Ppcs Cycle Rate Increased To 4.0 Seconds!
#21
Posted 17 May 2013 - 07:44 AM
#22
Posted 17 May 2013 - 08:08 AM
would be nice to hear what the devs expect from these changes.
#23
Posted 17 May 2013 - 08:28 AM
MeatForBrains, on 16 May 2013 - 02:10 PM, said:
It won't make a difference at all. Lengthening cycle times only affects brawling not snipering.
Haven't seen a sniper yet go all match without encounter a single brawler up close...it will make a difference when you go toe to toe
#25
Posted 17 May 2013 - 09:05 AM
The addition of heat for firing multiple weapons at the same time isn't anything new. In fact, they toyed with the idea back in Closed Beta. I don't much mind this concept but it will hurt some builds (ie, Swayback) that are intended to boat several weapons of the same type. Furthermore, the issue isn't really heat but rather that PGI is allowing people to build frankenmechs of assinine proportions. There is only one mech in the entire game that is centered around more than 2 PPCs and it is the Awesome. And, to my knowledge, there is no mech in game that had a stock build centered around more than 2 Lrg Lasers. Yet, we're allowed to run these without repurcussions. Added heat, by itself, won't do anything. So, either add in heat and put in heavy drawbacks from doing so or go back and restructure the weapons capable of being carried in hard points.
#26
Posted 17 May 2013 - 09:18 AM
I fire as I am going up and, depending on my cover, I am usually able to get off one more shot before I loose sight.
Now am I against the recycle rate increase? Nope, the shorter recycle rate when compared to other high damage weapons was out of kilter was one of the things I listed in of my posts. On top of that is the heatscale issue and the ability to generate a ton of heat without consequences.
#27
Posted 17 May 2013 - 09:44 AM
Is this like the Dawn of War 2 discussions where the term 'blob' went from "5-6 infantry squads packed into the same area" to "you have more than one of the same squad on the entire map, you're blobbing!"?
#28
Posted 17 May 2013 - 10:20 AM
arghmace, on 17 May 2013 - 08:42 AM, said:
Multi-PPC snipers are limited by heat in brawl so slower recycle is quite meaningless to them.
I have a hard time believing that even a mech that is in danger of overheating will not try and get the kill or at least strip some weapons by alpha'ing as soon as they can in a brawl even if it means shutting down. An extra second is an extra second and will make a difference when you can't get that shot off in time. I think "meaningless" is a stretch.
Edited by Coolant, 17 May 2013 - 10:21 AM.
#29
Posted 17 May 2013 - 11:48 AM
#30
Posted 17 May 2013 - 12:02 PM
Ransack, on 17 May 2013 - 11:48 AM, said:
it will nerf mechs like the awesome wich dont strip armor of a whole component with a single alpha strike and will not affect the 6 ppc stalker.
#31
Posted 17 May 2013 - 01:12 PM
Coolant, on 17 May 2013 - 10:20 AM, said:
Well of course this change hurts even 6 PPC Stalkers a bit. But it hurts those that use 1-2 PPC's more. And it hurts pop tarts less than those that go to rumble. If anything, this change further increases the current meta game of boating and pop tarting.
The main issue is that you can put 60 damage to an area the size of a mosquito up to 800 meters instanteously no matter how fast you moved your crosshair there. This change doesn't fix that at all.
Edited by arghmace, 17 May 2013 - 01:18 PM.
#32
Posted 17 May 2013 - 03:31 PM
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