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This Game Might Be Good Again When....
#1
Posted 09 May 2013 - 04:30 AM
2. Brawler weapons are the most feared but limited due to their very short range.
3. Missiles are back to being useful and feared (needing AMS) but not 2-3 solvo killers.
4. Elo is gone and it's back to just straight random MM (let the new accounts play together however)
5. ECM is balanced per team with a maximum differential of 1 (but a game will not start with one team having ECM and the other team having no ECM).
#2
Posted 09 May 2013 - 05:09 AM
- Poptart Meta is being combatted with a Jumpjet Screen Shake, but there is no need to gimp PPCs.
- Brawler Weapons are still being worked on, but should be balanced, not "the most feared"
- Missiles are getting a series of changes with the next 2 patches
- Elo is proving to be much better at balancing games than random MM.
- ECM is getting nerfed into oblivion in the next patch. There is no reason to balance it per team.
Edited by Syllogy, 10 May 2013 - 06:35 AM.
#3
Posted 09 May 2013 - 05:37 AM
#4
Posted 09 May 2013 - 05:54 AM
#5
Posted 09 May 2013 - 07:47 AM
2) Scaling heat penalties are added to the game, with real consequences.
3) Larger maps (4 times the size or more.)
4) Unseen are included (this one is optional, but I can dream, hehe.)
5a) Terrain affects movement speed.
5b) Movement speed affects weapon accuracy.
6) Ability to bring more than one mech to a battle.
7) Better game modes. And no, the way they've described CW, it is not 'better.' It's actually just more of the same BS we have right now. Would it kill them to make a game mode that actually feels like a mech battle as opposed to a quake(or whatever) match from 15 years ago?
There are a few more, but these right here are the ones that NEED to be added to make this game fun again. This instant convergence, high alpha, tiny map bullshite has gone on too long. Give me battlle and warfare, not a game of paintball.
#7
Posted 09 May 2013 - 10:07 AM
1. When we have more lore-friendly, assymetrical game modes with multiple objetives, timed objectives, optional objectives, and round scoring based largely on said objectives - but with all objectives "forcing a fight" and no match able to be won without eliminating at least a certain percentage of opposing forces. Maps and game modes which force teams to split up, forces teams to use scouts to determine who to send where, etc. Basically, "anything other than more generic FPS game modes."
2. When we have full-on Community Warfare implemented (and implemented using something akin to point #1.)
3. More content.
4. Bug fixes.
Pretty much in that order. For me.
#8
Posted 09 May 2013 - 04:34 PM
1) R&R is reintroduced with a sliding scale making the more customized the mech is the more expensive it is. The closer to stock the closer to near 0 R&R bill.
2) a different leveling system is implemented that requires you to gain skill in a mech class before you can purchase high in mech (ie no Atlas unless you meet a level requirement). This would make good pilots highly sought after and make some mech (ie again the Atlas) rare as they conically should be.
As a side note. This would give a some mech the OH ****! factor they are missing. I don't freak out when I turn a corner and come face to leg with an Atlas because I see 3 of them on every team. I want to be scared of an Atlas.
3) hard points are further restricted so you can no longer put an ac20 where a MG once was (or ppc where a small laser was). The only way to get to this level of customization is to be a incredibly high level pilot for that mech and spend an insane amount of cash to get it done.
That's about it for me.
Edited by GroovYChickeN, 09 May 2013 - 04:40 PM.
#9
Posted 09 May 2013 - 04:53 PM
GroovYChickeN, on 09 May 2013 - 04:34 PM, said:
1) R&R is reintroduced with a sliding scale making the more customized the mech is the more expensive it is. The closer to stock the closer to near 0 R&R bill.
2) a different leveling system is implemented that requires you to gain skill in a mech class before you can purchase high in mech (ie no Atlas unless you meet a level requirement). This would make good pilots highly sought after and make some mech (ie again the Atlas) rare as they conically should be.
As a side note. This would give a some mech the OH ****! factor they are missing. I don't freak out when I turn a corner and come face to leg with an Atlas because I see 3 of them on every team. I want to be scared of an Atlas.
3) hard points are further restricted so you can no longer put an ac20 where a MG once was (or ppc where a small laser was). The only way to get to this level of customization is to be a incredibly high level pilot for that mech and spend an insane amount of cash to get it done.
That's about it for me.
All I can say is, your ideas would probably drive away hordes of players, and would most certainly be called "pay to win" and elitist and such.
I get the reasoning behind what you want, but I don't think you realize what that would actually do to the game. I could be wrong, and I'm not saying you are wrong, but those things would in my opinion ensure that the "top end" players would have whatever they want while the mid-to-low skill / level players would be stuck in more or less stock mechs being face-***** by the elites.
Personally, I want to see the Atlas being a rare thing not by limiting who can pilot it, but by somehow limiting the circumstances in which it would be a good choice or whatever. Weight limits on match queues or maps or game modes or something.
#10
Posted 09 May 2013 - 05:12 PM
#11
Posted 09 May 2013 - 05:14 PM
Kraven Kor, on 09 May 2013 - 04:53 PM, said:
All I can say is, your ideas would probably drive away hordes of players, and would most certainly be called "pay to win" and elitist and such.
I get the reasoning behind what you want, but I don't think you realize what that would actually do to the game. I could be wrong, and I'm not saying you are wrong, but those things would in my opinion ensure that the "top end" players would have whatever they want while the mid-to-low skill / level players would be stuck in more or less stock mechs being face-***** by the elites.
