ERPPC: Increase heat to 12 (from 11), increase cooldown to 3.5 (from 3). Decrease HP to 9 (from 10).
- ERPPCs need a tiny nerf
PPC: Increase heat to 9 (from 8), increase cooldown to 3.5 (from 3). Decrease HP to 9 (from 10).
- PPCs need a tiny nerf
Larger Pulse Laser: Increase Hp to 12 (from 10).
- Not much of a buff, but changes to PPC/Large laser should make this a more viable weapon.
ER Large Laser: Decrease damage to 8 (from 9). Decrease heat from 9.5 to 9. HP stays at 10.
- Better range than the PPC, less heat than the ERPPC. Needs a damage reduction.
Large Laser. Decrease damage to 8 (from 9). Decrease heat from 7 to 6.8. HP stays at 10.
- Decent range, decent heat, decent tonnage. Needs a slight damage reduction.
Medium Pulse Laser: Decrease heat to 4.5 (from 5). Decrease HP to 7.
- Given the limited range, this weapon needs a slight buff.
Medium Laser: Decrease heat to 3.9 (from 4). Decrease HP to 6.
- Extremely slight buff to heat efficiency. Medium Lasers are pretty good already.
Small Pulse Laser: Increase damage to 4 (from 3). Decrease HP to 5
- Fairly large buff to damage (at least per second). Better choice than Medium Laser at <90 meters now.
Small Laser: Increase range to 120 (from 90). Decrease HP to 4
- Should have better range than the pulse equivalent and be equal to the MG.
Flamer: Increase damage per second to 0.8 (from 0.4). Decrease HP to 5
- Doubling damage per second _might_ make this weapon relevant. Still doubt you would take this over a Medium Laser or a Small Pulse laser.
Edit: Decreased heat for Large Laser and ER Large Laser based on feedback.
Edited by Jonathan Paine, 20 May 2013 - 11:47 AM.