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Cockpit Shots Harder Than They Look.


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#1 trollocaustic

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Posted 17 May 2013 - 03:42 PM

Alot of cockpits. Are hard as hell to figure out.

Here's some examples

Atlas-Left Eye. Slightly on top because PGI are idiots.
Cataphract. Center panes only.

Anyone else have some?

#2 karoushi

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Posted 17 May 2013 - 04:06 PM

Pretty much all the mechs, it seems like the cockpit is the hardest to hit and I don't know if that is hit registration or the hit boxes for the models themselves.

#3 Neolisk

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Posted 17 May 2013 - 04:27 PM

And I also often hit legs when aiming at center torso at point blank (almost, maybe 10-20m).

Definitely something wrong with the hit boxes.

#4 Koniving

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Posted 17 May 2013 - 05:13 PM

View Posttrollocaustic, on 17 May 2013 - 03:42 PM, said:

Alot of cockpits. Are hard as hell to figure out.

Here's some examples

Atlas-Left Eye. Slightly on top because PGI are idiots.
Cataphract. Center panes only.

Anyone else have some?

This is intentional, because it's super easy to hit all cockpits if you just go by the transparent steel alone. As a Raven 4x, I could kill any assault mech in two shots and it was even easier when I could drop-kick 'em and knock 'em down.

Edited by Koniving, 17 May 2013 - 05:14 PM.


#5 ShinVector

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Posted 17 May 2013 - 07:03 PM

View Posttrollocaustic, on 17 May 2013 - 03:42 PM, said:

Alot of cockpits. Are hard as hell to figure out.

Here's some examples

Atlas-Left Eye. Slightly on top because PGI are idiots.
Cataphract. Center panes only.

Anyone else have some?



Head Shots are hard in the game because of LAG.
HSR has improved things ALOT but since head hitbox are usually small they are usually hard to hit.


Refer to below at 3m:45s.:
The Raven running at full speed gets a clean heatshot. It was a lucky heat shot and If you slowled it down and looked closely, you could see my cross hairs was leading by alot.
This is due to lag + the amount of time it takes for the PPCs to travel to the target.




Does this mean that Head Shot are impractical ??
NOOO !
The best time to head shot a mech is when they powered down right infront of you. Since they do not move for that few seconds, this negates the LAG problem. Just shoot them directly in the head and they will die in ONE SHOT if your alpha is over 33 damage.

Additionally some mechs like the Catapults are more vulnerable to head shots since they head hitbox is so, big.

Weapons like ballistics and ppc are good for headshots because they do full damage to where ever they hit in effective range.

Location of all hitboxes of all mech has already been listed in this post:
http://mwomercs.com/...x-localisation/

#6 Redshift2k5

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Posted 18 May 2013 - 04:51 AM

View PostNeolisk, on 17 May 2013 - 04:27 PM, said:

And I also often hit legs when aiming at center torso at point blank (almost, maybe 10-20m).

Definitely something wrong with the hit boxes.


How close is "point blank"?

Your weapons do not magically fire straight down the center of your crosshair like an FPS, they fire from wherever they are mounted on your mech. for a majority of weapons, that means they are mounted well below the cockpit. Your line of sight comes directly from the cockpit.

If you get up within 1 meter of a mech and point your crosshair at a specific point (such as the CT), the weapons will have to fire up, at an angle. If you are too close the weapon will strike the mech below your targetting reticule because of a limited arc of movement. If you were 30 meters away they would fire true.

#7 Ralgas

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Posted 18 May 2013 - 05:55 AM

If it's not a catapault or jagger, pretty much. I wasn't around in cb but apparently the altas was the whole head when it 1st came out......... that didn't last long

Quite often you'll find new mechs will need resizing in it's 1st week, and can be hell to play till it gets it (see cataphracts and jaggers) I expect the blackjack to be the same, especially given the head is almost center mass in the torso

#8 OneEyed Jack

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Posted 18 May 2013 - 06:06 AM

View PostKoniving, on 17 May 2013 - 05:13 PM, said:

This is intentional, because it's super easy to hit all cockpits if you just go by the transparent steel alone. As a Raven 4x, I could kill any assault mech in two shots and it was even easier when I could drop-kick 'em and knock 'em down.

