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Flexi-Servers


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Poll: What kind of server infrastructure you want? (5 member(s) have cast votes)

Server Structure

  1. Current System (2 votes [40.00%] - View)

    Percentage of vote: 40.00%

  2. Regional Servers - Latency is more important (1 votes [20.00%] - View)

    Percentage of vote: 20.00%

  3. Flexi-Server WT style (2 votes [40.00%] - View)

    Percentage of vote: 40.00%

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#1 RainbowToh

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Posted 13 May 2013 - 11:12 AM

The devs has spoken about regional servers to help players to reduce the amount of latency in their gameplay. But Im starting to think that this decision would divide up the already niche Mechwarrior community and reduce the sense of scale when Community Warfare comes out. Perhaps PGI has numbers to show that right now there is a critical mass just enough for satisfactory CW metagameplay for each region, namely America, Europe and AustroAsia.

Im suggesting that PGI delay the decision to divide up the player base into regional based servers and look at War Thunder. Right now War Thunder has the option for the player to choose the server in which to queue for a match/game. I think the choices right now are US, EU n Russia, i think. Im not entirely sure as my standard option is 'Any available'. The Matchmaker will queue me for the quickest match from any server. Thankfully high ping is not a problem as the game is pretty smooth latency wise.

The most important thing is to be able to switch around servers using the same account. And this is important for community warfare. Of course most of us would stay in our region to minimise latency, but to have the OPTION to play with another region is well, priceless. You might say this is a luxury, well yes I would agree. Right now PGI has alot of problems to solve. Im suggesting, when the time comes, for PGI to take a second look at the server issue and see if this is possible with the capabilites of PGI now and in the future.

I believe community warfare will be the driving force of MWO and I think this capability will go a long way in creating the Inner Sphere we have been dreaming of for years.

Cheers

TLDR Version ; Having regional servers but give player the option to be able to play in any of them without changing accounts. Infrastructure would be costly but I think it would be a worthwhile investment in advancing the cause of community warfare.

Edited by RainbowToh, 13 May 2013 - 11:14 AM.


#2 Dishevel

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Posted 13 May 2013 - 11:15 AM

First the split of 3rd / 1st person.
Then the regional splits.
Lets hope they get a lot of Facebook people.

#3 Syllogy

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Posted 13 May 2013 - 01:25 PM

The reason that PGI may not be able to allow this is because some Regional Server Partners won't allow player profiles (which includes everything you can possibly imagine) to migrate from company to company.

#4 Zerberus

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Posted 13 May 2013 - 01:34 PM

View PostRainbowToh, on 13 May 2013 - 11:12 AM, said:

....

PGI has already stated on numerous occasions (most notably in 2 or 3 ask the devs threads) that:

IF they split the playerbase (this is not set in stone) it will not be becasue they want to, but that regional partners MAY require it.

Note the 2 most active words are "if" and "may". Again, nothing is set in stone or at least has not been communicated as such.

#5 Deathlike

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Posted 13 May 2013 - 01:36 PM

Here's a simple take: They need better partners.

I don't see other games suffering from this, so it's kinda up to PGI to find better options.

#6 Syllogy

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Posted 13 May 2013 - 01:56 PM

Sadly, it's not always about better partners. It probably has more to do with cost than anything else.

#7 Deathlike

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Posted 13 May 2013 - 04:46 PM

View PostSyllogy, on 13 May 2013 - 01:56 PM, said:

Sadly, it's not always about better partners. It probably has more to do with cost than anything else.


Sure, but at this rate, there won't be enough people to fund this.

#8 RainbowToh

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Posted 14 May 2013 - 10:23 PM

well i sure hope they can find the right partners. I think creating a shared universe or metagame is quite critical, even at the expense of more costly (hopefully not too costly!) server partners.





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