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Jenner build


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#1 Xantars

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Posted 06 June 2012 - 10:21 AM

Im hoping ill get the chance to build my favorite Jenner build that lets me take out the SRM 4 and its ammo and replace it with an LRM 5 and one ton of ammo. its gives me the advantage of being able to reach out and touch someone. Its not alot of punch but its better then having no puch at longer ranges.

#2 Kobold

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Posted 06 June 2012 - 10:23 AM

Based on everything we know of customization right now, that seems very reasonable. However I've never been a fan of light mechs with a wide variety of weapons that end up being terrible at every range.

(I'm looking at you, Assassin. And yes, I know you're technically a medium, I just don't care)

#3 Xantars

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Posted 06 June 2012 - 10:25 AM

well if i can get an XL engin and indo steel i can realy tweak it out to make it the scout mech i want with guardian emc and beagle probe and narc beacon. ERmedium lasers with dbl heat sinks but getting all that stuff will cost me a pretty penny and a fair amount of time but when i get it all ill have one sweet ride

#4 PANZERBUNNY

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Posted 06 June 2012 - 10:28 AM

Putting an XL on a light mech....not so sure about that.

#5 Xantars

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Posted 06 June 2012 - 10:29 AM

i dont see why not means more and and weapons can be added on to it

#6 Kobold

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Posted 06 June 2012 - 10:31 AM

View PostPANZERBUNNY, on 06 June 2012 - 10:28 AM, said:

Putting an XL on a light mech....not so sure about that.


You won't gain as many raw tons as you would in an assault, but if it allows you to add two more medium lasers, or a few more heat sinks (or even just provide a speed upgrade for the same weight) it is totally worth it. The stock Raven uses a 210 XL.

#7 Namwons

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Posted 06 June 2012 - 10:33 AM

I was thinking about swaping out the SRM for a narc. Keeping it a hit and run, but now i can "Bring the Rain" :P

#8 Xantars

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Posted 06 June 2012 - 10:35 AM

yes if i had the tech and c-bills to fund the project i can build a totaly wicked recon scout mech

#9 wanderer

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Posted 06 June 2012 - 10:36 AM

View PostXantars, on 06 June 2012 - 10:29 AM, said:

i dont see why not means more and and weapons can be added on to it


It also means a side torso gone = dead Jenner. That's the flaw of XL engines in Inner Sphere 'Mechs- the extra bulk puts three crits worth of engine in each side torso- and an engine getting hit three times destroys it. Since location destruction = all items in the location destroyed...one good barrage can cripple an XL-equipped light.

Use some of that saved tonnage for armor, you're going to need it.

Edited by wanderer, 06 June 2012 - 10:37 AM.


#10 Nik Van Rhijn

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Posted 06 June 2012 - 10:42 AM

If going for an XL not only should you max your armour but keep your speed up. Weight savings are better with Endo and FF on a fast light. You usually don't have enough weight spare to anything like fill them. Personally I would go for an ERPPC rather than the LRM. Still has good range and your job usuall will be keeping eyes on targets for the real LRM boats.

#11 DocBach

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Posted 06 June 2012 - 11:17 AM

JR7-F Jenner already exists and is pretty much the pinnacle of Jenner designs everywhere.

#12 Migrayne

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Posted 06 June 2012 - 11:18 AM

Do you think the jenner will be able to kill any other mechs or just scout and take pot shots? In Multiplayer battletech, you could take a jenner and jump over a catapault and destroy it by hitting the top of it pretty easy. Jenners were basicly Cat killers.

Will fighting like this be possable with the lights, or will they be simply for running around and scouting.

#13 Kobold

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Posted 06 June 2012 - 11:27 AM

Note that the devs have said "you must destroy the head, center torso, or both legs of a mech to destroy it." I doubt they will use the "three engine hit = destroyed" rule that IS XL engines have to fear.

#14 PANZERBUNNY

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Posted 06 June 2012 - 11:37 AM

If they negate the 3 engine hit XL rule, why won't eeryone take an XL engine? That means if you don't have XL, you are pretty much pooched.

gaining that tonnage and customization will have its drawback, I think we can all count on that.

#15 Kael Tropheus

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Posted 06 June 2012 - 11:41 AM

I do believe I have read they do plan on using crit slots so if they use crit slots, XL engines could be an exception to the rule. I personally hope they do. Besides its not like XL engines are going to be common or cheap. I could dig the LRM upgrade though, I can see that as a more viable option than an SRM.

As to Death From Above, it would take a really good hit from a Jenner to take out a Cat. I think it would only be like 6 or seven points of damage if I remember right and any mech without max armor in the cockpit is wasting armor points.

Edited by Kael Tropheus, 06 June 2012 - 11:43 AM.


#16 Xantars

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Posted 06 June 2012 - 11:45 AM

well if i can get my paws on some ERMedium lasers namely two of them Ill drop two standard lasers and add 2 heat sinks then i can have sustained long range fighting were i can alpha stike pretty much every turn and not worry a great deal about heat

Edited by Xantars, 06 June 2012 - 11:46 AM.


#17 Kobold

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Posted 06 June 2012 - 11:47 AM

View PostPANZERBUNNY, on 06 June 2012 - 11:37 AM, said:

If they negate the 3 engine hit XL rule, why won't eeryone take an XL engine?


$

(on the less cynical side, you may need to earn a certain amount of XP to unlock certain technology, who knows)

#18 TheRingLeader

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Posted 06 June 2012 - 11:53 AM

thats not a bad idea bro, i might try that out!

#19 Rodney28021

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Posted 07 June 2012 - 06:29 AM

Just take out the missile rack + ammo and add heatsinks. 4 med lasers are a pretty good weapon load just don't have the heat removal to do alpha strike a lot. set 2 med lasers per weapon group then fire group 1 fire group 2. But yeah switching the SRM to LRM5 would give you some long range attack. Oh maybe remove a med laser from each arm and place those med lasers in body, that way if you arms get blown off you would still have 2 med lasers.

#20 Ashla Mason

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Posted 07 June 2012 - 06:53 AM

View PostMigrayne, on 06 June 2012 - 11:18 AM, said:

Do you think the jenner will be able to kill any other mechs or just scout and take pot shots? In Multiplayer battletech, you could take a jenner and jump over a catapault and destroy it by hitting the top of it pretty easy. Jenners were basicly Cat killers.

Will fighting like this be possable with the lights, or will they be simply for running around and scouting.

The jenner is a beast of a light mech, since it packs one hell of a punch for it's size.

The thing to remember about it though, is that it has practicly no armor. During a table top game, my customized clint was able whack off one of it's arms with a single hit from an AC 10(along with a chunk of torso armor) and then in the next round blew it's leg off.





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