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The Black Jack Support Thread


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#1 Ph30nix

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Posted 21 May 2013 - 05:56 PM

okay not going to get into wether the mech is good, bad, horrible, or awesome, i will say i feel it had great potential 5 more tons and higher engine cap and it could have been godly.

but this post isnt about that, its about sharing possible builds and play styles to get the most out of it so those that bought it can at least get it mastered then either grow to love it or bury it in our mech lab and never let it see light of day again

this is what ive come up with so far

BJ-1X
http://mwo.smurfy-ne...348d0af3648f876

not real shock here i think (the armor is just maxed i didnt bother putting it into specific areas thats personal choice for peeps anwyays)
also im type to try and take full advantage of all weapon slots
for this i put
left arm beams group 1
right arm group 2
all beams group 3
ill fire arms one at a time then fire torso if i have a shot (other beams still on cooldown so no alpha shot)
unaware targets ill let them have all of them at once then alternate between arms.
i might try a group 1 left 4 beams and group 2 right 4 beams and set both to chain fire see how that works doing non stop 2 ML at a time action

BJ-1
(i was realy looking forward to this mech but cant do much with it)
i tried an ac/5 build but you just cant carry enough ammo for sustained fight so i had to settle for
http://mwo.smurfy-ne...3d68ac3d8331106
note something wierd here i have this exact build MINUS the FF yet i couldnt get this build to work in smurfy without putting in FF? i dont know wtf is going on there but
this one you cant really get in close to anyone so you basicly just run around map to differnt firing positions and let loose with the ac/2 its decent in that respect until they spot you and start laying into you. also light mechs can eat you alive EASY!!!!


lastly
BJ-3
i took this one as my third because frankly it was either this or the BJ-1DC which to me is like why bother? im having trouble getting the BJ-1 to have any viable builds the extra 2 tons from not having JJ wasnt going to help with any of its problems. so i made this

http://mwo.smurfy-ne...ae258077beaf75d

im currently just running this mostly stock, but this would proably be my final goal i actually am using a 210 engine in it for now with extra heat sinks. which doesnt make a huge differnce on heat,

honestly this build is the least fun, ill proably have to just yank all the weapons and put in 2 ER PPC and use this as a **** poor Treb-7M just to level it without wanting ot pull my hair out.

but thats best i can come up with currently please feel free to share your builds and strats with it

Edited by Ph30nix, 21 May 2013 - 05:56 PM.


#2 LordBraxton

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Posted 21 May 2013 - 06:13 PM

The 1X is the only one with a use

110+kph 8mlasers (I had some good rounds with it)

the rest are trash, not enough tonnage to use anything but worthless AC/2s

really the blackjack is a poor man's jager, VERY poor.

back to lurming

#3 Ph30nix

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Posted 21 May 2013 - 06:15 PM

View PostLordBraxton, on 21 May 2013 - 06:13 PM, said:

The 1X is the only one with a use

110+kph 8mlasers (I had some good rounds with it)

the rest are trash, not enough tonnage to use anything but worthless AC/2s

really the blackjack is a poor man's jager, VERY poor.

back to lurming

the BJ-1 is nice at times but really situational.... saddly on top of its tonnage limitations..

IT HANDLES HEAT LIKE A POS!!!!!

put me on a ice map and god its beautiful i can fire those AC/2s non stop with the medium lasers as a extra bam for close range and STILL keep the ac/2 going while i cooldown. but a map liek tourmaline :P and im a sad panda

#4 SuperJoe

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Posted 21 May 2013 - 06:46 PM

wouldn't be so bad if it had a higher engine cap :s

man i was really looking forward to this robot too.

#5 Johnny Reb

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Posted 21 May 2013 - 10:10 PM

Here is my 1x build:

http://mwo.smurfy-ne...d2b6294fb5e5f6b

scoff if you must but my heat efficiency is 1.42 so i can alpha most the match with my coolant. Once I go 117, even better.

#6 One Medic Army

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Posted 21 May 2013 - 11:05 PM

Not sure if I'll get or not.
I did theorycraft some builds to try out though:
http://mwo.smurfy-ne...de28f1987ead889
http://mwo.smurfy-ne...658e695be585f27
http://mwo.smurfy-ne...16416d7b66bd98d
and possibly
http://mwo.smurfy-ne...e0d62ee283a6897

#7 Kyynele

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Posted 22 May 2013 - 01:21 AM

View PostPh30nix, on 21 May 2013 - 05:56 PM, said:



Have you noticed that you can add Endo to that? There won't be enough room for another DHS, but you can fit AMS and one ton ammo in that. With this return of the LRMs, I'd take it: http://mwo.smurfy-ne...d6bcbb3e64b3f86

edit: you also get 2 extra points of armor, how cool is that :D

Edited by Kyynele, 22 May 2013 - 01:22 AM.


