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Pgi Needs To Focus More On Essentials And Less On Details


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#21 Warge

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Posted 19 May 2013 - 10:17 AM

View PostPaintedWolf, on 19 May 2013 - 10:01 AM, said:

They already have it, when you destroy a component, defense kills, savior kills, assists, spotting. That needs to be more of a focus, I have a lot of fun with that and people do in general. A sound effect with it would be icing on the cake.

All this already in the game. So what's cry about?

View PostPaintedWolf, on 19 May 2013 - 10:01 AM, said:

You ever look at the magazine rack? Even girls prefer to buy magazines with hot girls on the cover.

I dated lots of hot girls, my wife isn't exclusion. But I felt in love with her cause she has good personality.
http://photo.i.ua/us...55655/10831824/

#22 PaintedWolf

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Posted 19 May 2013 - 10:27 AM

View PostWarge, on 19 May 2013 - 10:17 AM, said:

All this already in the game. So what's cry about?


Moar. Previous poster said PGI is not focusing more on what will help get new customers- Cool Mechs/Cool Weapons because they want to Retain Customers.

So that is how one retains customers in modern gaming- Instant/Flashy Rewards. That and Customization.

View PostWarge, on 19 May 2013 - 10:17 AM, said:

I dated lots of hot girls, my wife isn't exclusion. But I felt in love with her cause she has good personality.
http://photo.i.ua/us...55655/10831824/


Okay, good for you, you made a wise decision, but we are talking about making a game work here in a modern day consumer culture, not making a lifetime comittment to a significant other. My point on dating was to illustrate how people think in terms of consumer choices i.e. first dates (for most of us, especially young men) are initially about how the woman looks. That is what we notice about magazines and TV too.

And even there, we would not be talking about Details. Personality of wife is not a detail- that is an essential, important point. Now would you ignore hot looks and personality over details?

Say your wife preferred a different color as her favorite. Or sometimes walked barefoot outside. Or had a real bad habit of, I dunno, not closing a box of cereal 100% of the time after use. Would you honestly divorce a woman with a good personality and good looks over a DETAIL?

That is why details usually do not matter. They are called "the little things" for a reason. Sometimes, they matter, but those are the exceptions not the rule. To ignore the Big Picture over a Detail is a Losing Formula.

#23 Warge

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Posted 19 May 2013 - 10:39 AM

View PostPaintedWolf, on 19 May 2013 - 10:27 AM, said:

My point on dating was to illustrate how people think in terms of consumer choices i.e. first dates (for most of us, especially young men) are initially about how the woman looks.

Initialy - MWO looks good.

View PostPaintedWolf, on 19 May 2013 - 10:27 AM, said:

That is what we notice about magazines and TV too.
Don't use them lo-o-o-ong time...

View PostPaintedWolf, on 19 May 2013 - 10:27 AM, said:

That is why details usually do not matter.

Man! You haven't heared about ECM yet? :)

View PostPaintedWolf, on 19 May 2013 - 10:27 AM, said:

To ignore the Big Picture over a Detail is a Losing Formula.

"Life is a chain, and the little things in it - links, it is impossible to disregard the link." (с)

Edited by Warge, 19 May 2013 - 10:47 AM.


#24 PaintedWolf

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Posted 19 May 2013 - 11:57 AM

View PostWarge, on 19 May 2013 - 10:39 AM, said:

Initialy - MWO looks good.


The Big Guns need a lot of improvement. It looks good to us because we are already into it. It will not appeal to the General Audience as is.

It is like babies. To the parents the baby is the cutest thing in the world. To other people they look like hairless, wrinkled monkeys.

Edited by PaintedWolf, 19 May 2013 - 11:58 AM.


#25 Appogee

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Posted 19 May 2013 - 12:02 PM

View PostPaintedWolf, on 19 May 2013 - 07:56 AM, said:

What new customers want is flashy content and weapons.

That ''logic'' leads to MechAssault, picking up weapon and armour crates on the battlefield, and neurohacking.

I don't want flashy content and weapons. I want a balanced game that simulates being a MechWarrior.

View PostWarge, on 19 May 2013 - 10:17 AM, said:

I dated lots of hot girls, my wife isn't exclusion. But I felt in love with her cause she has good personality.
http://photo.i.ua/us...55655/10831824/

And... because she's a pole dancer ?

#26 Warge

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Posted 19 May 2013 - 12:28 PM

View PostAppogee, on 19 May 2013 - 12:02 PM, said:

And... because she's a pole dancer ?

She's SEO analyst and head of online advertising in a big company. Got any more questions about my private life?

View PostPaintedWolf, on 19 May 2013 - 11:57 AM, said:

The Big Guns need a lot of improvement. It looks good to us because we are already into it. It will not appeal to the General Audience as is.

