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[Map] Bunker


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#1 SubRyan

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Posted 18 May 2013 - 04:27 AM

So the premise for this map is that the attacking team is trying to capture a mech repair facility which is also a major command & control node for the defensive team.

Imagine Alpine Peaks but underground.

Opposing team starts in a natural cave formation after being dropped in through a newly formed ceiling collapse. Multiple winding caves of various sizes leads to the defenders underground facilities. Most of the caves are dark except for a few natural skylights, the well lit repair facility that the defenders are trying to keep at all costs, and a few hastily lighted entrances to their facility

Attackers could also find a way outside the cave system to try and attack the bunker's blast doors but would leave themselves open to fire as their is very little cover outside the mountain





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