Levi Porphyrogenitus, on 18 May 2013 - 01:41 PM, said:
Seems to work just fine to me. It's especially important with legged mechs. With 100% damage transfer, suddenly that side torso (and very likely an XL) gets popped super fast just by hitting the leg a few more time. No transfer would be even worse. 50% is a fine middle ground for the damage transfer mechanic.
Plus, if you shoot somebody from head-on and hit a destroyed side torso, would you rather the shot pass through harmlessly or do 50% damage to the CT?
Plus, if you shoot somebody from head-on and hit a destroyed side torso, would you rather the shot pass through harmlessly or do 50% damage to the CT?
I'd rather it pass through as it would do naturally, than gain a 50% improvement of magic points because I suck at aiming... a buff for bad aiming... really? But then again I'd rather have a simulator than an arcade game.
They must be able to do faceted hitboxes with this engine... they must!
Edited by Tesfurdo, 19 May 2013 - 11:13 AM.