I made a thread after a few days about ECMs and LRMs (not realising they had been intentionally overnerfed) and felt a bit silly afterwards.
Be interested to know if some of the more experienced players in this game agree with me on a few things- I'm actually more interested in people who disagree with me (as whats the point in hearing your own opinions echoed?) so please tell me how I'm wrong (bound to be something)
ECM: currently ECM implementation is really, really bad. The power to equip something at 1.5 tons that makes you meaningfully LRM proof means that even with their damage tripled LRMs would still not be able to do their job. I think this thing needs a complete remake- it's current functions are entirely poisonous gameplay wise.
PPCs: only super powerful right now because of the lack of heat penalties. P.S. is it only me that thinks making them a soft counter to ECM is out of place and arbitrary? Weird situational added power.
LRMs: Basically would be trash even with much higher damage- keep being told that they are no skill weapons but I tried using them and I found them incredibly difficult to hit anybody with.. basically you need to find an enemy that meets the following criteria to actually hurt them;
1) Target not close to an active ECM.
2) Firer not close to an active ECM.
3) Less than around 920M away but more than 190M.
4) isn't very fast.
5) doesn't have AMS
6) isn't near an ally with AMS
7) Not close to cover.
And they need to keep meeting these criteria for up to 9 seconds while you expose yourself to enemy fire. I am not skilled enough as a player yet so I'm going to use skillful builds like my 5PPC stalker (I think you sacrifice too much for that extra PPC) rather than skill less LRM builds that I'm not good enough to use.
Heat Penalties: why don't they exist? Seriously we all blew ourselves up occasionally when overheating in previous mechwarrior games. It was a learning experience.
LBX10s: effective range of 50M makes them kinda useless and with the current doubled armour crit seeking is kinda useless as unarmoured locations are very, very soft.
Jumpjets: are only problematic because they don't impede your aim but they are a problem because of this.
Awesome: badly needs some love and help.
Please tear the above apart

EDIT: Adding the one below
The first 10 double heatsinks should be true doubles even if they are outside of the engine so light mechs are not disadvantaged as they are by the current system- the little buggers need all the help they can get and assaults really dont.
Edited by MrZakalwe, 14 May 2013 - 08:39 AM.