As far as I know PGI still Posted Image. :)

#27 MWHawke

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Posted 19 May 2013 - 04:07 PM

View PostPaintedWolf, on 19 May 2013 - 07:56 AM, said:

New customers do not care about minor details.

I know hardcore Lore players, and tech geeks LOVE details as their bread and butter, and love particularly to do nothing but focus on the tiniest, most insignificant detail detail all day, but let's face facts- bottom line is the customer does not care about Game Details, what they care about is a flashy, solid, awesome game where every Mech and Weapon and piece of equipment feels overpowered- like PGI said it wanted to begin with.

Think of this from the perspective of a potential gamer/customer:

-Every weapon in the Game is Nerfed vs Every weapon in the Game is OP

-You can work towards Double Heat Sinks or 1.4 Heat Sinks

-AC-20s get "extra-weapon health"- what does that even mean?

-You can end up getting artillery and airstrike, but they aren't overpowered so don't worry

-The smallest weapons (MGs and Flamers) will see a slight buff, to things like 0.8 damage instead of 0.4

-Over-focus on FTP vs PTW. PGI needs to realize by now people complaining about MWO being P2W are Trolling. Again, by focusing on these people they are holding themselves back and wasting time.

These are Details and Details DO NOT SELL GAMES. Period.

Nobody gives a crap about MGs doing a slightly higher amount of fraction damage. Some TT fans might care, but they are not likely to be the target audience of new customers.

What new customers want is flashy content and weapons. In short PGI is wasting its time addressing every single, little tiny insignificant detail. This is the problem with super-detailed based reasoning you waste time and lose the big picture. The Release is coming up to us, and instead of adding as many Mechs as they can, adding as much equipment as possible, etc, PGI is nerfing Missiles-Unnerfing Missiles- Getting ready to Nerf PPCs (which will demand an unnerf)- nerfed DHS (which will probably have to be unnerfed again when Clans come out)- adding health to AC-20s (wtf? they were more fragile in TT, not less- anyways- Waste of Time)- buffing MGs and Flamers (Waste of Time) .

Again, think of it from the perspective of a new customer or general gamer. Would you care if AC-20 health was 10 or 20 so that it could take more critical hits after armor was penatrated? Would you care about the weakest weapons in the game being buffed, or would you focus on the more powerful weapons in the game?

Would it appeal to you more, as a potential customer to hear that weapons in the game are Overpowered or that weapons in the game are nerfed?

Again, my concern is that with all this focus on the little things PGI is wasting its time.

That is why they say in the military that Sergeants make horrible generals. The job of a Sergeant is to focus on every trivial little detail no matter what- a spot on the shirt, a wrinkle in the bedding, mud on the boots, etc.

This sounds great, but when it comes to a Real Time Strategic engagement all they do is end up getting outmaneuvered and wasting time on trivialities while the enemy makes real gains. 'Guys, I want a report, exhaustive, on the exact boot sizes of each soldier. It has come to my attention that we do not know this DETAIL. I want to know this DETAIL.. Get logistics on this right away. "

"I want to know how many times a day every soldier brushes his or her teeth!"

"I want to know their favorite colors, the names of their dogs, their exact weights and heights! Details man, we need Details!"

The inability to distinguish between meaningless, time-sink details like the above, and Essentials is what separates a competent General Leader from a mere Sergeant/Technical Officer.

As was said in one of the Battletech Novels, people who focus too much on trivial details or formalities show that they have nothing better to do.

PGI is a Private Company, so they can do whatever the heck they want. But Mark my Words, come the Release, the customers are going to look for an Awesome Game. They will not give a hoot about "the details" no matter how many times you repeat how important these details are. Just like in a real battle (which free market competition is often compared to) the enemy will not care about how many details your side has memorized. What it will come down to is essentials- How Good is the Sound/Graphics? How Many Mechs are Available (note the number of Mechs will matter more then Variants)? What are the Coolest Weapons? How Many Techs/New Potentials are there? What about Role-Warfare: That Sounds Cool. Destructible Environments. Flashy Airstrikes and Artillery pieces.

Focus will be on: Biggest Weapons, Flashiest Weapons, Assault Mechs (new customers will want to look at the Heavies and Assaults which pack LOTs of Awesome Weapons, they will not give a foot about the Trebuchet or Flea no matter how much BS you try and tell them about how you think these should be better Mechs).

So like I said, PGI will probably not listen to me, but then again, if they don't act realistic or sensible and instead cater to people who obsess over the smallest, most boring technical details- new customers probably won't listen to them.

To take a quote from possibly the best rated/selling/most anticipated game this year: "The details elude me now. But the details wouldn't change a ******* thing.

In the end, if people do not find your game exciting, the details will not alter their perceptions one whit.


You should just go back to Hawken





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