Jump to content

Speed, How Is It Calculated?


3 replies to this topic

#1 TroubleEntendre

    Member

  • Pip
  • 15 posts

Posted 16 May 2013 - 07:28 PM

I recall from TT that speed was a function of engine rating vs. weight. Does that hold true for MWO as well? I'm thinking of upgrading to double heat sinks, and this will have the side effect of leaving me 5 tons under my weight cap. Will this result in a faster mech? Or if I want to go faster, will I have to use that weight to carry a larger engine?

#2 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 16 May 2013 - 07:31 PM

Distance / Time... :wub:

Yeah, it holds true for MWO. Check out http://mwo.smurfy-net.de/ to get all the details you could ever want in a build before you build.

#3 Aceramic

    Member

  • PipPipPipPipPip
  • The Scythe
  • The Scythe
  • 110 posts

Posted 16 May 2013 - 11:07 PM

Running "light" (under-tonnage) will sadly not make your mech faster, you'll need to use the free tonnage for a larger engine.

#4 Konril

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 214 posts

Posted 16 May 2013 - 11:41 PM

To get your top speed before speed tweak.

(E/W)*16.2 kph = top speed

E is engine rating, W is your mech's maximum weight. The only real difference between this and the tabletop rules is that fractions are allowed.

So as an example if you took a 65 ton Catapult and put a 315 engine (doesn't matter if standard or XL), your top speed is 300/65 * 16.2 kph = 74.8 kph. A 350 engine in a 100 ton Atlas works out to 56.7 kph.

But yeah, as has been said already, being underweight does not improve your speed. It's always computed from the chasis's maximum weight even if that weight doesn't get used.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users