Feels Diffrent From Older Games
#1
Posted 19 May 2013 - 12:32 PM
#2
Posted 19 May 2013 - 12:44 PM
For less lemming like gameplay I'd suggest trying any of the teams that currently reside in game or a house unit. You'll find the teamplay increases enormously and tactics become interesting.
Edited by Blackfang, 19 May 2013 - 12:45 PM.
#3
Posted 19 May 2013 - 01:04 PM
1) Torso twist being controlled by mouse, rather than keyboard
2) Arm weapons unlinked with torso weapons.
These two changes alone make a world of difference. Mouse-controlled torso twisting gives you much better control than I've seen in previous MW PC titles. The ability to move arms independently of the torso also allows for much more fine-tuned weapon usage and it makes weapon placement something to actually think about. In this game I finally feel like I'm piloting a mech, not just a glorified WW2 tank.
#4
Posted 19 May 2013 - 02:19 PM
2. Damage from exploding fusion powered mechs nuff said.
3. A radar system that actually works.
#5
Posted 19 May 2013 - 03:12 PM
#6
Posted 19 May 2013 - 03:23 PM
dingofire, on 19 May 2013 - 12:32 PM, said:
Type "R" when over an enemy target. Will then get a readout of the enemy mech which will show his armor and can see hits registered there and where on the mech. This can be negated by ECM however, you will need to look that up to get the whole scoop there on its effects.
#9
Posted 19 May 2013 - 04:08 PM
#10
Posted 20 May 2013 - 02:13 AM
Bur yeah.. I kinda like the idea of ejecting in terms of cosmetic..
#11
Posted 20 May 2013 - 08:13 AM
Edited by Lupin, 20 May 2013 - 08:14 AM.
#12
Posted 20 May 2013 - 08:20 AM
Auto-ejection! You cannot prematurely eject, but when your mech gets destroyed, your pilot ejects like a Bonus Target for the enemy!
If they hit him, +100 brownie points.
#13
Posted 20 May 2013 - 08:26 AM
Novakaine, on 19 May 2013 - 02:19 PM, said:
2. Damage from exploding fusion powered mechs nuff said.
3. A radar system that actually works.
We need radar. I think that's one of the biggest issues with this game. We can't detect anything that's 100m away over a hill. Why?? Line of sight is important and all that, but even scouts can't do much in this game because they can only show us 1 enemy at a time. Why?? Scouting is pointless if you can't give locations of the whole enemy team.
#14
Posted 20 May 2013 - 08:39 AM
dingofire, on 19 May 2013 - 12:32 PM, said:
#15
Posted 20 May 2013 - 11:21 AM
Fate 6, on 20 May 2013 - 08:26 AM, said:
PGI has mentioned that they plan to add a multi-targeting module eventually. It was a key component to their role-warfare concept. I have no idea if it's still planned, but would certainly be handy for a scout to have.
BAP really ought to give detection regardless of LOS insides its "detect shutdown mechs" radius. I am pretty sure the seismic sensor module will be LOS-independent when it comes out, so long as the enemy mech is moving.
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