On "Mech Stats" page I'd like to see average damage/score per match and more important max damage/score per match. As for me this stats give full picture of Mech's variants usefulness.
"Damage Done", "Xp Earned", "Time Played" - useless stats, imho.
As for Consumables, I'd like to see their use per Mech/per combat statistics. And average damage per combat in case of Air/Artilery Strikes.
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Stats Page
Started by Warge, May 13 2013 01:26 PM
6 replies to this topic
#1
Posted 13 May 2013 - 01:26 PM
#2
Posted 13 May 2013 - 03:44 PM
Mech stats page definitely needs some love. I would prefer a timeline where you can select any period you want and sum up on that. Ideally, you could have a time series report to compare your current performance against that 1 month ago for example.
Edited by Neolisk, 13 May 2013 - 03:44 PM.
#4
Posted 19 May 2013 - 09:12 AM
And Mechs/weapons should be sorted by names on appropriate pages.
Edited by Warge, 19 May 2013 - 09:26 AM.
#5
Posted 29 May 2013 - 06:23 AM
I would like to see Kill Assists recorded.
#6
Posted 29 May 2013 - 06:46 AM
Yes, for starters they should definetely calculate the averages per match for each mech. XP/match, dmg/match etc.
I would also like to see lasers "real" accuracy in addition to the accuracy shown. For example for my large laser, I have fired 6,736 shots and 5,841 of them hit meaning 86.71 % accuracy. However, my damage is only 31,317, meaning that those 5,841 hits did only 31317/5841 = 5.36 damage per shot. Large laser damage is 9 so my damage yield with the weapon is 59.57 %. Coupling this with the accuracy given in the stats, give only 0.8671 * 0.5657 = 51.66 % as my "real" accuracy. With pulse lasers, the damage yield should be higher not just because of slightly higher damage but because their "beam-time" is lower.
I would also like to see lasers "real" accuracy in addition to the accuracy shown. For example for my large laser, I have fired 6,736 shots and 5,841 of them hit meaning 86.71 % accuracy. However, my damage is only 31,317, meaning that those 5,841 hits did only 31317/5841 = 5.36 damage per shot. Large laser damage is 9 so my damage yield with the weapon is 59.57 %. Coupling this with the accuracy given in the stats, give only 0.8671 * 0.5657 = 51.66 % as my "real" accuracy. With pulse lasers, the damage yield should be higher not just because of slightly higher damage but because their "beam-time" is lower.
#7
Posted 04 June 2013 - 05:00 PM
I now understand one thing: on "Weapon Stats" page I need number of kills made by weapon type. Maybe devs have this numbers but I think players need this numbers too...
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