Transparent steel? This is BattleTech, not Star Trek.

#9 Redshift2k5

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Posted 18 May 2013 - 06:23 AM

View PostOneEyed Jack, on 18 May 2013 - 06:06 AM, said:

Transparent steel? This is BattleTech, not Star Trek.


Transparent aluminum sounds far-fetched, but transparent aluminium is synthetic sapphire (aluminum oxide) which is already possible with today's technology. (albeit in much smaller pieces)

Posted Image

Looks like glass, nearly as tough as diamond (transparent carbon)

#10 Neolisk

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Posted 18 May 2013 - 06:39 AM

View PostRedshift2k5, on 18 May 2013 - 04:51 AM, said:

How close is "point blank"?

Like I said, it was not 0m, more like 10-20m. I could clearly see the whole mech in front of me, and clearly pointing at the back portion of CT. Yet I hit legs two times somehow. I think you should have some red dots on the mech surface showing where exactly your hits would end up. Could be red for energy, yellow for ballistics etc., to show how it converges on the targeted mech.

#11 joedawg39s

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Posted 18 May 2013 - 06:47 AM

http://www.sarna.net...echnology#Armor

Cockpit view screens use a large selection of transparent armors in combination, anything from ferroglass to alternating diamond and polymer sheets.

Sounds like some wierd transparent steel and synthetic diamonds.

Headshots are hard because there are no respawns, if each mach ended after 2 minutes and 15 headshots this game would be dumb.

View PostNeolisk, on 18 May 2013 - 06:39 AM, said:

[/size]
Like I said, it was not 0m, more like 10-20m. I could clearly see the whole mech in front of me, and clearly pointing at the back portion of CT. Yet I hit legs two times somehow. I think you should have some red dots on the mech surface showing where exactly your hits would end up. Could be red for energy, yellow for ballistics etc., to show how it converges on the targeted mech.


what mech do you pilot? Not all mechs are equil at all jobs.

#12 Just wanna play

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Posted 18 May 2013 - 06:56 AM

View PostRedshift2k5, on 18 May 2013 - 06:23 AM, said:


The best time to head shot a mech is when they powered down right infront of you. Since they do not move for that few seconds, this negates the LAG problem. Just shoot them directly in the head and they will die in ONE SHOT if your alpha is over 33 damage.


what do you mean 33 damage???? it has 18 armor points (max) and 9 internal structure, how did you get 33 damage???

and yeah i agree it would be really stupid if an atlas could be killed by a 27 damage alpha instantly that would mean a hunchback 4p with 9 small pulse laserz could kill any mech in half a second :)

lol was the atlas cockpit really the ENTIRE head at one point in time??!?!?

#13 Tenam

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Posted 18 May 2013 - 07:08 AM

Yep at one point in CB the whole Atlas head was the head hitbox ... and as the man said it didn't last long and it became just the left eye ... almost all the mechs at that time had head hit box adjustments. The Awesome when first released was just as bad also, for the first few days Awesome's were very easy pickins ... back when 'Guass cats were dominant :) .

#14 Just wanna play

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Posted 18 May 2013 - 07:10 AM

View PostTenam, on 18 May 2013 - 07:08 AM, said:

Yep at one point in CB the whole Atlas head was the head hitbox ... and as the man said it didn't last long and it became just the left eye ... almost all the mechs at that time had head hit box adjustments. The Awesome when first released was just as bad also, for the first few days Awesome's were very easy pickins ... back when 'Guass cats were dominant :) .

didnt trebuchets also have big cockpit hit boxs when released?

