

Ask Me About Doing It Work For A Games Company
#161
Posted 19 June 2013 - 10:02 AM
For work? One that doesn't wear out easily and still gives the developers the performance they'll need.
#162
Posted 19 June 2013 - 10:32 AM
I meant the forums of course, I totally didn't mean to insinuate PGI at all right there. Not at all.
Edited by Soy, 19 June 2013 - 10:33 AM.
#163
Posted 19 June 2013 - 11:12 AM
#164
Posted 19 June 2013 - 03:38 PM
But I'm a bad man, and somewhat childish if not marginally irresponsible.
Speaking of childish and irresponsible, I have this great picture of an Army bud and I doing something along those lines.
Maybe I can scan it and e-mail it to ya.
#165
Posted 19 June 2013 - 05:00 PM
#166
Posted 20 June 2013 - 02:09 PM
We have Rules of DP and Rules of K-Town, but are the Rules of Mike Forst?
#167
Posted 20 June 2013 - 02:46 PM
Rule 1 - Post
#168
Posted 23 June 2013 - 09:03 AM
#169
Posted 24 June 2013 - 01:59 PM
#171
Posted 24 June 2013 - 09:25 PM
Sealawyer, on 11 June 2013 - 04:20 AM, said:
Willie Sauerland, on 11 June 2013 - 04:23 AM, said:
I wouldn't say he has a stressful day at a game company.
Just sayin'...

i don't understand what everyone is talking about. mike only has 170 posts to his name. NUMBERS DON'T LIE!! except when they do
#173
Posted 25 June 2013 - 12:41 PM
#174
Posted 25 June 2013 - 12:54 PM
#175
Posted 29 June 2013 - 03:35 PM
....
#176
Posted 01 July 2013 - 07:56 PM
#178
Posted 04 July 2013 - 04:09 AM
"We'll discuss it internally and will be ready to make a statement after launch."
#179
Posted 04 July 2013 - 08:03 AM
#180
Posted 04 July 2013 - 09:10 AM
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