

Why Is The Matchmaking So Ridiculously Bad?
#1
Posted 13 May 2013 - 12:29 PM
why is the matchmaking so horrendously bad? its very hard to understand just how lopsided it is. every game is a crush.
do pgi not realise just how bad the public are at this game? you literally have to wade through **** in every game. your input to the team barely matters - if they are crapbads, you lose. if the other team has the crapbads, they get crushed. its actually ridiculous just how bad the matchmaking is.
#2
Posted 13 May 2013 - 12:34 PM
Edited by lockwoodx, 13 May 2013 - 12:35 PM.
#3
Posted 13 May 2013 - 12:41 PM
lost 3 of them 8 - 0
the other was 8 - 3
its amazing how consistently bad the general public are at this game and if you play solo, you have no choice but to put up with them.
winning is luck. its that simple
#4
Posted 13 May 2013 - 12:47 PM
#5
Posted 13 May 2013 - 12:52 PM
you try giving the teams basic instructions. they angrily ignore your instructions then ****** into the other team.
gaming in 2013 is torture if you are in anyway good at the game
#6
Posted 13 May 2013 - 01:01 PM
BigBadHarv, on 13 May 2013 - 12:29 PM, said:
why is the matchmaking so horrendously bad? its very hard to understand just how lopsided it is. every game is a crush.
do pgi not realise just how bad the public are at this game? you literally have to wade through **** in every game. your input to the team barely matters - if they are crapbads, you lose. if the other team has the crapbads, they get crushed. its actually ridiculous just how bad the matchmaking is.
I rarely experience this "crushing" you speak of, but usually when it happens, one side played horribly and the other fairly well.
By that I mean, if one side has one, maybe two mechs suicidally stray or afk, and the other side has 8 mechs cooperating, well...
It really is the natural order of things, and no amount of matchmaking is going to change this. Individuals will be individuals.
To add to that last point, even the best player can have a bad day, simply not concentrate or be testing a new build.
Vice versa, the worst imaginable player around might have a sterling day, and for once in his life, hit everything there is to hit.
In games that only last 4-5 minutes (on average), with most people running around in groups and focus fire being the name of the game... You really shoulnd't rely on matchmaker to be the maker or breaker of any games, but rather causality. Matchmaker works fine buddy, it's causality and unpredictable nature of man you're forced to argue against.
IF you truly want to see change to the fights you participate in, take command. Take charge. Shout orders and insist that people follow them. Shine by example and apply the wisdom of Sun Tzu to the battlefield. Make your teammates better, by leading them to victory. Otherwise, as was stated above, individuals will be individuals.
Edited by Darius Deadeye, 13 May 2013 - 01:04 PM.
#7
Posted 13 May 2013 - 01:01 PM
That match will be a stomp almost every time. Either its a small map and the light team gets wiped out or its a large map and the light team caps without firing a shot. That is never a good situation.
In conquest on the bigger maps if one team gets way more lights then the game might as well declare the winner right off the first second and save everybody some time. No matter how the brawl goes the lights will outcap the other team.
Elo does not make people faster. The imbalance is killing way too many games.
Edited by Keifomofutu, 13 May 2013 - 01:02 PM.
#13
Posted 13 May 2013 - 01:18 PM
Sure..win some..lose some..and a few are wipes in either direction, but the overall percentage of close games, at least for me, has gone way up.
#14
Posted 13 May 2013 - 01:26 PM
Ter Ushaka, on 13 May 2013 - 01:10 PM, said:
Ter Ushaka, on 13 May 2013 - 01:10 PM, said:
jelly <3
Quote
[color=#959595]
[color="#959595"]copying and pasting on this forum is f'n ********. the little things :s[/color]
[color=#959595]anyhow, im complaining because matchmaking is extremely poor in this game. its positively hilarious just how unblanced 80% of the games im in are. i dunno, i think its actually the nature of the player base. the standard is extremely low so the matchmaking reflects that chaos in its outcome[/color]
#15
Posted 13 May 2013 - 01:31 PM
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