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Static (Non-Rotating) Mini Map


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Poll: Static Mini Map (18 member(s) have cast votes)

Would you use a static mini map if the option were provided?

  1. Yes (7 votes [38.89%] - View)

    Percentage of vote: 38.89%

  2. No (11 votes [61.11%] - View)

    Percentage of vote: 61.11%

  3. Abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Mechteric

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Posted 29 January 2013 - 10:33 AM

I would like an option that makes it so the radar map at the bottom of the screen always retains the absolute cardinal directions, rather than relative to where my torso is facing. This would make it easier for me to quickly glance at the location of a blip on the radar and call that direction (e.g. right is East, down is South). Currently it takes me an extra bit of time to first figure out the direction I'm facing, then extrapolate from there, or having to actually twist my torso to that location to read the heading indicator. Its just not as quick.

Edited by CapperDeluxe, 15 May 2013 - 06:26 AM.


#2 Spirit of the Wolf

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Posted 29 January 2013 - 10:46 AM

Umm....
There's a compass on the screen in the middle of your view, slightly above the absolute center. I recommend using that.
*shrug*
Not that hard to figure out how directions go:
___N
___ |
W--+--E
___ |
___S

#3 blinkin

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Posted 29 January 2013 - 10:48 AM

View PostSpirit of the Wolf, on 29 January 2013 - 10:46 AM, said:

Umm....
There's a compass on the screen in the middle of your view, slightly above the absolute center. I recommend using that.
*shrug*
Not that hard to figure out how directions go:
___N
___ |
W--+--E
___ |
___S

the main point is that is not as quick. during combat that extra second can make a very large difference.

i find a static compass to be much easier to use for navigation in general as well.

Edited by blinkin, 29 January 2013 - 10:50 AM.


#4 Mechteric

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Posted 29 January 2013 - 11:45 AM

View PostSpirit of the Wolf, on 29 January 2013 - 10:46 AM, said:

Umm.... There's a compass on the screen in the middle of your view, slightly above the absolute center. I recommend using that. *shrug* Not that hard to figure out how directions go: ___N ___ | W--+--E ___ | ___S


I mention that in my post already, that requires you to first completely turn your view to look in that direction. If its not within the torso twist range of your mech you actually have to turn your heading to look there.


View Postblinkin, on 29 January 2013 - 10:48 AM, said:

the main point is that is not as quick. during combat that extra second can make a very large difference. i find a static compass to be much easier to use for navigation in general as well.


Exactly.

Take for example if you are heading and looking SouthWest, target shows up on the radar, his real direction is NorthWest of your position. Currently it would show up to the right of center on your radar, meaning you have to figure out that its about 90 degrees right of your current heading. With static radar it would be in the top left quadrant, much faster to convey to your team and less likely for error in the heat of battle.

Again it would need to be an option, because I imagine people new to the game (or simply with this preference) would like to keep relative positioning to help ease them into locating target, learning torso twisting, etc. But for some reason even in other games that give the option for non-rotating maps, I go with static non-rotating (Battefield 3 and Planetside 2 both have the option).

Edited by CapperDeluxe, 29 January 2013 - 11:54 AM.


#5 Mechteric

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Posted 15 May 2013 - 06:13 AM

I'd like to bring this back up as a poll because I really really hate rotating minimaps. It makes it harder to tell others at a glance what direction something is or what direction to move.

Edited by CapperDeluxe, 15 May 2013 - 06:27 AM.


#6 Ninthshadow

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Posted 15 May 2013 - 08:23 AM

Since the question is 'would I use it' the answer is no.

However I can easily see this being a toggle option somewhere in the future and that I have no problem with.

#7 Deathlike

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Posted 15 May 2013 - 02:44 PM

I'm kinda used to both, due to the HUD bugs that used to crop up.

However, I'd probably not use the option, but don't mind/care if others would want it since it is a matter of preference.

#8 MasterErrant

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Posted 16 May 2013 - 01:00 AM

View PostSpirit of the Wolf, on 29 January 2013 - 10:46 AM, said:

Umm....
There's a compass on the screen in the middle of your view, slightly above the absolute center. I recommend using that.
*shrug*
Not that hard to figure out how directions go:
___N
___ |
W--+--E
___ |
___S

I see his point since the minimap changes you have to tak a second to orient your self to give directions ETC. I'd prefer and absolute map and have the sensor wedge turn on it. I've seen both options in games.and I always prefer this .it would be a good customization option so folks could tweak it totaste. just like hud configuration. a map zoom would be nice as well.

#9 Gralzeim

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Posted 16 May 2013 - 08:13 AM

I think you should reword the poll's question to something like "Do you support having this as an optional feature?", the way it's currently worded makes me feel bad about answering honestly (so I have not voted).

I wouldn't use it, but I think it's a good idea, that sort of toggle is sometimes present on other games that use minimaps. Different people navigate differently. Hopefully it isn't a difficult thing to add in.

#10 Mechteric

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Posted 16 May 2013 - 09:29 AM

View PostGralzeim, on 16 May 2013 - 08:13 AM, said:

I think you should reword the poll's question to something like "Do you support having this as an optional feature?", the way it's currently worded makes me feel bad about answering honestly (so I have not voted).


Well I thought about that at first, but then I realized why would anyone not support having it if it were optional, especially if it weren't the default after being made as such. So I still think a better question to ask is whether a static map appeals to you or not.

#11 Gralzeim

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Posted 16 May 2013 - 12:05 PM

Fair enough. *votes* Even though I wouldn't use it, I still think it's a good suggestion for those who navigate differently.

#12 Sephlock

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Posted 16 May 2013 - 12:11 PM

We already have that option, its just that the game randomly decides whether or not it's activated or not.

#13 Spirit of the Wolf

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Posted 16 May 2013 - 01:15 PM

View PostSephlock, on 16 May 2013 - 12:11 PM, said:

We already have that option, its just that the game randomly decides whether or not it's activated or not.


Ouch.
Burn.

#14 Sephlock

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Posted 16 May 2013 - 01:32 PM

I also want a rainbow map option, the the lulz.

Also a hardcore no HUD option.

#15 Spirit of the Wolf

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Posted 16 May 2013 - 02:34 PM

View PostThontor, on 16 May 2013 - 01:45 PM, said:

we already have a hardcore no HUD option. RSHIFT+F11


Which, in conjunction with ALT+ENTER (assuming you're in fullscreen mode), can produce some wonderful screenshots.

#16 Sephlock

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Posted 16 May 2013 - 02:35 PM

^ Its not the same. That's like saying that since you have the option to start over when you die once, that's the same as hardcore mode in Diablo!

#17 Scott Decoy Stone

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Posted 16 May 2013 - 03:00 PM

just a quick question... what's wrong with just calling out the grid sqare? you could just as easily type/say "(whatever) spotted towards e-6" that way everyone doesn't need to check their compass they can just look at their mini map to see which direction.

#18 MasterErrant

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Posted 16 May 2013 - 10:51 PM

ten seconds futzing with the battlegrid vs two looking at the mini. that's a lot in combat.





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