Hud Bug Brief - Feedback
#61
Posted 14 May 2013 - 12:38 PM
#62
Posted 14 May 2013 - 12:38 PM
#63
Posted 14 May 2013 - 12:42 PM
stjobe, on 14 May 2013 - 12:32 PM, said:
I've had so many times when I've "just going to have a short look" at something, and re-surfacing five or eight hours later, in the middle of the night. It's beautiful when you're in the zone
#64
Posted 14 May 2013 - 12:46 PM
I can only hope others at PGI take the time to reach out to it's customers in a detailed manner as you did on important issues in the game we help finance/support through MC purchases.
Edited by Phalanx100bc, 14 May 2013 - 12:49 PM.
#65
Posted 14 May 2013 - 12:52 PM
#66
Posted 14 May 2013 - 12:53 PM
Fine work there! Let's hope for all of our sakes it is forever banished into the lowest depths of hell from whence it came!
Edited by Arcterran, 14 May 2013 - 04:14 PM.
#67
Posted 14 May 2013 - 12:54 PM
...that said, next time you're in there, can you knock SRM damage back up 50% or so? Haha!
Cheers,
--billyM
#68
Posted 14 May 2013 - 12:55 PM
(Yes, I know, load the game and try but I want to see if others have tested too)
#69
Posted 14 May 2013 - 12:56 PM
anyway it was very interesting reading (even if i did not understand 1/3 of it) and now i am thinking about how much work it have to be done to search the problem and solve the problem... and i am very very happy that i am graphic designer and dont have to deal with stuff like programming issues (i have no object-oriented thinking for it anyway)
#70
Posted 14 May 2013 - 12:56 PM
#71
Posted 14 May 2013 - 01:00 PM
I have no idea what you said, but you sir's and madams are my hero.
#72
Posted 14 May 2013 - 01:01 PM
But yeah, thank you for getting so technical. Any forum whiners should be slapped with this wall of text if they question PGI's programming talent.
#73
Posted 14 May 2013 - 01:01 PM
#74
Posted 14 May 2013 - 01:01 PM
Hammerfinn, on 14 May 2013 - 12:37 PM, said:
Yeah, it says that Karl was hired late into the process and that they seemingly didn't want to get serious about fixing the issues until fairly recently. These bugs are as old as this game, this didn't get overnighted by a crew of astronaut gold medalists, it looks like PGI couldn't get its **** together and hired some additional talent when they realized they were out of their depth.
#75
Posted 14 May 2013 - 01:02 PM
Jeri
#76
Posted 14 May 2013 - 01:04 PM
LakeDaemon, on 14 May 2013 - 11:56 AM, said:
Thanks Karl for the break down. It really showsthe work you guys are putting into this.
I kept trying to tell them that trying to find a memory stomp in C++ was like trying to nail green jello to the ceiling in the dark with Night Vision goggles and a nail gun from 30 feet away, whilst a well trained german shepherd is chewing on your balls. Apparently this validates my statement.
Edited by BitMonger505, 14 May 2013 - 01:07 PM.
#77
Posted 14 May 2013 - 01:06 PM
#78
Posted 14 May 2013 - 01:09 PM
Edited by Chunkylad, 14 May 2013 - 01:09 PM.
#79
Posted 14 May 2013 - 01:09 PM
Hammerfinn, on 14 May 2013 - 11:19 AM, said:
Coolant, on 14 May 2013 - 12:32 PM, said:
Can we post the huge announcement of a pic of Canyon that we had already seen before, or the fact that we still don't have a lobby, still can't drop with the players we want, can't choose a map, and only have 6 maps total, and still can't paint our Founder's mechs that we dropped $30-$120 on?
Hammerfinn, on 14 May 2013 - 12:37 PM, said:
Edited by Coolant, 14 May 2013 - 01:10 PM.
#80
Posted 14 May 2013 - 01:11 PM
I wish I could somehow expand that into something more meaningful but put simply that's it.
Very well done.
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