karoushi, on 17 May 2013 - 08:04 PM, said:
Why balance an economy where all you ever interact with is the magical vendor that sells you mechs and parts? There is no player driven economy here - it's purely just an arbitrary obstacle to slow down player advancement. Money sinks like repairs make sense in a game like WoW where without it players wealth would spawn unbridled inflation. In MWO though all it serves is to make certain mechs less viable than others when grinding
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You're also piloting a giant walking robot that is somehow supposed to be superior to a basic tank. Realism arguments are a dangerous rabbit hole and I would avoid them.
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I don't think it's a problem discouraging players due to the game's depth or complexity. MWO is not an easy game for many to grasp and that's fine. Why create yet another barrier to entry though? It would not improve the player experience in any way so what's the point?
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Only if they want corn.