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Constantly Losing, Starting To Get Pissed Off


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#1 sharkbait689

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Posted 18 May 2013 - 09:20 PM

Okay, im going to try to post this without seeming too salty. I just played 9 games and lost 8 of them. A few weeks ago i went on a 20 game losing streak. Neither of those are anomalies, I lose far more than I win. Now before people say its me (even if i were terrible I would think the win ratio would be better than 10%) I almost always pull my weight in matches (i.e. get at least one kill or a few assists at least). However, the vast majority of the time my team gets outplayed. Its frankly getting very irritating. Its not fun to play when you know youre just going to keep losing over and over. A win/loss ratio for a game, for all players, should be 50/50 or thereabouts.

So, my suggestion is, why dont they implement some sort of experience indicator, like how many games/kills/deaths a player has, and assign players accordingly so both teams are equally-ish matched.

I say this because the way it is now, i really dont want to continue playing the game. Ive poured alot of hours into this game, and im a huge MW fan, but losing constantly is just too frustrating to be fun.

Edited by sharkbait689, 18 May 2013 - 09:21 PM.


#2 Hammerfinn

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Posted 18 May 2013 - 10:11 PM

They actually have done this, it's called Elo, but it's invisible to players. It assigns you a score based on your wins and losses and the Elo of the other team. When you lose, it goes down, when you win, it goes up, so in theory you should eventually be matched with players who are at your approximate skill-level. It does take time and a lot of matches to get it to where it should be, but it does eventually do pretty well.

#3 ICEFANG13

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Posted 18 May 2013 - 10:21 PM

The way the game is currently played makes random players fall significantly faster to a co-ordinated group. With so many snipers etc and random people being rambos you get quite a few games where one or two fellows go over ridge, die almost immediately, and put you at a significant disadvantage. Its just how the game is currently played right now, and it happens to a lot of people.

#4 sharkbait689

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Posted 18 May 2013 - 10:51 PM

Ive definitely noticed that, icefang. In fact, the team that camps and picks at the opposing team wins almost every time, which is discouraging to see, since i was under the impression the game would (viably) support any style of play. As it is, fire support types like the jagermech get the shaft because theyre supposed to go around a big fight and do big damage while not being in the line of fire, but thats just not viable with the way people play. ER PPCs and LRM spam are the order of the day, and my styles always been big poppa brawlin, but i guess ill have to change that.

#5 ICEFANG13

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Posted 18 May 2013 - 11:00 PM

It used to be pretty overall well balanced, and you did see snipers brawlers and fire support, but PGI nerfed some things and buffed other things and we've been like this for about 2 terrible months. I barely play anymore but I'm very hopeful the 21st patch and 1st patch of June will help greatly.

#6 Deathlike

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Posted 18 May 2013 - 11:22 PM

Without having a general idea of your W-L ratio, I would say that part of the problem is not being able to recognize your own skills, relative to someone that's better than you. This doesn't mean you completely suck at the game, but game is very unforgiving when you are playing like total crap. The most successful you are, the more you are expected to contribute. When your contributions don't quite scale as they should, then it's easy to lose.

However, the losing streaks will still happen if you're just an average player. ELO "addresses" it (but the current version is making me rather skeptical). Anyways, it's usually either loadout related, mentality, and then skill that affects the outcome (well, that and competent teammates and good communication).

#7 sharkbait689

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Posted 18 May 2013 - 11:43 PM

I just checked (didnt even know you could) and my K/D is 0.98 (a little over 1 with the mechs i use normally), so im about an average player, id say. I think ill hold off on playing until those two patches hit, like you said.

#8 Fats McClure

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Posted 19 May 2013 - 12:00 AM

Huh, My W/L is 1.14, and The Guys I Roll With's version of a good times is slapping six flamers on cicadas and celebrating if we get a kill. We have fun more often than we win. You could be great, and just really unfortunate. Like Leo or Dan Marino. It happens.

#9 Vassago Rain

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Posted 19 May 2013 - 01:51 AM

get gud scrub l2p

#10 Revorn

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Posted 19 May 2013 - 01:56 AM

Iam losing some Matches so about 50/50, sometimes there are Rows of Loosing but also Rows of Winning, As long as the Matches are good ones, i dont care much.

#11 mack sabbath

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Posted 19 May 2013 - 07:07 AM

Across two accounts once, only "owning" trial mechs, I once scored 23 consecutive losses.

After 200 or so matches, on those accounts, it eventually ended 2:3 ratio W/L....Yet I recall no 23-0 runs, or anything remotely like that...but 0-23, yup!

#12 Hotthedd

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Posted 19 May 2013 - 07:29 AM

You complain that the average W/L ratio should be around 50% for everybody. Sorry Comrade, but this isn't communism (unless you are Capellan), some players are better than others, some players play in groups more than others. And the KICKER is: You have close to a 50% W/L ratio.

F.Y.I. Jagermechs are not really brawlers. The best ones I've seen are sneaky ******s that unload AC/20s in your back, or ranged suppressive fire AC/2 dakkaboats, or deadly dual gauss snipers.

Getting kills and assists is great, but if you are Leroy Jenkinsing it all over the place, you are actually hurting your team more than helping.

Just my .02 C-bills.