#8 Pastor Priest

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Posted 22 May 2013 - 04:26 AM

I'm with everyone else, in that I want to like this thing, but on paper, it looks like it's going to suck. I want to try all the mediums, but I also want to get into the heavies, so I may just hold out until the Orion comes out. With that said, here's what I came up with:

http://mwo.smurfy-ne...b8938fc51a38525

A slightly different take on the 1X. I happen to have a 280XL sitting around, so I tried to see what I could do with that. It has slightly more firepower than a 4P, with almost 20kph more speed than it, with speed tweak. The twin LLs also give it some better range and semi-zombie power if the arms go (I'm guessing they'll make decent shields) It looks hot, but so does a 4P. I'd use it just like one: Get into position, wait for the big guys to engage the enemy, and then pop out and give a focused strike on a vital part. The speed will also help with flanking, and with a 48 point strike, you wouldn't want this in your back.

http://mwo.smurfy-ne...90b9a7724a2e6b9

I'm struggling with the BJ-1. So, these are purely theory. From what I found, it's tough to use both ballistic slots, so I thought I'd take the non symmetrical approach. So, I stuffed an AC/20 in the left arm. It may sound dumb, but this has the firepower and speed of a 4G, with jumpjets. A flying AC/20 could be a bit scary, but probably more novelty than anything else. The 3D can technically do this and do it better, but I mostly see it used with PPCs and gauss.

I'll try more later.

#9 Keifomofutu

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Posted 22 May 2013 - 04:34 AM

All the blackjacks need access to at least a 250. Wouldn't cry If the 1x got access to a 300 just so I didn't have to blow 5million credits on an xl 295.

Edited by Keifomofutu, 22 May 2013 - 04:34 AM.


#10 Trufast

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Posted 22 May 2013 - 04:42 AM

I like the BJ 1 with jjs, gauss and 4 MLs. Yea, its slow (70 without speed tweak), but that's not an issue as long as you hang with the assaults and heavies. Even without the double basics, the torso twist and twist speed is amazing on the jumpjet variants. And the arms can aim straight down almost.

#11 Attack Boss

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Posted 22 May 2013 - 04:56 AM

bought a BJ-1 to play around with yesterday since i am still going throught Expert levels with my Jenners. I hung back with the heavies and had pretty good game with the stock BJ-1...I am by no means a veteran of the game but it was fun to play even with the weaker AC2's but the 4 medium lasers it has did some damage and got a kill the first time out with it. I guess they can't all be sports cars or the game wouldn't be fun.

#12 FiveDigits

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Posted 22 May 2013 - 04:58 AM

I agree that the engine limits hurt this chassis a lot. You have to equip external DHS which only work as 1.4 EHS and take up three crits slots. And even the "fast" one is 5 rating short of the venerable XL 300. :D

So far I had good results with a (slowish) dual AC5 BJ-1. I am still experimenting with all energy builds on the BJ-1X and BJ-3.

#13 Ph30nix

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Posted 22 May 2013 - 05:01 AM

View PostKyynele, on 22 May 2013 - 01:21 AM, said:


Have you noticed that you can add Endo to that? There won't be enough room for another DHS, but you can fit AMS and one ton ammo in that. With this return of the LRMs, I'd take it: http://mwo.smurfy-ne...d6bcbb3e64b3f86

edit: you also get 2 extra points of armor, how cool is that :D

yea i could do that too i guess, probably be smart now as well. i never cared for AMS but with its buff might be worth giving it a shot.
only thing though is if later one i want to shuffle around the build and i need more crit slots could be aproblems (doubtful since to get the tonnage to put differnt weapons id have to rip alot out anyways)

View PostOne Medic Army, on 21 May 2013 - 11:05 PM, said:


i actually hadnt thought ot put a ac/20 into one of these... might be kinda interesting in the JJ varient but with armor conditions currently and the low ammount of ammo you'd be able to carry..... i dunno i think you'd run out of armor and be toast long before your target. i think a gauss might be better maybe paired with a PPC if you can get the tonnage, or just all the ML you can still carry.

