Hey all you hardwarre guru's out there, just wondering if anyone has looked at creating working with Arduino input device for the Cryengine 3 for MWO?
Below someone did some basic Date/Time input but what I was thinking was more along the lines of the MWO console the proposed where you have a Keypad with LCD display.
https://forum.proces...ne-3-10-10-2012
Somehow from what I have been reading up on Arduino it should be easy enough to have it display information on an LCD display (http://www.circuitsa...ategory/mcu/lcd) but then have the LCD get information from Cryengine...


Arduino Input Device To Cryengine..?
Started by Syrkres, May 16 2013 10:02 AM
4 replies to this topic
#1
Posted 16 May 2013 - 10:02 AM
#2
Posted 16 May 2013 - 12:13 PM
I would say that your not going to realistically get any data out of MWO, without support from them, its going to be very hard to do.
Now, custom input devices, that's another story entirely, the Leonardo and Due both support USB HID Device, which means using them for custom input devices is possible.
Now, the razor controller thats planned, IF they allow 3rd party access might change things, if we can get some basic information off whatever they are planning.
Now, custom input devices, that's another story entirely, the Leonardo and Due both support USB HID Device, which means using them for custom input devices is possible.
Now, the razor controller thats planned, IF they allow 3rd party access might change things, if we can get some basic information off whatever they are planning.
#3
Posted 16 May 2013 - 01:45 PM
You can turn an Arduino Uno into an HID USB interface.
http://hunt.net.nz/u...n/weblog/15f92/
As I understand it, if you convert the Uno over to this HID mode, it can not also do other (Non-HID) things simultaneously. However, you could also flash the Uno back to the normal Arduino mode if you decided you did not want to keep using it for HID.
And right now, I agree with Guchion... I wouldn't hold your breath on being able to get anything useful from MWO to do/display with an Arduino. I hope we're wrong, as it could be cool to come up with something...
http://hunt.net.nz/u...n/weblog/15f92/
As I understand it, if you convert the Uno over to this HID mode, it can not also do other (Non-HID) things simultaneously. However, you could also flash the Uno back to the normal Arduino mode if you decided you did not want to keep using it for HID.
And right now, I agree with Guchion... I wouldn't hold your breath on being able to get anything useful from MWO to do/display with an Arduino. I hope we're wrong, as it could be cool to come up with something...
Edited by CyBerkut, 16 May 2013 - 01:47 PM.
#4
Posted 16 May 2013 - 02:04 PM
Sorry was looking for this video earlier
where someone uses the Ardunio to get/put input into the Flightsim.
With the Razor system coming (at some point) I assume there will be an API which has to be opened up. Also the CryEngine3 I believe has some basic libraries which can be coded up. So the question are:
#1 can a device be made
#1a what type of keypad? (hopefully better than the razor - as that looks pitiful).
#2 would you need to custom code software to interface with the Cryengine or wait till MWO opens up.
http://www.razerzone.com/artemis
http://www.razerzone...artemis/concept
where someone uses the Ardunio to get/put input into the Flightsim.
With the Razor system coming (at some point) I assume there will be an API which has to be opened up. Also the CryEngine3 I believe has some basic libraries which can be coded up. So the question are:
#1 can a device be made
#1a what type of keypad? (hopefully better than the razor - as that looks pitiful).
#2 would you need to custom code software to interface with the Cryengine or wait till MWO opens up.
http://www.razerzone.com/artemis
http://www.razerzone...artemis/concept
#5
Posted 18 May 2013 - 10:02 AM
Well...
1. I wouldn't bank on seeing the Razor Artemis come to fruition. If it does, great! But I think MWO's existing level of joystick 'support' has managed to kill almost all enthusiasm for joystick use with this game. Yes, there are some of us who would like to see it work well... but most of us have just resigned ourselves to using a mouse. And with that, a significant part of the potential market for the Artemis went "poof!" I'll note that Loc Nar has engineered a different type of input method for the stick on his pit, and that it can be competitive with a mouse. If the Artemis project moves forward, hopefully they will pay attention to the information he's disseminating.
2. Even if the Artemis does come to fruition, it doesn't necessarily mean an API will be opened up (at least publicly). PGI/Razor could try to keep it hidden / proprietary.
Of course, only time will tell. So far, PGI hasn't exactly been 'pit-builder friendly'. Given the amount of hacking that has been seen historically in FPS games, it's not hard to imagine that they may be trying to avoid opening possible doors for that problem.
X-Plane (in that video) and the DCS series, are sims that make it easy to do interesting inputs and outputs. In the case of DCS, they have an export.lua file. It would be great to get something like that for MWO, and if done properly it would not enable any cheating.
As Guchion indicated... you can make input devices. The simplest way for now, as I understand it, would be to make the Arduino and HID device (Joystick, Keyboard, Mouse), as that is what MWO currently accepts inputs from. If your Arduino looks like any of those to the game, it should accept valid inputs from it.
1. I wouldn't bank on seeing the Razor Artemis come to fruition. If it does, great! But I think MWO's existing level of joystick 'support' has managed to kill almost all enthusiasm for joystick use with this game. Yes, there are some of us who would like to see it work well... but most of us have just resigned ourselves to using a mouse. And with that, a significant part of the potential market for the Artemis went "poof!" I'll note that Loc Nar has engineered a different type of input method for the stick on his pit, and that it can be competitive with a mouse. If the Artemis project moves forward, hopefully they will pay attention to the information he's disseminating.
2. Even if the Artemis does come to fruition, it doesn't necessarily mean an API will be opened up (at least publicly). PGI/Razor could try to keep it hidden / proprietary.
Of course, only time will tell. So far, PGI hasn't exactly been 'pit-builder friendly'. Given the amount of hacking that has been seen historically in FPS games, it's not hard to imagine that they may be trying to avoid opening possible doors for that problem.
X-Plane (in that video) and the DCS series, are sims that make it easy to do interesting inputs and outputs. In the case of DCS, they have an export.lua file. It would be great to get something like that for MWO, and if done properly it would not enable any cheating.
As Guchion indicated... you can make input devices. The simplest way for now, as I understand it, would be to make the Arduino and HID device (Joystick, Keyboard, Mouse), as that is what MWO currently accepts inputs from. If your Arduino looks like any of those to the game, it should accept valid inputs from it.
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