Fix Your F'ing Out Of Bounds Markers
#1
Posted 17 May 2013 - 05:58 AM
#2
Posted 17 May 2013 - 06:04 AM
#3
Posted 17 May 2013 - 06:08 AM
WarZ, on 17 May 2013 - 05:58 AM, said:
the area near Kappa on RCN/RCD needs to be adjust into the mountain a touch more. it causes a LOT of Out of Bounds deahts (ive sdeen 5 this week alone) and there is no reason not to set it back another 2-3 meters at the point behind the small buildings/the corner that goes up/down the hill behind kappa.
#4
Posted 17 May 2013 - 10:36 AM
#5
Posted 17 May 2013 - 05:19 PM
Deathlike, on 17 May 2013 - 10:36 AM, said:
That was my first thought as well. I think OOB should be hard to get. I mean you'd have to use JJ or really go some uphill to reach OOB, and even then you have those 10 seconds to reconsider. In short, use natural obstacles to limit player's movement, so it does not happen by accident.
#6
Posted 17 May 2013 - 05:58 PM
#7
Posted 17 May 2013 - 06:00 PM
Nauht, on 17 May 2013 - 05:58 PM, said:
Well, to be honest, if you already had a CRITICAL DAMAGE or MISSILES INCOMING already flashing, they're the same color, location and font, it's pretty damn easy to miss.
#8
Posted 17 May 2013 - 07:15 PM
#11
Posted 17 May 2013 - 08:39 PM
MWAHAHHAHAHAHAHAAHAAA!
#13
Posted 18 May 2013 - 04:26 AM
#14
Posted 18 May 2013 - 04:53 AM
Tuonela, on 17 May 2013 - 06:00 PM, said:
Well, to be honest, if you already had a CRITICAL DAMAGE or MISSILES INCOMING already flashing, they're the same color, location and font, it's pretty damn easy to miss.
OUT OF BOUNDS...with a flashing countdown.
INCOMING MISSILE
CRITICAL DAMAGE
Yup, can see how you mistook the I and C for O, not to mention the other letters.
#15
Posted 18 May 2013 - 05:07 AM
Pros that keep an eye on their minimap don't need a warning to tell them that they went out of bounds. Also a True Story.
Edited by Syllogy, 18 May 2013 - 05:08 AM.
#17
Posted 18 May 2013 - 05:47 AM
Syllogy, on 18 May 2013 - 05:07 AM, said:
Pros that keep an eye on their minimap don't need a warning to tell them that they went out of bounds. Also a True Story.
Pretty much, but there's a few spots that require tweaking as it makes little sense terrain and route wise why the boundary drops or juts into the area. The River City one being the obvious of these and the only one I've been in combat around often enough to have been caught out by it. Last time it happened the Guy I was toe-to-toe with also didn't realise in time and we both went boom. Funny as, but definitely needs fixing.
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