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Hud Bug Strike Module


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#1 Homeless Bill

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Posted 13 May 2013 - 02:49 PM

Maybe it's just me, but I'm going to miss the **** out of all the weird, horrible things that happen to my HUD on a regular basis (hotfix tomorrow). We need a module to preserve some of the goodness. A module that makes people respect consumable strikes. A module that makes people go from zero to this in just under six seconds.

It would be like a more useful airstrike. You designate a location, there's a 5-second delay, and then a 6MG Spider falls from the sky and explodes on impact.

Standard
Radius: 100m
Time Delay: 5 seconds
Effect: Causes all 'mechs within range (friendly and foe) to develop a single, random HUD bug for the remaining duration of the match.

Improved
Radius: 150m
Time Delay: 4 seconds
Effect: Causes all 'mechs within range (friendly and foe) to develop two random HUD bugs for the remaining duration of the match.

MC-Only
Radius: 150m
Time Delay: 4 seconds
Effect:
Posted Image

No HUD bug is off limits. The overheat bug fixed several months ago? It's back in force. No HUD? You bet. Minimap problems? All of them.

There is no delay between strikes. All 16 players can use this module simultaneously. There is no limit to how many of these modules you can equip or activate at once.

Edited by Homeless Bill, 13 May 2013 - 02:50 PM.


#2 Stingray Productions

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Posted 13 May 2013 - 11:52 PM

interesting.....

#3 Accursed Richards

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Posted 14 May 2013 - 12:14 AM

Don't worry, I'm sure there will be a replacement bug of some sort introduced. :)





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