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Hud Bug Brief - Feedback


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#61 Felicitatem Parco

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Posted 14 May 2013 - 12:38 PM

Posted Image



:D

#62 armyof1

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Posted 14 May 2013 - 12:38 PM

So have you agreed upon a sum with your accountants that you'll be billing Crytek for debugging their engine for them? :D

#63 Jonathan Paine

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Posted 14 May 2013 - 12:42 PM

It truly is magnificent to be in the zone and I think I could have easily gotten lost in it. Good friend of mine (and a much better programmer) stayed with it and did some great work for a game company.

View Poststjobe, on 14 May 2013 - 12:32 PM, said:

Excellent, four more hours to really make the program perfect! Perhaps tidy up that ugly method, rename the variables to something less cryptic, and perhaps even comment the code!

I've had so many times when I've "just going to have a short look" at something, and re-surfacing five or eight hours later, in the middle of the night. It's beautiful when you're in the zone :D


#64 Phalanx100bc

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Posted 14 May 2013 - 12:46 PM

Thanks for communicating and talking to us like adults.

I can only hope others at PGI take the time to reach out to it's customers in a detailed manner as you did on important issues in the game we help finance/support through MC purchases.

Edited by Phalanx100bc, 14 May 2013 - 12:49 PM.


#65 kevin roshak

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Posted 14 May 2013 - 12:52 PM

That was very intense and informative

#66 Arcterran

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Posted 14 May 2013 - 12:53 PM

And I thought staying up till 7:30AM on my perl project this last weekend was insane.....

Fine work there! Let's hope for all of our sakes it is forever banished into the lowest depths of hell from whence it came!

Edited by Arcterran, 14 May 2013 - 04:14 PM.


#67 BillyM

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Posted 14 May 2013 - 12:54 PM

Awesome stuff Karl and Team. I applaud your work and look forward to testing it out vigorously this evening!

...that said, next time you're in there, can you knock SRM damage back up 50% or so? Haha!

Cheers,
--billyM

#68 Chemie

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Posted 14 May 2013 - 12:55 PM

So did this fix the friend/foe icon bug where you lose this when at 3x zoom on zome maps (like alpine)??

(Yes, I know, load the game and try but I want to see if others have tested too)

#69 desan476

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Posted 14 May 2013 - 12:56 PM

how did you translate alien stuff into our alphabet?
anyway it was very interesting reading (even if i did not understand 1/3 of it) and now i am thinking about how much work it have to be done to search the problem and solve the problem... and i am very very happy that i am graphic designer and dont have to deal with stuff like programming issues (i have no object-oriented thinking for it anyway) :D

#70 Chemie

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Posted 14 May 2013 - 12:56 PM

Does Karl work for PGI or is there truth to the rumor than PGI hired an outside compnay to fix bugs (generically vs HUD)

#71 Carrioncrows

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Posted 14 May 2013 - 01:00 PM

You magnificent ********

I have no idea what you said, but you sir's and madams are my hero.

#72 Glucose

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Posted 14 May 2013 - 01:01 PM

Thanks for that in depth post. As one computer scientist to another, I congratulate you on that find. When your bugs are stemming from something as fundamental as using STL, that's going to take a damn long time to find! :D

But yeah, thank you for getting so technical. Any forum whiners should be slapped with this wall of text if they question PGI's programming talent.

#73 Reyals Frontrunner

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Posted 14 May 2013 - 01:01 PM

As an amateur programmer I really enjoyed the read and appreciate letting the community know that fixing a bug and/or adding a new feature isn't as easy as writing a few lines of code. Keep up the great work PGI and you'll keep getting my money.

#74 Shumabot

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Posted 14 May 2013 - 01:01 PM

View PostHammerfinn, on 14 May 2013 - 12:37 PM, said:



Yeah, it says that Karl was hired late into the process and that they seemingly didn't want to get serious about fixing the issues until fairly recently. These bugs are as old as this game, this didn't get overnighted by a crew of astronaut gold medalists, it looks like PGI couldn't get its **** together and hired some additional talent when they realized they were out of their depth.

#75 WM Jeri

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Posted 14 May 2013 - 01:02 PM

Ummm yea...this is exactly the reason I pay smarter folks than me at work to fix this kind of stuff! Thanks was an interesting read and appreciate the effort!

Jeri

#76 KableGuy

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Posted 14 May 2013 - 01:04 PM

View PostLakeDaemon, on 14 May 2013 - 11:56 AM, said:

To the haters and rage posters... feel stupid yet?

Thanks Karl for the break down. It really showsthe work you guys are putting into this.

I kept trying to tell them that trying to find a memory stomp in C++ was like trying to nail green jello to the ceiling in the dark with Night Vision goggles and a nail gun from 30 feet away, whilst a well trained german shepherd is chewing on your balls. Apparently this validates my statement.

Edited by BitMonger505, 14 May 2013 - 01:07 PM.


#77 Bilbo

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Posted 14 May 2013 - 01:06 PM

Well done, fellas. :D

#78 Chunkylad

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Posted 14 May 2013 - 01:09 PM

Awesome write up, very deep for people who know how to code. Please continue doing these in the future, it is neat to see how professional devs debug issues.

Edited by Chunkylad, 14 May 2013 - 01:09 PM.


#79 Coolant

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Posted 14 May 2013 - 01:09 PM

View PostHammerfinn, on 14 May 2013 - 11:19 AM, said:

Can we post this in every thread where people complain about laziness or incompetence at PGI?

View PostCoolant, on 14 May 2013 - 12:32 PM, said:


Can we post the huge announcement of a pic of Canyon that we had already seen before, or the fact that we still don't have a lobby, still can't drop with the players we want, can't choose a map, and only have 6 maps total, and still can't paint our Founder's mechs that we dropped $30-$120 on?

View PostHammerfinn, on 14 May 2013 - 12:37 PM, said:

While I applaud the effort and technical knowledge of members of the PGI team, and appreciate no longer having the recurring HUD bugs, your initial statement makes it seem like every constructive criticism post ever levied toward PGI ("every thread" - your words) is baseless and unfounded. Some of us do not agree with some of the decisions PGI has made nor agree with their priorities. Many of the items listed in that partial list above should've been included with Open Beta and yet it's nearly 7 months past Open Beta. I mean sync-dropping...really? And PGI needs a PR rep. The big announcement of the screenshot of map was way overblown. Not to mention the misunderstandings usually following one of the team trying to clarify or explain upcoming features or game direction. PGI has created a fun game, cares about the IP, and trying hard to do it justice, but they are far from perfect, and your post (2nd post in the thread, you were ready for retribution), makes it seem like they do no wrong.

Edited by Coolant, 14 May 2013 - 01:10 PM.


#80 Ninthshadow

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Posted 14 May 2013 - 01:11 PM

Keep up the good work guys!

I wish I could somehow expand that into something more meaningful but put simply that's it.

Very well done.





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