Jump to content

Lasers Should Be Able To Shoot Down Missiles


25 replies to this topic

Poll: Lasers Should Be Able To Shoot Down Missiles (58 member(s) have cast votes)

Should Lasers Be Able To Shoot Down Missiles?

  1. Yes (36 votes [62.07%])

    Percentage of vote: 62.07%

  2. No (22 votes [37.93%])

    Percentage of vote: 37.93%

Vote Guests cannot vote

#1 stm91

    Rookie

  • 6 posts

Posted 21 March 2013 - 09:06 AM

As in title.

Also it's almost an intuitive reaction to turn your lasers on them. It shouldn't be easy to shoot down too many, but a few at least.

It might even silence some of the people complaining about the lrms.

EDIT:

Just to be clear, my idea concerns the main weapon lasers.

There's always this situation where this poor guy on your team is getting hammerd by hundreds of missiles and you basically have to watch or MAYBE passivly stand there and let your AMS do its thing.

If it was possible to shoot missiles down it could be an active team effort to keep everybody safe and further balance heavy missile barrages.

And about the technical aspect: I'm sure there's something that could be figured out to get it working, there's always a way. (Not to mention that there are other games that are able to track many more porjectiles and work just fine)

Edited by stm91, 22 March 2013 - 11:50 AM.


#2 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 21 March 2013 - 09:36 AM

wont happen (anytime soon) because its too network intensive to track each individual missile in this fashion. Not saying they couldn't find some clever way to do it, but its probably super low priority, like right behind making a dancing Urban mech fairy princess.

#3 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 21 March 2013 - 09:37 AM

... I don't know how many times I've had to cover this concept but... the missiles aren't really there, so they cannot be shot down. Unlike so many other things, missile aren't tracked individually but tracked as flights. You can't shoot at an individual missile and expect it to do anything.

Also, if you could shoot them with weapons (realistic) then I want their travel velocity increased to 1200 m/s (realistic).

#4 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 21 March 2013 - 09:37 AM

View PostCapperDeluxe, on 21 March 2013 - 09:36 AM, said:

wont happen (anytime soon) because its too network intensive to track each individual missile in this fashion. Not saying they couldn't find some clever way to do it, but its probably super low priority, like right behind making a dancing Urban mech fairy princess.

I think they are already tracking each individual missile in this fashion, aren't they?

#5 Neolisk

    Member

  • PipPipPipPipPipPipPip
  • 547 posts
  • LocationMississauga, ON

Posted 21 March 2013 - 10:17 AM

Please add a poll to your suggestion. I would vote Yes, because it seems logical. Even if it's not technically possible right now. Every missile would have their HP, so you can shoot 2-3 down with one large swipe for example.

#6 stm91

    Rookie

  • 6 posts

Posted 21 March 2013 - 10:50 AM

Poll added.

#7 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 21 March 2013 - 06:32 PM

lol

quoted from another thread with a similar topic:

View Postblinkin, on 22 February 2013 - 01:40 AM, said:

not really a new idea.

i have seen many posts about weapons in general shooting down missiles, many of those were directly focused on machineguns.

these posts make me LOL. not because the idea is overpowered. not because i think it would make missiles too weak (we will come back to this one). not because i think it is unrealistic for some reason. not because i am in any way against this.

two mechs are next to each other in a match. they both see a swarm of LRMs coming at them. mech one dives for cover as quickly as possible. mech two stands still and tries to shoot down the missiles. which mech do you think stands better odds of surviving?

these posts make me LOL, because there will be many LRM mechs that are just handed several kills by this "advantage".

what would you do if you were outside playing baseball when a hailstorm started? would you run to the nearest building or tree that could shield you or would you stand out there swinging your bat in an effort to knock the hail stones away from you?

again i have no issues with adding this mechanic, but with it i think Charles Darwin needs to be given an in game score for the matches. give credit where credit is due.


#8 Torquemada

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • 201 posts
  • LocationAberystwyth

Posted 22 March 2013 - 01:02 AM

It's called LAMS (Laser Anti Missile System). There's no reason why PGI can't add LAMS into the game at this stage, it works exactly as AMS does but without ammo, although of course it does generate heat.

#9 Demon Horde

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 178 posts

Posted 22 March 2013 - 02:24 AM

NO. having the ability to shoot missles down with lasers defeats the whole poitn of having an AMS (anti missle system). and not to insult any one the fact a poll got started for this is just disgusting. missles are already nerfed enough just using ECM, and intelligent tactics to work around them. If you find that you get scraped by missles too often then you are playing the game like an ***** and not making use of terrain. learn to be a better pilot and use the anti missle systems (AMS and ECM) that are in place in the game, instead of whining about how missles should be nerfed even further.

#10 Demon Horde

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 178 posts

Posted 22 March 2013 - 02:28 AM

View PostTorquemada, on 22 March 2013 - 01:02 AM, said:

It's called LAMS (Laser Anti Missile System). There's no reason why PGI can't add LAMS into the game at this stage, it works exactly as AMS does but without ammo, although of course it does generate heat.


actually there is plenty reason why LAMS is not in the game yet , it's a clan based technology. The clans invasion hasn't started yet in MWO. that aside the LAMS also are more accurate at shooting down missles than a standard ams is, so not sure if we'll ever really see it introduced into MWO , unless it gets some serious modification to just how much heat it builds up , becaue in previous MW games that had LAMS , they never had any heat build up. If they do do them i'd liek to see them generate a fair ammount of heat on theri own just for balancing reasons.

