Very interesting read, its great to get a bit of insight into the specifics of what you guys do on a day-to-day basis
Shumabot, on 14 May 2013 - 01:01 PM, said:
Yeah, it says that Karl was hired late into the process and that they seemingly didn't want to get serious about fixing the issues until fairly recently. These bugs are as old as this game, this didn't get overnighted by a crew of astronaut gold medalists, it looks like PGI couldn't get its **** together and hired some additional talent when they realized they were out of their depth.
If you had been around for the last year or two, you would have noticed on their main webpage (prior to closed beta, during and after) and also in multiple places all over the forums they have been actively trying to hire talent as they were (maybe still are idk) short-staffed on the development side of things.
So no its not a knee-jerk thing to recent outcry/issues. Also, it doesnt say he was hired to PGI for this, just that he was brought into this (possibly from another team within PGI working on something else like GUI 2.0 etc?) to work on this particular issue which already had multiple staff devoted to it.