

Is Dayz Standalone Going To Divide Your Time?
Started by Xandergod, May 16 2013 09:24 PM
11 replies to this topic
#1
Posted 16 May 2013 - 09:24 PM
From what I've read, the open alpha for dayz will be released next month. So how many people will be playing the crap out of that game. Personally, it'll be the summer of dayz and the fall of clan invasion.
#2
Posted 19 May 2013 - 06:07 PM
I'll watch the development of DayZ with interest, but I won't be spending any time on it at the moment. I wasted too much time in the ARMA add-on version, and probably over-did it.
#3
Posted 10 January 2014 - 05:54 PM
It's got some of my time.
And it's kinda paying off.
Nothing says fun like coming up to someone dressed like this

Handcuffing someone and force-feeding them disinfectant to get their 'friends' to come out. No one came to help him.

Turned out to be a bluff. Carried him with me for a while, healed him, became buddies.
Now I look like this.
And it's kinda paying off.
Nothing says fun like coming up to someone dressed like this

Handcuffing someone and force-feeding them disinfectant to get their 'friends' to come out. No one came to help him.

Turned out to be a bluff. Carried him with me for a while, healed him, became buddies.
Now I look like this.

#4
Posted 10 January 2014 - 06:40 PM
ahh Dayz, I bought the alpha but the insane number of keys is kind of a turn off, being left handed. I'll come back once the game is a little more polished, but I liked what I saw so far. Project Zomboid is more my kind of game though.
#5
Posted 30 January 2014 - 06:24 PM
It's a pain to reset all those keys. But I've seen people hook up a corded PS3 controller and go to town with the game using the occasional pointing finger to hit a key if necessary from the keyboard.
That said, I decided to draw my latest character given my pride (and the required college assignment).

What I have thus far.
That said, I decided to draw my latest character given my pride (and the required college assignment).

What I have thus far.
#7
Posted 30 January 2014 - 10:04 PM
Shar Wolf, on 30 January 2014 - 08:03 PM, said:
So when are we going to see YOUR name in the fan-art section? You are getting really good BTW. 

Might be quite a while. I'll want access to 3D models that I can look at from any angle first, and I just haven't had time lately.
Oh and thank you.

#8
Posted 31 January 2014 - 08:08 AM
Having spend about 100 hours on STALKER franchise, all I could say to DayZ is...
...weakling.
...weakling.
#11
Posted 12 March 2014 - 01:32 PM
Couldn't help but comment - I can still hear the "Get out of here, STALKER!" (Not going to put the "." after every letter, sorry). Bought a Stalker chassis (C-Bills) as soon as they were available, purely because of that game...named it S.T.A.L.K.R. 
More on topic, can't bring myself to spend much more time in DayZ. The early days of the mod were fascinating, but then I began to fear too much for the future of humanity. Shoot on sight without any reason not too...not even trying to communicate. Couldn't take the betrayals any more
Not sure how the Standalone is, but I probably won't try it again without more emphasis on shelters/player created towns or objectives that give you a reason to not shoot on sight so much.

More on topic, can't bring myself to spend much more time in DayZ. The early days of the mod were fascinating, but then I began to fear too much for the future of humanity. Shoot on sight without any reason not too...not even trying to communicate. Couldn't take the betrayals any more

#12
Posted 14 March 2014 - 01:04 AM
No, not really. I like the idea of a survival based MMO shooter, but Day-Z was never really a full game. Even the "standalone" version is just an in-house mod still.
However, I think it has already started it's own genre, and that looks promising. Hopefully we will see more stuff like it. A shooter MMO.
Personally I would like a game based on the Terminator license, or at least a robot apocalypse and nuclear war. I imagine it with two teams. Let the surviving humans scrounge for resources along with surviving robots scrounging for their style of needed resources in the same wasteland city, complete with "infiltrator" units for both factions so you can sneak into enemy camps and cause mayhem, or even just to steal things or do recon.
After all, what do you do when you are starving and own a dog? Eat the dog, and risk not being able to root out the Terminators that are in the refugees in the crowd?
Hell, I would even be unapologetic about this and make civilian NPC's a resource you collect. Bring enough back to base and put them to work making you bullets and spare parts. Work them until they inevitably die, and go get more. Harsh, but necessary. This applies to both sides.
However, I think it has already started it's own genre, and that looks promising. Hopefully we will see more stuff like it. A shooter MMO.
Personally I would like a game based on the Terminator license, or at least a robot apocalypse and nuclear war. I imagine it with two teams. Let the surviving humans scrounge for resources along with surviving robots scrounging for their style of needed resources in the same wasteland city, complete with "infiltrator" units for both factions so you can sneak into enemy camps and cause mayhem, or even just to steal things or do recon.
After all, what do you do when you are starving and own a dog? Eat the dog, and risk not being able to root out the Terminators that are in the refugees in the crowd?
Hell, I would even be unapologetic about this and make civilian NPC's a resource you collect. Bring enough back to base and put them to work making you bullets and spare parts. Work them until they inevitably die, and go get more. Harsh, but necessary. This applies to both sides.
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