#15 Redshift2k5

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Posted 18 May 2013 - 07:23 AM

View PostJust wanna play, on 18 May 2013 - 06:56 AM, said:


what do you mean 33 damage???? it has 18 armor points (max) and 9 internal structure, how did you get 33 damage???

and yeah i agree it would be really stupid if an atlas could be killed by a 27 damage alpha instantly that would mean a hunchback 4p with 9 small pulse laserz could kill any mech in half a second :)

lol was the atlas cockpit really the ENTIRE head at one point in time??!?!?


Because it isn't 9 internal structure. It's either 15 or 18. Two gauss rounds (30) is not sufficient, but two AC-20 rounds (40) is sufficient.

#16 Koniving

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Posted 18 May 2013 - 07:27 AM

View PostOneEyed Jack, on 18 May 2013 - 06:06 AM, said:

Transparent steel? This is BattleTech, not Star Trek.

Take a look at your BattleTech Lore. There's no cockpit glass. It is a transparent industrial grade steel alloy. (Not exactly steel. But still a transparent metal.)

#17 Koniving

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Posted 18 May 2013 - 07:33 AM

View PostJust wanna play, on 18 May 2013 - 06:56 AM, said:


what do you mean 33 damage???? it has 18 armor points (max) and 9 internal structure, how did you get 33 damage???

and yeah i agree it would be really stupid if an atlas could be killed by a 27 damage alpha instantly that would mean a hunchback 4p with 9 small pulse laserz could kill any mech in half a second :)

lol was the atlas cockpit really the ENTIRE head at one point in time??!?!?


18 armor, 12 or so internal for the head. 18 + 9 = 27. But now twin Gauss headshot cannot kill (30 damage) in one hit but twin AC/20 (40 damage) can. It was raised to combat the headshot issue.

I did say how easy it was to headshot an Atlas with a Raven 4x. Do it after knocking them down (jump jet and kick them in the face [land on them at an odd angle]) and it's even easier. Centurion's cockpit used to be the mohawk. Could hit them from the back even!

An ode to the closed beta Centurion variant CN9-AH, now missing. Also check out the LRMs fired by the Atlas later in this short video -- they're like crazy streaks!

Edited by Koniving, 18 May 2013 - 07:43 AM.


#18 Ralgas

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Posted 18 May 2013 - 07:51 AM

View PostKoniving, on 18 May 2013 - 07:33 AM, said:


18 armor, 12 or so internal for the head. 18 + 9 = 27. But now twin Gauss headshot cannot kill (30 damage) in one hit but twin AC/20 (40 damage) can. It was raised to combat the headshot issue.

I did say how easy it was to headshot an Atlas with a Raven 4x. Do it after knocking them down (jump jet and kick them in the face [land on them at an odd angle]) and it's even easier. Centurion's cockpit used to be the mohawk. Could hit them from the back even!

An ode to the closed beta Centurion variant CN9-AH, now missing. Also check out the LRMs fired by the Atlas later in this short video -- they're like crazy streaks!



lol, they remind me of Stargate: Atlantis drones!!

#19 Just wanna play

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Posted 18 May 2013 - 07:56 AM

sorry guys, thought head had internal structure equal to half of the max amount of armor like the other body parts

#20 Just wanna play

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Posted 18 May 2013 - 08:07 AM

wtf you literally meant "knock em down", when it weighs nearly 3 times as much as you, thats like a 200 pound man being knocked down by a 71 pound 10 year old, i sure do hope collisions arent brought back, they look annoying, gimmicky, and stupid, especially since they switch to 3rd person view when your knocked down, it would be cooler if it stayed in 1st person, giving you a close up of slamming into ground causing cockpit shake then your mechs arms reaching out to do a push up and get back up, then again if hand actuators allow certain mechs to get up faster that would turn there disadvantage into an advantage (maybe they could do a martial arts style leap to quickly get back on their feet lol, i would love to see my commando do that while im staying in 1st person view)

just my honest opnion
god knows what would happen to me and my 25 ton commando if a jenner wasn't watching where he was going or in my cataphract with those low hanging arms knocking into everyone

Edited by Just wanna play, 18 May 2013 - 08:09 AM.






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