Ghogiel, on 09 June 2012 - 12:25 AM, said:
What Frostiken fails to mention is that since this image was made, many moons ago,the Uziel has had a size decrease and the Shadwowcat had a size increase.
Well yes, but that's kind of the whole point. The fact that they were changed is simply proof of the issue, and also proof that there are ways to help fix it.
I've been wondering whether for mechs like the Mad Cat and Daishi, which are well known for having problems with being cored out in no time whilst the rest of the mech stays pristine, whether simply extending the side torso hit boxes down either side of the nose would help towards reducing this effect. I've been meaning to do some tests with friends in MW4 for a while now, just to get a bit of insight into how it's been done before, but not got round to it.
I have tested head shots before (in MW4), and found some rather varying results. Certain mechs like the Catapult you can seem to rain fire all over the front of it and never seem to hit the head. In the Atlas case the head counted as center torso, and its was actually a single particular eye you had to aim for, making it very tricky though still giving you an easy to identify target zone. Others like the Mauler I noticed were incredibly vulnerable to head shots, with the whole front glass panel forming a rather large and easy target. When it came to designing my mechs, I would actually very often dump half a ton of armour out of the cockpit if possible, simply since AI enemies never hit it. Might not want to make that gamble when it comes to facing off against you guys in MWO though of course.
And like lightfoot says, I'm simply hoping for a nice balance to the different chassis that lets them keep their unique perks and quirks, but prevents any being overly identified as "the best" and being the only one you see. I was watching my brother play Armored Core: V today, and looking over the leader boards for the top 100 players, you get this unfortunate thing where despite the game having hundreds of parts each with different versions, you still have 80% of those top players piloting near identical designs. Which is a real shame.