If we want role warfare, we need to start enforcing those roles. No more 3+ assault mechs per team. 2 at most would be acceptable. I realize we want people to play their own way, but it seriously hurts the game when the lighter mechs are simply unplayable in the face of so much weaponry.
This:
Asmudius Heng, on 22 May 2013 - 03:45 PM, said:
The more tonnage you have, the better a murderer you are. The increased agility of a mech the lower tonnage you go is of limited benefit now that HSR is in and so more guns is a good trade off.
Mech viability does need to be based not just on tonnage and number of guns, more objectives would be helpful - but in the end the real idea of medium mechs were that logistically they were cheap and easy to repair/transport etc.
R&R failed to do this well because the entire system of incentives did not work as intended and it promoted botting. However some sort of sense when it comes to mech tonnage and cost need to be looked into. The matchmaker should be doing this, but there are probably not enough players for it to really work.
I am hoping community warfare has this as a key feature. Then instant action drops would be the ghetto where people grind and troll - but CW drops are much more strictly enforced and mean that perhaps you cannot always take your stalker ...
I do not know how they can solve this for instant action drops though because people take what they want and tonnage goes up and up and up for BOTH sides so even if tonnage was equal its still full of fat boys.
Edited by Fate 6, 22 May 2013 - 04:15 PM.


















