Different Module slots for Expendables.
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Different Module Slots For Expendibles.
Started by Xeven, May 17 2013 02:53 PM
5 replies to this topic
#1
Posted 17 May 2013 - 02:53 PM
#2
Posted 17 May 2013 - 02:56 PM
No.
However, there probably should be a look at how many module slots each mech gets. It's absurd that the 3L is the 4 module Raven, for example, as it's the best variant hands down, while the Jenner K is by far the worst Jenner and that's the only one with 4, while arguably the best (atm) Jenner F has the least with 2.
Same with the DDC
However, there probably should be a look at how many module slots each mech gets. It's absurd that the 3L is the 4 module Raven, for example, as it's the best variant hands down, while the Jenner K is by far the worst Jenner and that's the only one with 4, while arguably the best (atm) Jenner F has the least with 2.
Same with the DDC
Edited by hammerreborn, 17 May 2013 - 02:57 PM.
#3
Posted 17 May 2013 - 03:27 PM
hammerreborn, on 17 May 2013 - 02:56 PM, said:
No.
However, there probably should be a look at how many module slots each mech gets. It's absurd that the 3L is the 4 module Raven, for example, as it's the best variant hands down, while the Jenner K is by far the worst Jenner and that's the only one with 4, while arguably the best (atm) Jenner F has the least with 2.
Same with the DDC
However, there probably should be a look at how many module slots each mech gets. It's absurd that the 3L is the 4 module Raven, for example, as it's the best variant hands down, while the Jenner K is by far the worst Jenner and that's the only one with 4, while arguably the best (atm) Jenner F has the least with 2.
Same with the DDC
I agree with them needing to take a look. Having air stike and arty strike as implemented however would not change the game at all even if everyone had it and unlimited lol.
#4
Posted 17 May 2013 - 03:29 PM
Bah, Those should be in the purview of the command console anyway.
#5
Posted 17 May 2013 - 03:31 PM
Consumables are already a pay2win element just waiting to bite us all in the ***.
Their only mitigating factor is that they take up module space that could be filled by other, mediocre items.
So
No.
nononono
no no no
NO!
no.
Their only mitigating factor is that they take up module space that could be filled by other, mediocre items.
So
No.
nononono
no no no
NO!
no.
#6
Posted 17 May 2013 - 03:32 PM
LordBraxton, on 17 May 2013 - 03:31 PM, said:
Consumables are already a pay2win element just waiting to bite us all in the ***.
Their only mitigating factor is that they take up module space that could be filled by other, mediocre items.
So
No.
nononono
no no no
NO!
no.
Their only mitigating factor is that they take up module space that could be filled by other, mediocre items.
So
No.
nononono
no no no
NO!
no.
Cbill consumables are now P2W....BRILLIANT!
not nearly enough facepalms
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