An invasion is about to start where a dropship will be landing (somewhere on the map) (the recon team knows where) but the defending team doesn't.
The defending team could logically start in the middle of the map while the recon team could either start together somewhere (random) on the edge or split up into the two lances (again possibly random) on the edges.
The recon team needs to get to the landing spot and secure the area (square) before the dropship will land.
Obviously the defenders want to stop the recon team from reaching the drop area and if not destroying the dropship.
Extras:
The dropship should have life which can be destroyed (as it slowly descends).
Orbital guns can be activated which will attack the dropship by the defending mechs getting to a area and activating the gun (capture square). Orbital guns only attack Dropship.
The orbital guns can be destroyed by the recon mechs.
Powerplant for orbital guns, can be (destroyed) or turned off by capturing point.
This would give reasons for capturing bases (by both teams) as well as killing mechs.
- Need to capture base to signal dropship
- Need to capture base to activate orbital gun(s)
- Key points bringing mechs together (2 points for each attacker/defender)
- dropship landing point
- orbital gun(s)
- Orbital gun activation point
- Powerplant
- dropship landing point
Existing maps:
With some modifications the existing maps could be made to handle this game mode, they would need multiple spaces for the drop ship to land (so not predictable) as well as orbital guns and such added.