***Anti-Gameplay Grievance: 3 or 4 mech "battles" in a row consist of light mechs running to opposing bases and capping out before anyone dies, some times before anyone shoots one an other at all.
**Typical candidates: Tourmaline, Acidic, Alpine
*Primary Distress: I play this game for Entertainment of the mech battles. When there isn't one, that is a lack of entertainment for 5-10 minutes. When there isn't one for 3-4 maps in a row, that's a lack of entertainment for 15-40 minutes. Playing to "win" with capping out is __way too easy__
***Pro-Gameplay Suggestions: Move the "cap points" to a "central" area of the map; either making it one point as the point of contest, or two points with in 1000M firing range to create a battle climate.
**Prevent base capping for the first 8 minutes of a map; allow heavy forces to move into a more offensive or defensive position; create a battle climate focussed around your brawlers.
*Add a separate/new map mode for "meat grinder" mode, where the cap point is in the center of the map, there is only 1, and you can't cap on it until 8 minutes have passed; foster an objective to capture.. like a downed dropship, perhaps, or a crashed mineral barge.
2) Conquest Maps: Team loadout imbalance of tonnage.
***Anti-Gameplay Grievance: every 3rd map, or so, there is a huge tonnage discrepancy.
(I know that matchups aren't perfect)
***Pro-Gameplay Suggestion: Either add the ability to know what map you're about to play, so you can choose an appropriate mech, or match the tonnage in pre-game finding more closely.
Why these things?
You see... I have a max speed ECM spider that I love to use... but I'd rather not have to always load up that Mech... I'd love to be able to choose a different mech knowing that I'll get to see some action, rather than relying on my speedy Mech because it's the only surefire way to get action happening.
These are the two big things that have detracted me from wanting to play this awesome mech battle game. They used to be kind of rare occurences, but the past week has proven otherwise. Yesterday (?) I had 3 games in a row with people just running to cap out opposing sides. After 30 minutes of that... I logged off thinking "well.. guess this is an other game that people want to win easy, rather than play the main mechanical challenge of Mech Battle... maybe I should move on to a game people are trying to play... to have an entertaining time"
Pre-Response to Nay-Sayers:
"Camp base to defend"
-Does not work when the the team runs off and leaves you there by yourself.
-Does not work when enemy sends more than 1 light to you.
-Does not work if you are a big slow mech and the enemy knows how to pilot a light capping mech effectively. (I should know... I've killed a few atlas by myself in my spider)
"Go to the other base with your own mech"
-Requires I am a fast or light mech.
-Requires I am able to punch through enemy lines (in a heavier mech) and get to the other base before the lights cap ours.
-Requires that i have team mates that will double back and interrupt the cap on our own base.
All in all, the current map structure is saying "you should be in a light mech for every match" and I'd like to be able to play more of the game than that. I'd like to have a wider breadth of entertainment options.
Edited by Breadmachine, 14 May 2013 - 05:12 PM.