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Grievances Of Current Map Modes


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#1 Breadmachine

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Posted 14 May 2013 - 05:11 PM

1) Assault Maps: Cap out points where you drop in.
***Anti-Gameplay Grievance: 3 or 4 mech "battles" in a row consist of light mechs running to opposing bases and capping out before anyone dies, some times before anyone shoots one an other at all.
**Typical candidates: Tourmaline, Acidic, Alpine
*Primary Distress: I play this game for Entertainment of the mech battles. When there isn't one, that is a lack of entertainment for 5-10 minutes. When there isn't one for 3-4 maps in a row, that's a lack of entertainment for 15-40 minutes. Playing to "win" with capping out is __way too easy__

***Pro-Gameplay Suggestions: Move the "cap points" to a "central" area of the map; either making it one point as the point of contest, or two points with in 1000M firing range to create a battle climate.
**Prevent base capping for the first 8 minutes of a map; allow heavy forces to move into a more offensive or defensive position; create a battle climate focussed around your brawlers.
*Add a separate/new map mode for "meat grinder" mode, where the cap point is in the center of the map, there is only 1, and you can't cap on it until 8 minutes have passed; foster an objective to capture.. like a downed dropship, perhaps, or a crashed mineral barge.

2) Conquest Maps: Team loadout imbalance of tonnage.
***Anti-Gameplay Grievance: every 3rd map, or so, there is a huge tonnage discrepancy.
(I know that matchups aren't perfect)

***Pro-Gameplay Suggestion: Either add the ability to know what map you're about to play, so you can choose an appropriate mech, or match the tonnage in pre-game finding more closely.


Why these things?
You see... I have a max speed ECM spider that I love to use... but I'd rather not have to always load up that Mech... I'd love to be able to choose a different mech knowing that I'll get to see some action, rather than relying on my speedy Mech because it's the only surefire way to get action happening.

These are the two big things that have detracted me from wanting to play this awesome mech battle game. They used to be kind of rare occurences, but the past week has proven otherwise. Yesterday (?) I had 3 games in a row with people just running to cap out opposing sides. After 30 minutes of that... I logged off thinking "well.. guess this is an other game that people want to win easy, rather than play the main mechanical challenge of Mech Battle... maybe I should move on to a game people are trying to play... to have an entertaining time"

Pre-Response to Nay-Sayers:
"Camp base to defend"
-Does not work when the the team runs off and leaves you there by yourself.
-Does not work when enemy sends more than 1 light to you.
-Does not work if you are a big slow mech and the enemy knows how to pilot a light capping mech effectively. (I should know... I've killed a few atlas by myself in my spider)

"Go to the other base with your own mech"
-Requires I am a fast or light mech.
-Requires I am able to punch through enemy lines (in a heavier mech) and get to the other base before the lights cap ours.
-Requires that i have team mates that will double back and interrupt the cap on our own base.


All in all, the current map structure is saying "you should be in a light mech for every match" and I'd like to be able to play more of the game than that. I'd like to have a wider breadth of entertainment options.

Edited by Breadmachine, 14 May 2013 - 05:12 PM.


#2 Keifomofutu

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Posted 14 May 2013 - 06:45 PM

Full class based matching needs to come back. Matches where one team has three lights and the other has nothing but slow mediums should never happen.

Elo should play second fiddle to class mirrored matches. Right now it's the reverse.

Edited by Keifomofutu, 14 May 2013 - 11:46 PM.


#3 Hammertrial

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Posted 14 May 2013 - 08:55 PM

OH LOOK ITS THIS THREAD AGAIN!!!

Twenty-Three, Twenty-Three Threads about Base Capping (in just this sub-forum), ah ah ah.

Quote

Surprisingly to some: Since these initial changes, we have seen an increase in new unique and returning visitors, an increase in visitors to specific sub-forums, and an increase in approved and constructive posts and threads generated in those sub-forums. There has been an immediate decrease in duplicate threads (with exception to those threads duplicated to discuss the loss of General Discussion and how it would spin the forums into a Dark Age.) Despite a slight increase in reports in the immediate aftershock of the changes; Overall, there was a decrease in the number of unique reported players and high threat reports. We will be hopeful to see if this pattern continues.