#13 buttmonkey

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Posted 19 May 2013 - 08:08 AM

well mate thats what happens when pgi lets 8 pugs drop against an 8 man sync drop.

and YES it does happen, but some of these guys are now just putting a different faction icon on one or more of their mechs so it doesnt look so obvious.

the old system before elo was better. it was done on weight, now you get games with 4 lights, 4 mediums vs 8 assaults its just plain ********.

imo, it should be 1x 8v8, 2x 4v4, and groups of 2s and 3s should be against groups of 2s and 3s and solo puggers should only drop against other solo puggers

#14 sharkbait689

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Posted 19 May 2013 - 03:46 PM

View PostHotthedd, on 19 May 2013 - 07:29 AM, said:

You complain that the average W/L ratio should be around 50% for everybody. Sorry Comrade, but this isn't communism (unless you are Capellan), some players are better than others, some players play in groups more than others. And the KICKER is: You have close to a 50% W/L ratio. F.Y.I. Jagermechs are not really brawlers. The best ones I've seen are sneaky ******s that unload AC/20s in your back, or ranged suppressive fire AC/2 dakkaboats, or deadly dual gauss snipers. Getting kills and assists is great, but if you are Leroy Jenkinsing it all over the place, you are actually hurting your team more than helping. Just my .02 C-bills.


Like I said, im about an average player. I play the Jag like youre supposed to, or at least i try. When i use my Atlas, thats when i go all leeroy jenkins. I guess my point is, no one wants to play and lose over and over. If I, or anyone else, loses every time they play, its no fun, and makes me/them not want to play. Its true that it should depend on player skill and loadout, but sometimes those just arent up to par for whatever reason, and putting them into a slightly better team will help them to learn and get better without getting slaughtered while also slightly nerfing a potentially overpowering team.

#15 Hotthedd

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Posted 19 May 2013 - 06:33 PM

The funny thing is: You are NOT constantly losing. Your W/L ratio is around 50%. Losing streaks are annoying. Losing streaks due to being put on a team of mostly solo players against mostly grouped players is even MORE annoying.

I would suggest joining a group. You can still drop solo all you want, but when you get on a losing streak, you can team up with your clan/faction/merc unit, and change the dynamic.

#16 Chavette

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Posted 19 May 2013 - 06:42 PM

View PostVassago Rain, on 19 May 2013 - 01:51 AM, said:

get gud scrub l2p

Couldn't of said it better.

#17 sharkbait689

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Posted 19 May 2013 - 06:50 PM

View PostHotthedd, on 19 May 2013 - 06:33 PM, said:

The funny thing is: You are NOT constantly losing. Your W/L ratio is around 50%. Losing streaks are annoying. Losing streaks due to being put on a team of mostly solo players against mostly grouped players is even MORE annoying.

I would suggest joining a group. You can still drop solo all you want, but when you get on a losing streak, you can team up with your clan/faction/merc unit, and change the dynamic.


How do you join a group? Like here on the forums? Itd be nice if you could join a faction (or clan) and pit factions/clans against each other.

#18 ICEFANG13

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Posted 19 May 2013 - 06:58 PM

There are plenty of teams (merc groups) in this section of the forums.
http://mwomercs.com/...corps-outreach/
And you could join a house unit.
http://mwomercs.com/...s-inner-sphere/
Or a clan unit (no clan tech, but many people feel attraction to a clan).
http://mwomercs.com/...factions-clans/

These are player made, and like mine, are quite a bit slower then they have been not too long ago. A lot of people are tired of playing this sniper game.

Edited by ICEFANG13, 19 May 2013 - 06:58 PM.


#19 Blackadder

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Posted 19 May 2013 - 07:08 PM

View Postsharkbait689, on 19 May 2013 - 03:46 PM, said:


Like I said, im about an average player. I play the Jag like youre supposed to, or at least i try. When i use my Atlas, thats when i go all leeroy jenkins. I guess my point is, no one wants to play and lose over and over. If I, or anyone else, loses every time they play, its no fun, and makes me/them not want to play. Its true that it should depend on player skill and loadout, but sometimes those just arent up to par for whatever reason, and putting them into a slightly better team will help them to learn and get better without getting slaughtered while also slightly nerfing a potentially overpowering team.


what you need to do is look at your play. record some matches and look at what you do after the match. it would really be easier if MWO had this feature built in. that said though, i make plenty of mistakes every game, usually cause i get lazy. even with solo play you can always improve.

You will also always be at a disadvantage unless your grouping as well, you should get on one of the public TS servers and run in groups, even 4 mans will help a lot.

http://www.reddit.co...ms_server_list/

Edited by Blackadder, 19 May 2013 - 07:09 PM.


#20 Major Derps

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Posted 19 May 2013 - 07:10 PM

Just a couple of reasons:
ELO starts you at the median skill level. This makes it hard for newer players as the get rolled constantly; and what kills you get will be higher ranked players than you, whom are outnumbered or beaten up, and would otherwise flog you. In turn, this buffs your Elo greatly, putting you higher than you are probably ready for.
If you are piloting assaults, well then your time is going to be painful regardless. You are big and nasty, and draw a lot of attention, and require good support to be fully effective. Assaults are great in coordinated groups, or with more experienced players who know how to work well with assaults; but otherwise, you are going to have to really think, be situationally alert, and really be prepared to work your *** off. I have an overall W/L of about .7, but a K/D of 1.17 (which I had to get back from .5, from the early days when I couldn't play for ****); so I do feel your frustration. Also don't stress so much about W/L, just your combat effectiveness.
Finally, ignore folks like Vassago; yes, he is good and knows what is talking about, but it's made him arrogant and insensitive to those not of his skills ;).

Edited by Mokey Mot, 19 May 2013 - 07:16 PM.






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