#11 Gladewolf

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 464 posts
  • LocationUnited States

Posted 22 March 2013 - 06:32 AM

I would LOVE to see PGI do a Macross shooter...but not here.

#12 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 22 March 2013 - 07:26 AM

View PostRoland, on 21 March 2013 - 09:37 AM, said:

I think they are already tracking each individual missile in this fashion, aren't they?


The server is tracking yes but currently your client is probably not receiving constant updates. To constantly update each individual missile over the network when there could be a few hundred missiles in the air at once is pretty much impossible for current systems to handle (at least without some kind of clever workaround or something of that nature to lessen the impact).

I know this because the MWLL team knows this and offered this same reason over a year ago.

Edited by CapperDeluxe, 22 March 2013 - 07:27 AM.


#13 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 22 March 2013 - 09:09 AM

I say this is a good idea. I like how people say no because it will be ineffective. So if it was effective it would be ok? Plus you don't have to shoot missiles comming at you, you could help out that noob on your team.

Edit
It could also be too effective with splash damage. Chain reaction and what not. A good use of MG's and LBX's would smashem.

Edited by Bobzilla, 22 March 2013 - 09:14 AM.


#14 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 22 March 2013 - 09:41 AM

View PostBobzilla, on 22 March 2013 - 09:09 AM, said:

I say this is a good idea. I like how people say no because it will be ineffective. So if it was effective it would be ok? Plus you don't have to shoot missiles comming at you, you could help out that noob on your team.

Edit
It could also be too effective with splash damage. Chain reaction and what not. A good use of MG's and LBX's would smashem.

Again, if we're gonna introduce the real world possibility of weapons fire hitting missiles, the missiles need to travel at real world velocities of about 500 m/s.

#15 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 22 March 2013 - 10:23 AM

View Postfocuspark, on 22 March 2013 - 09:41 AM, said:

Again, if we're gonna introduce the real world possibility of weapons fire hitting missiles, the missiles need to travel at real world velocities of about 500 m/s.


No, its a game. They don't have to make anything 'real world'.
If they move too slow as to get shot easily, just make the hit box super tiny. Faster LRM's would be a dumb idea if the damages get upped again.

#16 karoushi

    Member

  • PipPipPipPipPip
  • Warrior - Point 2
  • 184 posts

Posted 22 March 2013 - 11:00 AM

Perhaps they could make the missile hitbox one national unit that whenever it takes damage loses a certain amount of health which equals the total amount of missiles actually deployed in the world, each representing one.

I've always liked this idea and sometimes shoot at missiles anyway, guess I am a dreamer.

#17 jay35

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,597 posts

Posted 22 March 2013 - 11:12 AM

View PostTorquemada, on 22 March 2013 - 01:02 AM, said:

It's called LAMS (Laser Anti Missile System). There's no reason why PGI can't add LAMS into the game at this stage, it works exactly as AMS does but without ammo, although of course it does generate heat.

Correct. Was about to come post the same thing B)
Hopefully we see it when the Clans arrive.

Also would be nice if they decided to add an On/Off toggle option for both AMS and LAMS. The former to conserve ammo and the latter to conserve heat.

Edited by jay35, 22 March 2013 - 11:13 AM.


#18 stm91

    Rookie

  • 6 posts

Posted 22 March 2013 - 11:50 AM

Just to be clear, my idea concerns the main weapon lasers.

There's always this situation where this poor guy on your team is getting hammerd by hundreds of missiles and you basically have to watch or MAYBE passivly stand there and let your AMS do its thing.

If it was possible to shoot missiles down it could be an active team effort to keep everybody safe and further balance heavy missile barrages.

And about the technical aspect: I'm sure there's something that could be figured out to get it working, there's always a way. (Not to mention that there are other games that are able to track many more porjectiles and work just fine)


@blinkin
You should think over your metaphor. We're shooting down missiles in real life as well, aren't we?

Edited by stm91, 22 March 2013 - 11:56 AM.


#19 Lord Psycho

    Member

  • PipPipPipPipPip
  • Overlord
  • 177 posts

Posted 22 March 2013 - 11:57 AM

i rather use my machine guns :)

Then again I prefer my AMS to be smart enough to try and not shoot rhough buildings..but I tihnk they fxed that and well either way I run around with an AMS for a good reason....



I would like it if we can get better hits on the missiles if we are looking at the incoming missiles..like a LOS targeting bonus :wub:


I'll accept this as a new module slot,too..but make it cheap plz

Edited by Lord Psycho, 22 March 2013 - 12:02 PM.


#20 canned wolf

    Member

  • PipPipPipPipPipPipPip
  • 681 posts
  • LocationFort Collins Colorado

Posted 22 March 2013 - 02:31 PM

Wow, this topic again huh? Arm locking wasn't enough, now we have to let the arm lockers shoot at missiles too? I feel like these are features that make it easier to take advantage of really dumb people.

I'm waiting for the throttle cap, so that players with mechs that are really fast can control them better, or a rate of fire limiter so you don't have to worry about shutting yourself down.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users