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Suggestion For Balancing Future Ultra-Acs: Lower Jam Rate, Add Recoil Between Shots


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Poll: Add recoil to UACs? (4 member(s) have cast votes)

Should PGI add recoil to UACs in order to prevent possible future overpoweredness?

  1. Yes (2 votes [50.00%])

    Percentage of vote: 50.00%

  2. No, current system is fine (1 votes [25.00%])

    Percentage of vote: 25.00%

  3. No, other options should be envisionned (1 votes [25.00%])

    Percentage of vote: 25.00%

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#1 Sybreed

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Posted 14 May 2013 - 05:42 PM

Hi, most of you know that the UAC/5 is currently only one in a line of other Ultra Autocannons. Namely, UAC/10 and UAC/20 are guns that will be coming in a near future. Now, 1 AC/20 is already trouble, 2 is borderline OP, imagine dealing with a mech having 2 UAC/20.

Now, PGI's possible solution would simply be to increase jam rate on higher caliber of UACs (although nothing says that's what they'll intend on doing), but I think of another way of balancing UACs without gimping their power and keeping the BT spirit alive: Recoil!

Personnally, I'd rather have PGI decrease the jam rate back to 20% or even 15%, but add recoil to their ultra-cannons when they double tap. Which means a double tapping UAC/20 might not (SHOULD NOT, unless the pilot can handle the recoil extremely well) hit you at the same spot, but will still hit you twice if the pilot can control the recoil enough.

So, what do you all think?

Also, smaller UACs could have less recoil in order to keep them balanced (duh)

#2 drevan105

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Posted 14 May 2013 - 06:30 PM

the enitre point of Ultra autocannons is the jam rate vs high fire rate
But I like the idea of the recoil, namely, the heavier a mech class, the less recoil they should experience when firing a weapon of any ballistic nature. I can't remember the post someone placed about srms creating so much movement on a mech they hit that the mech could no longer aim. I myself have been killed by players constantly firing their ultra ac5s with no accuracy loss since the mech was suffering from no recoil.

This is definetly an issue, I can understand a full volley shot all at once having accuracy but any constant firing should cause aim deviation the longer the constant fire is maintained.

Also, ac 20s fire slow since it is a large round, they should not be able to fire too fast





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