#14 FiveDigits

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Posted 22 May 2013 - 05:50 AM

I think a jump-capable BJ-Wang actually looks viable.

#15 BoPop

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Posted 22 May 2013 - 05:52 AM

i basic'd out the 1x and earned enough xp to get speed tweak last night, wasn't that hard to do, in a STD200 also. can't understand why everyone suggest i (must) go XL, the thing doesn't get jumpjets anyways and i had as many DHS as the 8ML build allows. the first 2 times i took it out in an XL and i got torso'd almost immediately.

did get pinched and smashed a couple rounds but that can happen in any medium, just seems the BJ, as far as fragility goes is <cicada<hunchback<centurion. cant speak on trebs cuz i haven't played them yet. but this have might have something to do with that whole "spread damage" accident on LRM's or something, dunno. tough to say when ya get a new mech at the same time that weapons are all tweaked on. makes for more variables, harder to say what's what.

#16 Pastor Priest

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Posted 22 May 2013 - 05:59 AM

FiveDigit, your name for it wins.

Though, 5 tons of AC20 ammo seems like quite a bit. Personally, if I go through 3, it's been a good match. That's just a personal prefernce though. I am willing to drop a ton and downgrade to a 225XL f get a third laser and all jumpjets.

BoPop, I suggest an XL on the 1X to differentiate it from the 4P. With a std 200, you are slower than the 4P with less armor. With the XL, you cna carry that firepower and move substantially faster. The cost is fragility, but you should be evading rather than tanking as much as possible. I do it to good effect in my Trebs, so I think it could work in these. Again, that is just my POV.

Edited by Pastor Priest, 22 May 2013 - 06:07 AM.


#17 Satchel 42

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Posted 22 May 2013 - 06:02 AM

I've had a good first impression of my BJ-1X. A fast HBK-4P and I do love me some medium lasers. Really looking forward to getting double basic on this thing.

Not sure what I'll do for the other variants, but I know that I won't be sticking with the dual AC2's. Probably a single UAC5 or AC20 build.

View PostFiveDigits, on 22 May 2013 - 05:50 AM, said:

I think a jump-capable BJ-Wang actually looks viable.


Yeah, this was what I was thinking for my AC20 build. Although I'd probably skip 2 tons of ammo for another DHS and ML.

#18 Hobo Dan

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Posted 22 May 2013 - 06:08 AM

I had some great fun in this guy last night: BJ-1DC

Hang back around the heavies and come in after the fight begins. Had one 5 kill 600+ Damage game because our Assault overlords ignored me to fight each other.

I usually stay away from XL's, but I found that every time I died, I was cored.

Edited by Hobo Dan, 22 May 2013 - 06:11 AM.


#19 BoPop

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Posted 22 May 2013 - 06:26 AM

View PostPastor Priest, on 22 May 2013 - 05:59 AM, said:

BoPop, I suggest an XL on the 1X to differentiate it from the 4P. With a std 200, you are slower than the 4P with less armor. With the XL, you cna carry that firepower and move substantially faster. The cost is fragility, but you should be evading rather than tanking as much as possible. I do it to good effect in my Trebs, so I think it could work in these. Again, that is just my POV.


you are correct good sir, thanks for the perspective.

yea i know i could go faster minus durability with the XL but therein lay the problem. if i wasn't totally paying attention i'd get too far away from my team, singled out and LRM'd to death. 1/3 of those segments are doomed to blow ya know. hell i heard "bopop, comeback, you're too far out." enough whilst in the STD200, makes me feel like that's a pretty good speed. i guess the question for any medium is, "where ya goin' to in such a hurry? better have a good reason." :D

yet with that std200 i was goin at 72kph, still not a bad clip know what i mean? especially considering you're carrying a 8ML alpha (not too shabby) what it has over the hunchback is smaller profile, nor are ALL it's lasers compact in the hunch. a hunch is easy to neuter, a BJ w/a standard is not. infact, in one battle my right torso finally got blown off and guess what, i ran back to the base with 4 ML on my left side and took out a commando hehe. had i had an XL, i'd been spectating.

#20 Jam the Bam

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Posted 22 May 2013 - 06:43 AM

Has anyone tried out flamers with the new changes?

http://mwo.smurfy-ne...bb5336fa09dc66f

This could be good for laughs, run around people and help em shut down while lazering away.

Edited by Jammerben87, 22 May 2013 - 06:43 AM.






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