Personally, I want to see the Atlas being a rare thing not by limiting who can pilot it, but by somehow limiting the circumstances in which it would be a good choice or whatever. Weight limits on match queues or maps or game modes or something.
That's defiantly a possibility. I would hope that there would be some way to balance it out so it doesn't. In a perfect world it would be a standard bell curve. Few stocks. Lots of mid range and a few elite.
Also I want to clarify. I don't want it like this because I want the elite to have the best of everything. I do however want a better leveling experience Right now it gets really stale really fast. Also I want to have some mech and items to be rare. I want have a wow factor for some mechs. I can't think of any other way to make this happen. I'm sure there is probably someone with a better idea.
#12
Posted 09 May 2013 - 05:56 PM
Neverfar, on 09 May 2013 - 05:17 PM, said:
I can only guess that you're implying "I'm totally fine with everything as it is right now." Good for you, you're a bloat-boater.
Translation: Funny comments that don't cater to my viewpoint offend me. Now, let's get back to very serious complaining on a video game forum.
Ease up tiger, there are plenty of us who aren't "bloat-boaters" who are still having a good time playing.
More pew pew less QQ FTW.
#13
Posted 09 May 2013 - 06:31 PM
Neverfar, on 09 May 2013 - 06:19 PM, said:
I'd rather continue precisely what I am doing because it makes meme drones like you squirm. Drones that apprently don't want any changes in this game whatsoever because they thrive on a stagnant and dull one-sided lack of balance.
Translation: U MAD?
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
And the unsubstantiated personal attacks continue. U mad bro meme use fail
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Been using this forum name for a couple decades now sport, and it takes more than a video game forum to make me squirm. While I find your outrage hillarious, I do agree that continued development is needed to make this game shine. However, I refuse to hop on the "omg it's broken" bandwagon. The devs are pushing improvements and balance changes. I don't think anybody is saying the game is perfect, but a couple deep breaths might do you a bit of good. Yoga?
I also refuse to be serious on a video game forum. Real life is serious work, this game (and conversations about it) are not.
#14
Posted 09 May 2013 - 06:39 PM
#15
Posted 09 May 2013 - 06:44 PM
Neverfar, on 09 May 2013 - 06:41 PM, said:
You're actually getting kind of boring, especially with the "zomg my real life is so important" card. I'm going to resume posting about this thread and let you huff and puff unanswered unless you say something interesting or useful, or at least funny.
Not holding my breath on that one.
I've seen that one posted here before, but the problem is it can easily be applied to advocate for either side of the current metagame. Is it chess to sit around and ppc boat? Is it chess to run and cap a base, avoiding the ppcs boats? I don't know! Maybe we should email the maker of the comic and ask him?
Bye
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
So back on topic, does anyone know when the jump jet screen shake effect is supposed to go into effect? Also, will it just happen during the ride up, or will there be some instability on the landing as well? I know it probably hasn't been laid out in clear terms yet, but would at least be interesting to know how far they are planning on taking it.
#16
Posted 09 May 2013 - 06:50 PM
Neverfar, on 09 May 2013 - 06:44 PM, said:
The one that didn't fully quit said he's waiting a few weeks to see if he can walk out of the spawn point in River City without getting cored in 1-2 volleys (he's one of those poor wretched souls who chose a Medium mech, a Centurion in particular). I can't say he's particially "good" or Skilled™, but you can only drive off a few thousand people like that until we have a problem.
The game will be good again when new and relatively new players have a reason to log in, to stay engaged and interested.
A lot of TT players are bound to be disappointed by the game even when weapons are balanced. Real time is simply different than TT.
#17
Posted 09 May 2013 - 06:53 PM
Even framing the discussion as "the game will be good again when..." gives the whole thing a silly bias. I guess I'm not amazingly Skilled (do I need the TM to avoid legal ramifications?) either, but I've never, ever been cored quickly near a spawn point in this game. Has it happened when I ran head first, raving mad into a pack of 2-3 enemies? Sure... but I had it coming.
Things to improve: missiles to drive the snipers back into cover, perhaps a relook at light balance now that you can actually hit them, continuing tweaks to weapons in general. My opinion anyway.
#18
Posted 09 May 2013 - 07:16 PM
Neverfar, on 09 May 2013 - 07:05 PM, said:
Still mad eh? Try to make a post without adding personal attacks. I promise you, it will be refreshing!
Neverfar, on 09 May 2013 - 07:05 PM, said:
Yep, which is why that was never said
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
There's "focused" (but is it ever really?) complaining about PPC at the moment, but things like the jump jet shake are in the works. Furthermore I seem to recall reading that they were looking at PPC balance in general. Things are always changing and improving, and since it's beta I don't think anyone considers this thing complete.
Suggestions and ideas are always great, but doom and gloom? Just tiresome.
#19
Posted 09 May 2013 - 07:29 PM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Damn internet making it too easy to be unreasonable to other probably quite nice people...
The thing is though, casting people who disagree with you as "bloat boaters" makes it pretty hard to have a reasonable conversation. My personal favorite build is my 4ml gauss srm6 flame. Yet despite this I don't really want a major change to gameplay. Tune back the missles to somewhere between the extremes we've seen, add jump shake and let's see how things look. I don't buy what you're selling, but that hardly makes me some kind of evil boater who can't adapt.
#20
Posted 09 May 2013 - 07:38 PM
5. ecm now is easily countered by tag and the ppc spam. good example is a raven 3L is food for a streak+ppc user.
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