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I Cant Figure Out My Highlanders Missile Launchtubes, Please Help!


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#1 Taxxian

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Posted 28 June 2013 - 12:34 AM

Hello,

after having some fun with my Catapult A1 I wantet to try my Highlander P as an LRM Platform.

It has 3 Missile Harpoints, 10 Tubes in the left Arm, 20 Tubes in the left Torso and another 10 Tubes at the side of the left Torso. That Information can only be figured out by actually building the Mech, that already started to make me wonder...

I succsessfully built in 1 ALRM15 and 2 ALRM10 tro fire 35 Missiles at once, now a friend uses 1 ALRM20 and 2 ALRM10 and fires 40 Missiles at once.

Whenever I build that configuration, after saving the loadout, MWO switches the Lauchers in the left Torso and the tries to press 20 LRM through the 10 Tubes and the ARLM10 in the left side Torso sends its Missiles through the 20 Tubes... resulting in 2 Salvos of 30 and then 10 Missiles...

I tried to rebuild the Mech lots of times, but he always switches the Launchers? So I can Launch 35 Missiles with ARLM15+2ALRM10 but only 30 with ALRM20+2ALRM10... that makes absolutely no sense!

Can someone explain to me please, how I get MWO to save my launchers to the correct Hardpoints?

Regards

Taxxian

#2 ShockATC

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Posted 28 June 2013 - 01:45 AM

You can see where the Misslehardpoints are before you buy a Mech. Just hover your mouse over the "Misslehardpoints" and it will show you where they are.
But dont worry, UI 2.0 with better Mechlab is incoming.

I've heard from some other player a similar problem.
One thing you could try is to put your LRMs one by one into your Mech.

Means: Put LRM 10 in Mech -> Save config; put LRM 20 in Mech -> Save config; put LRM 10 in Mech -> Save config.

#3 Taxxian

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Posted 28 June 2013 - 02:29 AM

The current AS THE DEVS sais otherwise (http://mwomercs.com/...22#entry2452822)

Quote

Azshal: The Atlas D-DC has 3 missile hardpoints in the LT, but each hardpoint seems to have a different number of tubes. In UI2.0, will there be the ability to choose exactly which hardpoint an LRM/SRM goes into, and the abilty to see how many tubes are in each hardpoint?
A: Right now there a no plans to allow players to pick which hardpoint items are equipped to.


I tried multiple save/load actions and other stuff, but there are millions of ways to build the same mech if I save after every 1 to x item and consider every order of these items to put in an own way... my clanmember got it done i didnt and i dont like it^^

What happens right now is:

I put LRM20 in --> save
I put LRM10 in --> everything fine now, both seem to have the right hardpoint -->save

If I start a game now, or open the loadout again both Launchers have switched places, and I cant find a way arround that...

Edited by Taxxian, 28 June 2013 - 02:48 AM.


#4 ShockATC

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Posted 28 June 2013 - 04:00 AM

well... then its probably not possible.





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