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Pgi Should Take Chivalry: Medieval Warfare As An Example Of Objective Based Modes Done Right


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#1 Sybreed

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Posted 15 May 2013 - 06:08 PM

Sorry for the long title.

Here's a video explaining one of the objectives-based map in Chivalry: Medieval Warfare





Having played the game, those maps are extremely fun and require a lot more teamwork than the standard TDM formats. Also, they used pretty damn original objectives, but kept the implementation simple so it's easy to program.

My favorite map is the one where the enemy team comes in your village and you need to defend your "filthy peasants". If the enemy team kills them all (and burn the houses), you then have to defend your castle gates. If you fail at that, the last objective is to defend your king, which is the best member of your team that is granted a better character.


That's only one example, but if something similar could be done in MWO, it would be pretty damn exciting.

#2 Hellcat420

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Posted 15 May 2013 - 06:21 PM

i played that game back when it was a mod. was pretty fun.

#3 LordBraxton

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Posted 15 May 2013 - 06:35 PM

We would all love to see objective based modes, where we fight for bases and cities in our mechs.

Confronted by NPC turrets\tanks\VTOLs

Fighting our way through the streets, destroying gates and key structures, eventually trying to destroy the enemy dropship, covered in AI controlled PPCs\Gauss.

Large maps like Alpine, but fully detailed with sprawling cityscapes, with long mainstreets and a park for ranged combatants, contrasted by alleys so small only lights and mediums can traverse them.

85 tons of angry stalker blows through the building beside you, emerging through the dust and rubble firing wildly. You take a side alley in your speedy Trebuchet to escape, and close on a communications facility and destroy it with SRMs, adding points to your teams overall score. You dash onward towards the starport, but you spy a Jenner jumping from rooftop to rooftop to your left, he has the advantage of height and only your arm weapons will hit him. You try to make your way towards the park to get some space, your LRM boats have set up there, the Jenner follows you, raking your back with emerald lasers. As you make a final turn into the sudden green expanse of the park, autocannon slugs fly past you. An allied Jagermech has covered your ***. The Jenner took a few hits and wisely disengaged, disappearing among the alleys of the labyrinthine city. You form up and move towards the starport with the Jagermech and an Awesome in tow. On the other side of the city your allies, a Raven and Cicada sacrificed themselves to get the final hits on the enemy power plant. The enemy turrets have shutdown. All that stands between you and the enemy HQ is that damned Stalker...

Suddenly

you wake up

you are on Tourmaline, hiding behind a ridge, waiting for your heat to decrease so you can take two steps forward and snap another alpha.

two words

pipe dream

Edited by LordBraxton, 15 May 2013 - 06:52 PM.


#4 Keifomofutu

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Posted 15 May 2013 - 08:33 PM

Chivalry does objectives right. They also give a role to the lighter weight classes besides "run behind that atlas and make him mad". Would kill for a game mode with multiple selected mechs and objectives that worked just like they do in chivalry.

Basically the objectives in chivalry have the attacking team and the defending team. One set of objectives at a time and on completion of one the next activates.

#5 PocketAces

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Posted 15 May 2013 - 09:48 PM

Agreed, what I have seen on YouTube, I like it!

#6 Asmudius Heng

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Posted 15 May 2013 - 11:01 PM

Similar to wha i proposed a little while back. Real objectives with some sort of story behind them.

Also reminds me a little of BF3 where you had to assault points and push back the defenders.

I think ti could work if you take 4 mechs and have a 4 respawn limit and 4 phases to fight through.

Then you swap and the other side attacks. Winner is the side that takes the most phases with a bonus for completing all phases or something..





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