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Trial By Fire - Testing, Evaluating & Rating Trial Mechs
Started by The Centurion, May 17 2013 01:41 PM
32 replies to this topic
#21
Posted 22 May 2013 - 07:15 PM
Well, they just have to customize 'em at some point much like the rest of us. Either you buy a bigger mech and work with it to get enough to customize it... or you buy a smaller one and trick it out from the start. Many of us had to make the same decisions when we started.
#22
Posted 22 May 2013 - 07:26 PM
Koniving, on 22 May 2013 - 07:15 PM, said:
Well, they just have to customize 'em at some point much like the rest of us. Either you buy a bigger mech and work with it to get enough to customize it... or you buy a smaller one and trick it out from the start. Many of us had to make the same decisions when we started.
There will be some crying that the med pilot gets to have bells and whistles but the aspiring assault guy has to work for more. There is still la lot of "biggest = best' in MWO attitude, so it will probably be a "pick any mech and you get 3 mil to upgrade" or somethng rather than a flat cash payout.
Though I think everyone should play mediums until they get the hang of the game, then move up or down.
#23
Posted 22 May 2013 - 07:31 PM
Let them cry. It's their choice for choosing the more expensive mech. It's like going to a car dealership on a budget. You can buy something affordable and fix it up to suit your needs, or you can buy the super expensive luxury vehicle...without the luxuries and put those in later.
You get what you buy. If you want to rush to an assault class mech then you'll need to deal with it until you can improve it. Not that most people would even know how to improve it right off the bat beyond whatever is taught in the tutorials.
You get what you buy. If you want to rush to an assault class mech then you'll need to deal with it until you can improve it. Not that most people would even know how to improve it right off the bat beyond whatever is taught in the tutorials.
#24
Posted 23 May 2013 - 04:30 PM
With the nature of the game being centered on even teams, 8v8 or 12v12, PGI has made it so that a Light needs to be just as effective on the battlefield as an Assault. It may not be in line with lore or tabletop, but unless they start restricting tonnage to a point where you can have uneven teams (equal in tonnage, but perhaps not in number of players), or forcing weight class restrictions on drops (specific number of Lights, Mediums, Heavies and Assaults on both teams), they need to find another way to curb the tendency of players to consider the game an arms race to see who can field the most Assault mechs.
I'm not saying that a Light is equal to an Assault in the current game, but if they really want to live up to their design pillar of role warfare, then it almost has to be. A Light doesn't need to be able to take on an Assault in a direct one on one fight. It just has to have enough going for it to be an equally attractive option for a pilot to choose, regardless of the difference in cost or tonnage.
Oh yeah... and I posted the Highlander HGN-732 link in the original post.
I'm not saying that a Light is equal to an Assault in the current game, but if they really want to live up to their design pillar of role warfare, then it almost has to be. A Light doesn't need to be able to take on an Assault in a direct one on one fight. It just has to have enough going for it to be an equally attractive option for a pilot to choose, regardless of the difference in cost or tonnage.
Oh yeah... and I posted the Highlander HGN-732 link in the original post.
#25
Posted 23 May 2013 - 05:57 PM
Just watched Higlander video.
I'd disagree about specializing the mech more. Having something to bring at all ranges nets me way more cbills and XP then hoping that I fight people at the range I overdesigned for.
That being said, it really does have a oddly high number fop SRM rounds for 1 launcher. I played 4-5 matches with it and never got close to using them up, evien throwing them out at max range kind randomly in the last few matches.
There is something to be said about having max armor too, especially after doing a stock jaeger.
I'd disagree about specializing the mech more. Having something to bring at all ranges nets me way more cbills and XP then hoping that I fight people at the range I overdesigned for.
That being said, it really does have a oddly high number fop SRM rounds for 1 launcher. I played 4-5 matches with it and never got close to using them up, evien throwing them out at max range kind randomly in the last few matches.
There is something to be said about having max armor too, especially after doing a stock jaeger.
#26
Posted 24 May 2013 - 04:42 AM
There's a balance. I mix weapon groups all the time, but I try to avoid building a Jack-Of-All-Trades - especially with ammo-based weapons which are tonnage hogs.
If the HGN-732 lost the awkward arm-mounted SRM6 and it's ammo, you'd free up 5 tons that could be used for something like this.
Now you have 40 rounds of Gauss, and 900 LRMs (45 volleys of your LRM 20), and you still keep the 2 mediums in the torso. With that extra ammo, you're no longer have to be nearly as conservative.
If the HGN-732 lost the awkward arm-mounted SRM6 and it's ammo, you'd free up 5 tons that could be used for something like this.
Now you have 40 rounds of Gauss, and 900 LRMs (45 volleys of your LRM 20), and you still keep the 2 mediums in the torso. With that extra ammo, you're no longer have to be nearly as conservative.
#27
Posted 08 June 2013 - 10:46 AM
6/8/13 - Starting on the new round of Trial Mechs.
Enjoy!
Enjoy!
#28
Posted 15 June 2013 - 08:19 PM
Hunchback 4P link added.
#29
Posted 15 June 2013 - 08:25 PM
armyof1, on 18 May 2013 - 08:43 AM, said:
I'm looking forward to a future review of the BJ-1X trial since it's got a great heat efficiency of 0.57.....
I somehow didn't see this earlier. But I'll tell you even after you switch it to double heatsinks, give it more true doubles + additional doubles with a largest XL engine possible and in keeping the same loadout... you still get a heat efficiency of far less than 1.0. There is absolutely no hope for it without using the twin flamer pairings trick (take 2 flamers, put them in a pair, chainfire. Do the same for every pair of flamers to prevent the generation of heat if you have enough heatsinks).
#30
Posted 16 June 2013 - 06:11 PM
Very Nice vids! Can't wait for more.
#31
Posted 16 June 2013 - 07:35 PM
Yeah, that spider is really not worth anything in assault (the enemy probably got an assault mech in trade) outside of a quick cap and messing with people so your team mates can shoot them i nthe back.
When I was driving the SP, I had my hunch split into 2 groups, Not as much of an alpha, but since they turn away from the alpha usually... you can fire and still hit them in the arm with some and then hit with more when they turn back., I could get some good shots in with the other half of the lasers. headshotted a dmaged jager 40 today like that, all done.
My friend splits it 2 and 4, so the turn back shot has more lasers.
When I was driving the SP, I had my hunch split into 2 groups, Not as much of an alpha, but since they turn away from the alpha usually... you can fire and still hit them in the arm with some and then hit with more when they turn back., I could get some good shots in with the other half of the lasers. headshotted a dmaged jager 40 today like that, all done.
My friend splits it 2 and 4, so the turn back shot has more lasers.
#33
Posted 22 June 2013 - 08:44 AM
Added Cataphract CTF-4x!
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