Why Do Mechs Have Hands?
#1
Posted 14 May 2013 - 07:19 PM
Dragon, Hunchback, Commando, all a bunch of useless hands. EXPLAIN!
And when do I get my own Madcat!!!?
Loving the game though. Coming along very nicely.
#2
Posted 14 May 2013 - 07:25 PM
#3
Posted 14 May 2013 - 09:42 PM
#4
Posted 14 May 2013 - 09:51 PM
#5
Posted 14 May 2013 - 10:37 PM
#6
Posted 14 May 2013 - 10:38 PM
Lorewise: Some Mechs had extra "glove"-controls to do quite amazing "fine manipulation", esp. in lifting & carrying things, from helping in constructing fieldworks, to crarryind crates to rearming themseld or anoter mech...also it looks cool.
Battletech stil has its roots in manga-style giant robot shows /See "Unseen Mechs".. and those have hands.
Edited by John McFianna, 14 May 2013 - 10:43 PM.
#7
Posted 14 May 2013 - 10:42 PM
#8
Posted 14 May 2013 - 11:47 PM
The hands have three uses. The first is they make punching easier (more accurate). The second use is to pick up trees, mech limbs, or building girders and using them as clubs (later they would build mechs with built in weapons like the axe and sword). The third use of hands is to pick up loot, because in the original setting there was a lot of raiding enemy planets for spare parts.
None of those are useful in this video game. They don't even have punching, but if they did the only mechs that could punch would be the ones with a hand actuator.
#9
Posted 15 May 2013 - 12:10 AM
Back in the 3rd succession war, is was easier to steal war material from your neighbor than make your own.
#10
Posted 15 May 2013 - 12:14 AM
#11
Posted 15 May 2013 - 12:37 AM
Now that is awesome.
Also, theres a book with a light mech pilot (forget what mech it was... darned memory is fragged!) who's 25T mech carries a "pistol" large laser in one of his hands.
Edited by gldgti, 15 May 2013 - 12:39 AM.
#12
Posted 15 May 2013 - 02:53 AM
#13
Posted 15 May 2013 - 03:36 AM
As for claners they consider melee barbaric and backwards which is why most omnimechs don't have hands, close combat was one of the few advantages the spheroids had during the invasion.
#14
Posted 15 May 2013 - 03:55 AM
#15
Posted 15 May 2013 - 04:15 AM
It was devastating, 100 ton mech does that it was a 20 dmg wack. Like get melee'd by and AC20 shell.
#16
Posted 15 May 2013 - 05:30 AM
e.g. a big mech sized button or lever for turret/gate power.
Or maybe like a rescue mission - mechs without hands would have to wait for people to climb onto the mech and perch - where as mechs with hands could bend down and pick them up much faster.
... but it's not a big deal. Perhaps the most effect we might see from them in this game is that they might be able to add to the quirks of the mech design - as in mechs with hand actuators have slightly faster convergence or arm tracking speed, or larger elbow turn. Something to compensate for the slight disadvantage of losing 1 critical slot, but nothing big.
#17
Posted 15 May 2013 - 05:43 AM
#18
Posted 16 May 2013 - 11:07 PM
"Whenever a 'Mech has one of its legs or arms blown off, the limb is left lying in the hex where the 'Mech that occupies that hex at a later time can pick up the arm or leg and use it as a giant club."
That boys and girls is why many mechs have hands.
#19
Posted 16 May 2013 - 11:31 PM
#20
Posted 17 May 2013 - 12:37 AM
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