I know these are just quick mock-ups. But for me it's total fustercluck.
1. Why separate hardpoint type icons and hardpoints? Lets join them - each hardpoint type is colorcoded, with distinct icon. I decided to fix the placement of hardpoint indicators - for example, if location permits only missile type weapons, missile hardpoint will still be placed to the right.
Grey and colored blocks inside show the possible and current number of installed weapons of type. Now we have 2 energy weapons installed out of total 2 and 0 out of 1 for missiles. Numbers work too.
2. Filled slots and empty slots should visually differ.
3. I suggest to use weapon type icons - similar to Mechcommander 1, where each weapon type had unique icon.
4. Group things together - thing should go like "hardpoints - weapons - armor". Not like "hardpoints - armor - weapons" or "weapons - armor - hardpoints". Hardpoints and weapons (equipment) are linked together. Armor and hardpoints are not.
If you want to display armor value here, there should also be an easy way to change its amount and simple visual indicator. "Progress bar" works fine.
1. This is totally redundant. Why list equipment twice? To fill up space?
2. Redundancy again - structure, armor, heat sinks etc info displayed twice.
3. Those checkboxes - will there be space for BAP? For another equipment? Why's there AMS? Shouldn't it be installed like a weapon, with weight and slots and ammo?
4. Why show camo here? Not that I can see how it looks on my mech on this screen. Useless info is useless.
5. Shift + Tab? Really? Why not Ctrl + i + Home? Hope you're joking.
I can go on, but I'm not paid by PGI to waste my time and do their work. Shame, really )
Edited by ConstantA, 18 May 2013 - 08:58 AM.