to listen to intelligent conversation about the game.

#27 The Centurion

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Posted 30 May 2013 - 07:35 PM

View PostStandingCow, on 27 May 2013 - 11:20 PM, said:

When is the missing part coming out?


Unfortunately the holiday, a hectic work week and out of town weekend guests have killed my availability. We have all the talking points together, so I'm hoping we can knock it out Sunday evening if everyone has an hour or so.

Thank you for your patience.

#28 StandingCow

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Posted 30 May 2013 - 09:40 PM

View PostThe Centurion, on 30 May 2013 - 07:35 PM, said:


Unfortunately the holiday, a hectic work week and out of town weekend guests have killed my availability. We have all the talking points together, so I'm hoping we can knock it out Sunday evening if everyone has an hour or so.

Thank you for your patience.


Sounds great. Just wanted to let you all know I am looking forward to more stuff from you all.

#29 Phelan Carns

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Posted 31 May 2013 - 05:18 PM

We appreciate it. Really. I wish times would sync up better, but it amz what it amz.

#30 repete

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Posted 05 June 2013 - 04:08 PM

Nice podcast guys.

Is this thread going to be the authoritative source for release of new episodes? I sub to too many YouTube channels so it's hard to keep up. SC RSS will be good (In the context of Google Reader dying soon).

Edited by repete, 05 June 2013 - 08:51 PM.


#31 Phelan Carns

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Posted 06 June 2013 - 06:27 AM

Here and Reddit

#32 ChargerIIC

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Posted 06 June 2013 - 11:25 AM

Any chance for an rss feed so we can use a podcast catcher?

#33 Phelan Carns

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Posted 06 June 2013 - 01:18 PM

I think Centurion was trying to set up stuff for that, but hasn't had a response yet. That's the last I heard, anyways.

#34 The Centurion

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Posted 25 June 2013 - 05:30 AM

Episode 3 is live! SoundCloud version is ready to go. I Still haven't heard back from SoundCloud about getting a RSS feed, but I am trying.

Thanks for the continued support!

Edited by The Centurion, 25 June 2013 - 05:31 AM.


#35 Specials4uc3

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Posted 25 June 2013 - 10:39 PM

Hey guys, Just listening to the new episode. In particular that part where you mock people getting pissed about early cap outs. That is me. I HATE having matches ruined by an early end, frequently before more than one or two mechs have been scrapped. I understand that if you feel sitting at your base doing nothing in case somebody comes to kill the match or if you are satisfied with a match free of combat, that's fine. The issue is that there is clearly a bunch of us who get nothing from watching a little bar creep along a line, I want to fight and the game provides no mode for us. This is PGI failing to create modes to cater to more than one type of player. Each game type they provide is the same thing, one just has less little coloured bars to watch. So yea, I will continue to glean what small amusement I can from a match ruined by an early cap by improving my best 13 yo C.O.D player. What I will say is a big thank you to cappers that back off when the players ask for more time to play, it is appreciated win or lose.

This may sound negative but I really enjoy the podcast, it is very refreshing to hear actual conversation of the state of the game without the PGI rinse I was hearing on NGNG.

#36 repete

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Posted 25 June 2013 - 10:44 PM

View PostSpecials4uc3, on 25 June 2013 - 10:39 PM, said:

...I HATE having matches ruined by an early end...


Four words...
  • Pro
  • tect
  • your
  • base

View PostSpecials4uc3, on 25 June 2013 - 10:39 PM, said:

This may sound negative but I really enjoy the podcast, it is very refreshing to hear actual conversation of the state of the game without the PGI rinse I was hearing on NGNG.


I am simply amazed at the level of blow-back regarding NGNG's "current meta" as it were. :rolleyes: A while back I thought it was just me...But it's not ;)

#37 Soy

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Posted 26 June 2013 - 11:27 AM

They are noobs, but you guys are real.

#38 repete

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Posted 26 June 2013 - 02:01 PM

Nice episode DC crew. So nice to have an objective podcast. Let me summarise my point:

Around 1:40:00 you're discussing the following topics:

Elo + Tonnage matching* + Regional servers + Game mode + 4-man v. 8-man v. 12-man + 1PV v. 3PV = "Splintered player base**"

* If they ever do something like this
** In conjunction with perceptions of decreasing player numbers

Nice breakdown of the possible issues and possible, and it could be said fairly, likely outcomes.

Now on The Phil Show NGNG, this topic would have been:

"Hey man. You don't have the numbers. It's not even in yet. It's just YOUR speculation. Just wait and see".

So much of what you've covered meshes with many other conversations I've had across multiple individuals and groups....Confirmation bias? Perhaps. But it matches my experience, and I consider myself to be an objective person who bases their opinion on as much fact as I can get, and Ocam's razor when I can't. Keep up the good work Drop Command.

Edited by repete, 26 June 2013 - 02:02 PM.


#39 StandingCow

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Posted 26 June 2013 - 06:03 PM

*References repete's sig* You're just speculating!

lol, just kidding. I agree though, I love hearing people speculate. And my thoughts are, if they aren't showing the numbers... they aren't in PGI's favor, otherwise why not show them?

I could be wrong, but that is my speculation based on the burnout I have seen in my and other units.

Edited by StandingCow, 26 June 2013 - 06:03 PM.


#40 The Centurion

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Posted 26 June 2013 - 06:35 PM

View PostSpecials4uc3, on 25 June 2013 - 10:39 PM, said:

This may sound negative but I really enjoy the podcast, it is very refreshing to hear actual conversation of the state of the game without the PGI rinse I was hearing on NGNG.


Different opinions are encouraged. That's what makes for interesting discussions. I'm not a fan of capping inside the first minute of the match, but that's also why I sometimes camp the cap point for kicks in PuG matches. If no one shows up until after the main force engages, I move up to support. It is extremely rewarding to power up and catch a Raven sitting on my cap unaware as my dual AC/20s reduce one of his legs to useless scrap. It's also what motivates me to hop in a Jenner or Cicada so that I can rapidly respond to any enemy scouts.

I'm not against capping because without a secondary win condition, it would be even more of a tonnage arms race than it already is. I know it's frustrating to stomp forward at 54 kph in an Assault mech and have the match end before you can even fire a shot. I've experienced it, and it sucks. But it also isn't much fun (in my opinion) to see matches devolve into two battle lines of Assault mechs trading PPC volleys like they were colonial muskets.

I'm hopeful that some sort of tonnage restriction will help.

Thanks for your feedback, and thanks for listening!





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