

Not A Bad Start.
#1
Posted 16 May 2013 - 04:09 PM
#2
Posted 16 May 2013 - 04:10 PM
Just fix SRMs. Brawlers will return in force and crush the source of tears. That's all that needs to happen.
#3
Posted 16 May 2013 - 04:12 PM
#5
Posted 16 May 2013 - 04:22 PM
#6
Posted 16 May 2013 - 04:32 PM
Syllogy, on 16 May 2013 - 04:22 PM, said:
They actually do. They usually have an XL engine and have to be very careful how long they stay exposed. They aren't as beefy armorwise and they are only really effective from 400 meters out. Oh and the 900 m/s bullet time requires more skill with lead time than the PPCs which are over twice as fast.
Or in short Jagers are squishy and Just die already you #%$#% Stalker!
Edited by Keifomofutu, 16 May 2013 - 04:36 PM.
#7
Posted 16 May 2013 - 04:37 PM
PPC Stalkers do less DPS, often carry XL engines, and don't have a range much greater than 1000m.
AND they have a minimum range that AC20's don't have.
#8
Posted 16 May 2013 - 04:37 PM
Syllogy, on 16 May 2013 - 04:35 PM, said:
PPC Stalkers do less DPS, often carry XL engines, and don't have a range much greater than 1000m.
Only the bads use XL's in their stalker. A side torso ALWAYS pops first. Are you seriously trying to downplay 1000 range as a downside? I mean with regular PPC really only 750 effective but that is still twice what the Jager can manage with Ac20s.
#9
Posted 16 May 2013 - 04:39 PM
And again, AC20's can run up and hug their targets where PPC boats cannot.
#10
Posted 16 May 2013 - 04:45 PM
Syllogy, on 16 May 2013 - 04:39 PM, said:
And again, AC20's can run up and hug their targets where PPC boats cannot.
Well this is incredibly off topic anyway.
I'll let someone else explain why running into hugging range with your XL engine is probably a bad idea.
#11
Posted 16 May 2013 - 04:49 PM
#12
Posted 16 May 2013 - 05:46 PM
#13
Posted 16 May 2013 - 06:03 PM
Neverfar, on 16 May 2013 - 04:05 PM, said:
Increasing heat per shot does nothing for the two-volley burst damage of a build. Increasing the cycle time, on the other hand, directly impacts that. This is the best way PGI could have made PPCs less relevant in a brawling situation without making them worse as sniper or fire support weapons.
Edited by Levi Porphyrogenitus, 16 May 2013 - 06:03 PM.
#14
Posted 16 May 2013 - 11:18 PM
Edited by Yiazmat, 16 May 2013 - 11:29 PM.
#15
Posted 16 May 2013 - 11:54 PM
If PGI brought back the heat cap to around TT level (30) and compensated with higher dissipation (2-3 times TT level) the alpha issues would be solved without reducing current sustained damage rates, thus keeping the pace of combat the same.
#16
Posted 17 May 2013 - 12:02 AM
#17
Posted 17 May 2013 - 12:05 AM
MrZakalwe, on 17 May 2013 - 12:02 AM, said:
Have searched too:
Good idea is to take the link in Syllogys signature...
http://mwomercs.com/...updated-may-15/
there you get a list of upcomming changes with reference
Edited by Karl Streiger, 17 May 2013 - 12:06 AM.
#18
Posted 17 May 2013 - 12:16 AM
FiveDigits, on 16 May 2013 - 11:54 PM, said:
If PGI brought back the heat cap to around TT level (30) and compensated with higher dissipation (2-3 times TT level) the alpha issues would be solved without reducing current sustained damage rates, thus keeping the pace of combat the same.
i'd say for a starter dump "heat containment" (20% of current caps) and place a hard cap on overheating (140% as a ballpark?) after which it's an automatic blown motor ala out of bounds. the second point is a new one from my perspective after seeing this
http://www.youtube.c...kdEVmc6w#t=577s
Edit:Btw, they stated this change was just to bring it into line with other energy weps, has nothing to do with boating or poptarting ppc's
Edited by Ralgas, 17 May 2013 - 12:19 AM.
#19
Posted 17 May 2013 - 12:17 AM
Karl Streiger, on 17 May 2013 - 12:05 AM, said:
Have searched too:
Good idea is to take the link in Syllogys signature...
http://mwomercs.com/...updated-may-15/
there you get a list of upcomming changes with reference
Good thinking- found it in a thread linked from that thread ( http://mwomercs.com/...19#entry2355519 ).
Meh we'll see how it goes.
Still wont help with poptarts

#20
Posted 17 May 2013 - 12:28 AM
Neverfar, on 16 May 2013 - 04:05 PM, said:
I think it's not a good implementation. It punishes even low-heat "alphas" that are not the problem. The "big" problematic alphas are those from projectile weapons like ballistics and PPCs, that will deliver all damage to one spot, which is not something lasers can do.
And on top of that, it adds extra complicated rules to the whole system. Lowering the heat capacity is much simpler, and it can even help laser weapons a bit, since IIRC, they deliver their total heat over the duration of the beam, and not instantenously like PPCs or ballistics.
Quote
Maybe. Depends on the amount of damage. (If it was percentage based, the number of itnernals didn't even matter)
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