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Jj Shake Way Too Far As I Expected


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#1 Arcturious

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Posted 04 June 2013 - 01:22 PM

Well, been saying this for the last few weeks. Thought it was worth a new thread. The more the mods need to close the more attention this will get.

While this is in game, I'm removing all JJ's from all of my mechs.

It has killed light play. You can't even use them to travel in a Jenner or Spider, as you lack the fine control just for even bloody piloting the thing when your whole screen is one giant rattlecage.

Why would you take the tonnage on these things, on Spiders (5V most affected) it's up to 20% of your tonnage. What a waste.

Trying to land on small places, can't see what you're doing. There's nothing to concentrate on to get a frame of reference.

JJ are also too lacking in momentum. In this new design, we are expected to tap them in order to be able to see where we are going. However, you bleed off way too much speed and height as soon as you take your finger off the trigger.

Try to jump over someone for positioning in your spider or jenner? Forget about it, you can't even see them let alone land facing the correct direction. Then good luck getting your reticle over them before you have to cut and run as you wasted so much time trying to use your JJ that you are dead now.

Played in both my jenners and spider now. Will keep testing and try to adjust but honestly I really think I'm going to ditch the JJ till this is gone. Worst solution to a non existent problem I've ever seen.

Pro tip though for anyone getting the motion sickness. I felt a little queasy but if you focus on the chat text in the top left / lace info. That doesn't move. So while flying, look at the top left of your screen for a frame of reference, then hope you don't die while your attention is elsewhere.

Also, before anyone says it - I never use JJ for sniping. They were for drifting in spiders, positioning in Jenners, getting above people in Blackjacks and for brawling and spreading damage in Highlanders. This has taken away all those options basically removing them from a viable item.

*slow clap*

Update: A few games later, I have been trying to spectate where possible, people using JJ's. I have noticed a significant difference in how they start the game to how they end it. Near the start, they try and use the JJ's. By the end of the game, even Spiders are just running around and not using them at all. People may not notice it consciously, but they are stopping using the JJ's, even in situations where it would have been useful to escape or get over a ridge etc.

Edited by Arcturious, 04 June 2013 - 01:52 PM.


#2 Major_Crash

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Posted 04 June 2013 - 02:56 PM

Agree on most of the points. I fixed it by selling all Spiders entirely (since airplay was the only fun factor for them), removed all but 1 JJ for Jenners.

#3 Egomane

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Posted 04 June 2013 - 03:00 PM

View PostArcturious, on 04 June 2013 - 01:22 PM, said:

Thought it was worth a new thread. The more the mods need to close the more attention this will get.


Why should we close threads, critizising a gameplay element, if there is no CoC violation in it?

#4 VikingN1nja

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Posted 04 June 2013 - 03:02 PM

OK turn off the hud you'll see cockpit shake is fine weapons are centered, turn on hud you'll see that the extra cross hair shake EFFECT is NOT NEEDED i had my cross hairs on a foe and lasers hit my friend.

#5 Arcturious

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Posted 04 June 2013 - 03:50 PM

Also, for consideration. Jump jets cost tonnage, critical slots and heat.

They should provide a benefit in proportion to their drawbacks.

However, at the moment you feel like using the Jump Jets is actually punishing you and putting you at a disadvantage.

Therefore, they are just not of any practical use.

To give people an idea of what using them is like, it's basically like being chased by a streak cat constantly hitting you with SSRM2's. We all know how that makes you feel, you just want it to stop and you will do anything to get away from the constant shaking and not being able to see anything.

Well, in this instance you just stop pressing space bar. It's sort of like zapping you for touching the cake. After a while the negative reinforcement starts working and you find you don't press the space bar anymore. Long enough and you start flinching when you even see a space bar walking down the street.

Honestly, I'm just raging right now as I love the game. Sunk hundred or thousands of hours in, have 40+ mechs etc. If I didn't care I wouldn't be providing the feedback.

So the TLDR: Jump jets now don't provide enough benefit to justify their cost. Extra HS, larger engines etc would all serve you better. Effect feels like being buffeted by hits. Reticule shake is clunky and looks unnatural, as it doesn't match the rest of the screen shake. I will continue to test and will still do my usual weekly stream on Twitch tonight where I will try to run Jump Jets for most matches and push through the pain. However I don't think my initial impressions will change. Also if viewers get nauseous I will have to stop using them, which is another consideration.

Egomane: I assumed based on prior issues like this that multiples of threads dealing with the same feedback will get closed / merged into a single overarching thread. That's usually how it worked in the past. I thought I'd start a new one, but it would quickly get rolled into some formal feedback thread thing. Cheers!

Edited by Arcturious, 04 June 2013 - 03:55 PM.


#6 DeaconW

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Posted 04 June 2013 - 04:01 PM

View Postthalarg, on 04 June 2013 - 02:56 PM, said:

Agree on most of the points. I fixed it by selling all Spiders entirely (since airplay was the only fun factor for them), removed all but 1 JJ for Jenners.


Isn't that a bit extreme? What if they hotfix this tomorrow for lights?

#7 Major_Crash

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Posted 04 June 2013 - 04:39 PM

View PostDeaconW, on 04 June 2013 - 04:01 PM, said:


Isn't that a bit extreme? What if they hotfix this tomorrow for lights?


As I said, airplay for Spider is the most important thing and the core of its fun. Walking is not going to cut it for me. Besides, there are other issues: 1) no fix for streaks, they still hit the CT, 3L kills Spider in 20 seconds 2) crappy and useless 5K, 5V variants which I could not force myself to level even before the patch 3) knowing the history there won't be fixes for a month or two if ever.

#8 NeoFighter

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Posted 04 June 2013 - 04:46 PM

your tears are so tasty

#9 Vermaxx

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Posted 04 June 2013 - 04:55 PM

Machine guns have what amounts to the longest, LONGEST beam time in the game at two seconds for two damage. And that's NEW MACHINE GUNS.

I've been criticizing them for literally months. PGI has not changed them in any useful way. In my opinion, using machine guns is actually punishing rather than beneficial.

JUST LIKE your opinion on JJs. It is an opinion, and also somewhat white noise. If PGI doesn't care, they don't care.





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