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So.. Lrms At 1.1 Dmg Per Missile ..how It Feels?


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#1 mania3c

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Posted 04 June 2013 - 02:48 PM

I have tried my 2x ALRM 15 Catapult..but I am not sure..maybe it was just bad luck ..but according numbers ..and feel..it wasn't big difference..

As I said, maybe it was just bad luck, bad games..but still, would like to know how other fellow players are feeling about LRMs now.. After LRMAgeddon nerf.. damage and pathing was improved.. So..are LRMs now in nice spot in your opinion?

#2 Skyfaller

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Posted 04 June 2013 - 03:31 PM

1.0 is where they should be imo. 1.1 is a wee bit over the top in my opinion.

#3 Sephlock

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Posted 04 June 2013 - 03:58 PM



View Postmania3c, on 04 June 2013 - 02:48 PM, said:

I have tried my 2x ALRM 15 Catapult..but I am not sure..maybe it was just bad luck ..but according numbers ..and feel..it wasn't big difference..

I feel the same, but we haven't had much time to play with them yet, so give it time. If nothing else it will cause the worst people in the community to shriek in agony, and that's the best we can hope for at this point.

#4 Moira

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Posted 04 June 2013 - 04:00 PM

My 2-3 hours of gaming with a STK 4ML's and rest just LRMs 10,15,20,20 or 5,15,20,20 with artemis.

First few games was better than before didnt even blow all my LRM's and scored something 500ish and 3 kills. Was little stunned that was that just good luck... aparently it was after that the damage started to come down 350-400 area and several times I got my arse handed to me and made barely 100 damage.

Slapped Artemis on and down goes the damage, at best had like 25% LRM's left and damage was medium 250-300ish, again there was more and more ECM and AMS around, but not in that number that it would have affected that much. I did get average 4 kills on 2 games and I played alot as mentioned before.
-> Screw Artemies waste of space atm.

Over all on the change.. just a minor damage push up that was needed.

Tomorrow Ill test artemis+BAP jsut to see if this goes anywhere.

Edited by Moira, 04 June 2013 - 04:04 PM.


#5 ShadowbaneX

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Posted 04 June 2013 - 04:19 PM

I run a Cplt-C4 with 2xLRM15+Artemis, 2xStreak, 2xML and I think they're a little overpowered. Oddly enough, 1.0 is probably sufficient.

#6 Revorn

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Posted 04 June 2013 - 04:25 PM

I think they come into the range where they became intersting again. Always remember, that against a ordinary Veteran who knows what he is doing, you dont get much dmg with LRMs.

So i saw today a wide Range of resulsts in Matchscores, and they depended much on how good the enemy was, in using the old Techniques of avoiding LRM dmg. AMS, ECM and Cover kills LRM Gaming as always, if someone know how to use them.

#7 Nicholas Carlyle

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Posted 04 June 2013 - 04:33 PM

I think 1.2-1.3 will be the sweet spot for LRM's with the current speed and trajectories.

Problem is, they are still acting all sorts of f'd up.

You have entire volley's seemingly not doing anything. And missiles in flight hopping left and right like crazy when tracking.

1.1 is close though.

#8 Kitane

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Posted 04 June 2013 - 04:34 PM

I would love to see more missiles actually hitting a moving target. LRMs are very solid against static or very slow targets, but they become a highly unstable and unreliable against anything that moves a bit faster.

At one point I fired 40 missiles on AWS that overheated and all missiles hit CT and caused a lot of damage. Few matches later I dumped 250-300 missiles on a Centurion fighting with another teammate. He killed him, took two more salvos from me and then managed to get close. He lost an arm, but the rest of his body was still intact and armor orange/yellow.
Another match I took a potshot at jenner running in direction away from me. He had slightly damaged internals and missiles usually do poor damage to lights, but here a single salvo killed him.

Shooting against moving targets is so random, sometimes it does a lot of damage, sometimes it scratches only paint.

#9 Teshtube

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Posted 04 June 2013 - 05:23 PM

having my 60 armor CT be destroyed in 2 vollys of LRMs is stupid, i run LRM boats and i think they were fine with .9,
boating LRMS shouldn't do as much damage as 6 PPCs >.< (seeing as LRM boats usually have 50 - 60 missle vollys)

i think they should have waited untill they fixed splash-damage before they buff them damage wise, .9 was perfect imo, enough to have to tke cover from them, not enough to instant gib if your boating them

i watched a cataphract go from yellow armor to bright red internals when RUNNING from a LRM boat, not stationary not even facing the direction for the missles to hit CT yet, his CT was nearly cored, that shouldnt happen,
i say revert the change until they fix the splash-damage THEN work on buffing them

atm they are WAY to inconsistent, when running them, you will either feel worthless or just smash the enemy mechs into the ground, there doesnt ever seem to be an inbetween

Edited by Set Tesh, 04 June 2013 - 05:28 PM.


#10 Flashback37

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Posted 04 June 2013 - 05:32 PM

With the recent speed and damage buffs they are a bit much on Alpine I'll say.
90% of that map has no cover and if anybody has you targeted you get hit from across the map. LRM boat killed me from two ridges over. The hills aren't steep enough to use as cover even if you can get to one.

#11 aniviron

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Posted 04 June 2013 - 10:14 PM

Actually seemed just about right to me tonight. I heard a lot of upset people, but when on the receiving end (didn't take any of my LRMs out to play yet) they felt pretty good. You could maybe convince me the damage should go up just a little, but not too much.

I'd also like to take this time to point out that SRMs are only doing .4 more damage per missile, despite shooting much smaller numbers, having shorter range, no homing capabilities, and generating comparable amounts of heat. They weigh a bit less, and thanks to the patch you can finally hit things with them, but they still do barely any damage.

View PostFlashback37, on 04 June 2013 - 05:32 PM, said:

With the recent speed and damage buffs they are a bit much on Alpine I'll say.
90% of that map has no cover and if anybody has you targeted you get hit from across the map. LRM boat killed me from two ridges over. The hills aren't steep enough to use as cover even if you can get to one.


That's because alpine is a bad map, not because of LRMs though. They work fine everywhere else!

Edited by aniviron, 04 June 2013 - 10:15 PM.


#12 One Medic Army

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Posted 04 June 2013 - 10:24 PM

As a target, it felt fine to me.
I got slammed with a quad-15 barrage (some hit cover) and felt it on my highlander.
I attempt to avoid barrages, but I do not live in fear of being caught by one. No more walk through it because it doesn't hurt, no more cowering behind a rock because you'll get stripped in a single volley.

If anything, I could see them going up a little bit, but give it a week before making any decisions.

#13 Sybreed

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Posted 04 June 2013 - 10:27 PM

they're pretty inconsistent. On my Treb with LRM15x2 + Artemis, I had my best match and scored 570dmg + 3 kills, but I used my 3 med lasers a lot. On my Cat, I never seem to be able to get above 200 dmg with LRMs (after firing 600 missiles), and I'm also using LRM15x2 + Artemis, so yeah, like I said before, something is fishy with LRMs. Could be the hit detection not doing its job.

One thing that annoys me is that if that's the kind of dmg PGI wants missile to do, you need to bring A LOT of ammo.

Edited by Sybreed, 04 June 2013 - 10:28 PM.






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