So the premise for this map is that the attacking team is trying to capture a mech repair facility which is also a major command & control node for the defensive team.
Imagine Alpine Peaks but underground.
Opposing team starts in a natural cave formation after being dropped in through a newly formed ceiling collapse. Multiple winding caves of various sizes leads to the defenders underground facilities. Most of the caves are dark except for a few natural skylights, the well lit repair facility that the defenders are trying to keep at all costs, and a few hastily lighted entrances to their facility
Attackers could also find a way outside the cave system to try and attack the bunker's blast doors but would leave themselves open to fire as their is very little cover outside the mountain
[Map] Bunker
Started by SubRyan, May 18 2013 04:27 AM
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