HILARITY!

/defend your base

#4 Keifomofutu

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Posted 14 May 2013 - 11:50 PM

View PostHammertrial, on 14 May 2013 - 08:55 PM, said:

OH LOOK ITS THIS THREAD AGAIN!!!

Twenty-Three, Twenty-Three Threads about Base Capping (in just this sub-forum), ah ah ah.



HILARITY!

/defend your base


Tell you what seeing as you don't have control of the other 7 pubs why don't you personally guard the base in ten alpine or tourmaline matches and post the results. The caveat is you can't use a light mech or cicada to do it. Matchmaking doesn't even give some teams a light to defend the base with often. So lets see you prove you can do it in a medium that isn't a fat jenner or anything else. An assault or heavy would be fine as well.

And be sure to mention matches that nothing happened and you were simply bored out of your mind.

You may discover WHY there are so many base cap threads. (Three of which were started by a certain hater of "bloat boats". Funny that the one who is trying to argue that capping is fine has helped bring so much attention to it.

Edited by Keifomofutu, 14 May 2013 - 11:53 PM.


#5 Hammertrial

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Posted 15 May 2013 - 04:18 AM

View PostKeifomofutu, on 14 May 2013 - 11:50 PM, said:


Tell you what seeing as you don't have control of the other 7 pubs why don't you personally guard the base in ten alpine or tourmaline matches and post the results. The caveat is you can't use a light mech or cicada to do it. Matchmaking doesn't even give some teams a light to defend the base with often. So lets see you prove you can do it in a medium that isn't a fat jenner or anything else. An assault or heavy would be fine as well.

And be sure to mention matches that nothing happened and you were simply bored out of your mind.

You may discover WHY there are so many base cap threads. (Three of which were started by a certain hater of "bloat boats". Funny that the one who is trying to argue that capping is fine has helped bring so much attention to it.


Haha no, because I'm the one capping!

/FOR THE SWARM

#6 Keifomofutu

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Posted 15 May 2013 - 09:45 AM

View PostHammertrial, on 15 May 2013 - 04:18 AM, said:



Haha no, because I'm the one capping!

/FOR THE SWARM

Good to know you don't defend your base either. I don't really need to say anything more to that.

#7 Hammertrial

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Posted 15 May 2013 - 10:04 AM

View PostKeifomofutu, on 15 May 2013 - 09:45 AM, said:

Good to know you don't defend your base either. I don't really need to say anything more to that.


Why would I run from your base to mine?

#8 Keifomofutu

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Posted 15 May 2013 - 10:13 AM

View PostHammertrial, on 15 May 2013 - 10:04 AM, said:



Why would I run from your base to mine?

Don't ask me. You're the one who said to defend your base.

I'm done with it. If the map is over a certain size just take the base. I hate alpine anyway.

#9 Breadmachine

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Posted 21 May 2013 - 09:35 AM

Interesting.

Here is what most of the replies tell me:
"I didn't read your thread, I assumed it said the same things as the other 22 threads on this topic and decided to respond as such"

The other thing:
"I don't like to play the game for the fun of the mech battes. I just want to win, even if it's not entertaining and gives me very limited rewards."


I think a valid set of criticism was overlooked in favor of the "LT:DR" troll response type.

If you don't want to play the game, why are you here?

#10 Rofl

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Posted 21 May 2013 - 10:17 AM

View PostBreadmachine, on 21 May 2013 - 09:35 AM, said:

If you don't want to play the game, why are you here?

If you don't want to defend your base, why are you playing assault?

To be fair, I think it is a silly map type. It'd be like if Counter-Strike had 2 teams of terrorists each with their own bomb sites, or two counter-terrorist teams trying to take hostages from each others spawn points.

Maybe if they changed it to a CTF type play... Gotta collect the data from the enemy base via a timer, then take it back to your base!

#11 Sephlock

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Posted 21 May 2013 - 07:16 PM

Ask Paul for a Trial of Grievance.





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